Featuring completely original material from a new team of Maya
know-it-alls, this second edition of an award-winning book is sure
to inform and inspire even the most seasoned Maya user. In this
distinctive "Maya Press "title, a cadre of professionals led by two
acclaimed Maya pros, reveal the precious secrets they've learned
using Maya on high-profile CG projects such as "The Matrix," "Shrek
2," and "X-Men,"
In nine unique and compelling chapters, you'll get detailed and
sophisticated instruction on how to: Enhance fluidity and realism
by generating complex motion with Maya Cloth Apply
non-photorealistic rendering styles that mimic the look of comic
books and impressionist paintings Emulate real-world camera motion,
from dolly-and-pan movement to varying levels of camera shake
Produce natural lighting effects using global illumination and
image based lighting Ensure smooth and accurate transfer of
character data from modeling to rigging to animation to lighting
Control IK chains, deformers, and surfaces with Maya Hair's dynamic
curves Use dynamics effectively to create flexible objects and add
secondary effects to enhance your animation Use Maya's built-in
noise function to produce powerful effects similar to those used in
"The Matrix" trilogy Create a human face from a conceptual sketch
using subdivision surfaces
|Country of origin:
John L Kundert-Gibbs
• Dariush Derakhshani
||255 x 206 x 17mm (L x W x T)
||2nd Revised edition
Computing & IT >
Computer software packages >
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!