Hailed as a "must-have textbook" (CHOICE, January 2010), the
first edition of Game Engine Architecture provided readers with a
complete guide to the theory and practice of game engine software
development. Updating the content to match today s landscape of
game engine architecture, this second edition continues to
thoroughly cover the major components that make up a typical
commercial game engine.
New to the Second Edition
- Information on new topics, including the latest variant of the
C++ programming language, C++11, and the architecture of the eighth
generation of gaming consoles, the Xbox One and PlayStation 4
- New chapter on audio technology covering the fundamentals of
the physics, mathematics, and technology that go into creating an
AAA game audio engine
- Updated sections on multicore programming, pipelined CPU
architecture and optimization, localization, pseudovectors and
Grassman algebra, dual quaternions, SIMD vector math, memory
alignment, and anti-aliasing
- Insight into the making of Naughty Dog s latest hit, The Last
The book presents the theory underlying various subsystems that
comprise a commercial game engine as well as the data structures,
algorithms, and software interfaces that are typically used to
implement them. It primarily focuses on the engine itself,
including a host of low-level foundation systems, the rendering
engine, the collision system, the physics simulation, character
animation, and audio. An in-depth discussion on the "gameplay
foundation layer" delves into the game s object model, world
editor, event system, and scripting system. The text also touches
on some aspects of gameplay programming, including player
mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further
learning, Game Engine Architecture, Second Edition gives readers a
solid understanding of both the theory and common practices
employed within each of the engineering disciplines covered. The
book will help readers on their journey through this fascinating
and multifaceted field."
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