In the High Bay at the Robotics Institute at Carnegie Mellon,
Segways scoot across the floor chasing soccer balls while other
robots hunt for treasure. Nursebots, developed to care for hospital
patients, mingle with a robotic Lara Croft lookalike. Lee Gutkind
immersed himself in this frenzied subculture and, in Almost Human,
introduces us to Zoe, Groundhog, Grace, and Sandstorm robots
designed to help, or in some cases replace, humans as well as to
the colorful cast of researchers attempting to create language to
talk not only to machines but also to one another across their
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