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A wonderful book but not for everyone. The book is targeted for the intermediate to advanced level and it certainly isn't for beginners; if the word "matrix" suggests Keanu Reeves rather than linear algebra, this book isn't for you. Hofele presents an in-depth treatment of the Java ME 3D graphics (m3g) API but the book isn't merely a presentation of the library. Instead, he ensures that you really understand the principles with some unusual examples such as creating wire-frame graphics (not directly supported by the API) or how to create realistic reflections quickly (an important consideration in a slow, mobile device). The early chapters cover creating meshes from collections of vertices (not directly from an m3g model); applying textures to the meshes, various lighting models and blending. Only the last 3rd of the book covers what most people probably want to get familiar with; the m3g format for 3D graphics. Here Hofele uses Blender and a python script to export Blender images in the m3g format. For some people, it may be a disappointment that the book takes so long to get to what they really want to know. However with the solid grounding that the reader has by that stage, the final material is comparatively easy.
Imprint | Course Technology |
Country of origin | United States |
Release date | March 2007 |
Availability | Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available. |
First published | March 2007 |
Authors | Claus Hofele |
Dimensions | 232 x 187 x 27mm (L x W x T) |
Format | Paperback |
Pages | 445 |
Edition | Micro |
ISBN-13 | 978-1-59863-292-7 |
Barcode | 9781598632927 |
Categories | |
LSN | 1-59863-292-2 |