Learning Windows Programming with Virtual Reality (Book)

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This is an innovative book for teaching programming. Throughout the book, readers will develop a 3-D Virtual Reality game as they learn the Windows programming techniques. The 3-D engine provided with the book generates textured and interactive 3-D imagery like those found on two very popular shareware games-Wolfenstein 3-D and Doom. Explanations for development in both DOS and Windows (3.1 and higher) are included.;Key Features: Teaches the "why" instead of just "how" to program; Explores the entire development process from initial application development through debugging and final development; Covers the texturing graphics engine and source code; Includes a disk with source code for the graphics engine and 3-D glasses for viewing programs and images on the disk.

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Product Description

This is an innovative book for teaching programming. Throughout the book, readers will develop a 3-D Virtual Reality game as they learn the Windows programming techniques. The 3-D engine provided with the book generates textured and interactive 3-D imagery like those found on two very popular shareware games-Wolfenstein 3-D and Doom. Explanations for development in both DOS and Windows (3.1 and higher) are included.;Key Features: Teaches the "why" instead of just "how" to program; Explores the entire development process from initial application development through debugging and final development; Covers the texturing graphics engine and source code; Includes a disk with source code for the graphics engine and 3-D glasses for viewing programs and images on the disk.

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Product Details

General

Imprint

Academic Press Inc

Country of origin

United Kingdom

Release date

May 1995

Availability

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Authors

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Dimensions

235 x 197 x 27mm (L x W x T)

Format

Book

Pages

300

ISBN-13

978-0-12-737842-8

Barcode

9780127378428

Categories

LSN

0-12-737842-1



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