Pervasive Games - Theory and Design (Paperback)

, ,
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

R1,669

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles16690
Mobicred@R156pm x 12* Mobicred Info
Free Delivery
Delivery AdviceShips in 12 - 17 working days


Toggle WishListAdd to wish list
Review this Item

Product Description

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

Focal Press US

Country of origin

United States

Release date

June 2009

Availability

Expected to ship within 12 - 17 working days

First published

June 2009

Authors

, ,

Dimensions

235 x 191 x 16mm (L x W x T)

Format

Paperback

Pages

313

ISBN-13

978-0-12-374853-9

Barcode

9780123748539

Categories

LSN

0-12-374853-4



Trending On Loot