The PC Graphics Handbook serves advanced C++ programmers dealing
with the specifics of PC graphics hardware and software.
Discussions address:2D and 3D graphics programming for Windows and
DOSDevice-independent graphicsMathematics for computer
graphicsGraphics algorithms and procedural operationsPC video
systems architecture, including its history and developmentHigh-end
graphics systems and coprocessorsArtificial lifeVirtual
realityAnimation techniques for simulations and video gamesVGA,
SuperVGA, and VESADevice driversGraphics and animation primitives
The authors cover the spectrum of PC graphics programming,
including theoretical and practical topics - creating a singularly
comprehensive resource for programmers.
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