How can Wii Sports teach us about metaphysics? Can playing World of
Warcraft lead to greater self-consciousness? How can we learn about
aesthetics, ethics and divine attributes from Zork, Grand Theft
Auto, and Civilization? A variety of increasingly sophisticated
video games are rapidly overtaking books, films, and television as
America's most popular form of media entertainment. It is estimated
that by 2011 over 30 percent of US households will own a Wii
console - about the same percentage that owned a television in
1953. In Philosophy Through Video Games, Jon Cogburn and Mark
Silcox - philosophers with game industry experience - investigate
the aesthetic appeal of video games, their effect on our morals,
the insights they give us into our understanding of perceptual
knowledge, personal identity, artificial intelligence, and the very
meaning of life itself, arguing that video games are popular
precisely because they engage with longstanding philosophical
problems.Topics covered include: * The Problem of the External
World * Dualism and Personal Identity * Artificial and Human
Intelligence in the Philosophy of Mind * The Idea of Interactive
Art * The Moral Effects of Video Games * Games and God's Goodness
Games discussed include: Madden Football, Wii Sports, Guitar Hero,
World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights
of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2,
Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War,
Black and White, Aidyn Chronicles
|Country of origin:
• Mark Silcox
||Electronic book text
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