The new game consoles and handheld machines available on the market
today are designed with Internet and multiplayer connectivity in
mind, and they are also designed to be connected to the Internet 24
hours a day. This combination of computational power and
connectivity could make the game consoles lucrative targets for
viruses, Trojans, botnets, spam and other malware. Users of home
computers are slowly learning that they need to protect their
computers through the use of firewalls, antivirus and the like. But
most of us do not consider a game console to be a computer, and
therefore do not consider protecting it the same way we protect a
normal computer. The goal of this book is to find out if new
vulnerabilities are introduced into the home when connecting a
gaming console to the Internet. We also take a look at children's
use of computer and video games, and what the parents know about
it. This book can be helpful to game console enthusiast, security
professionals, game console designers and parents, in an effort to
determine how secure it is to use a game console online.
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