The aim of the rules was to provide the simplest possible set of
wargaming rules that retained the feel and generalship of ancient
and medieval warfare. The rules were about command decisions not
the detail of combat. The average player would have memorized the
rules by half way through their first battle, but tactical skill,
especially with the use of light troops, took longer. The original
rules are supported by an introduction by Phil Barker and chapters
on: Reflecting on the development of DBA. An introduction to
tactics using DBA by Martin Smith. Applying DBA to historical
battles. Recreating the Battle of Zama in 202 BC using DBA by Phil
Steele. DBSA and DBA 1.0 Also included are all four of the original
army lists: The History of Wargaming Project is edited by John
Curry. It aims to present the very best wargaming books and rules
to a modern audience.
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