You're part of a new venture, an independent gaming company, and
you are about to undertake your first development project. The
client wants a serious game, one with instructional goals and
assessment metrics. Or you may be in a position to green light such
a project yourself, believing that it can advance your
organization's mission and goals. This book provides a proven
process to take an independent game project from start to finish.
In order to build a successful game, you need to wear many hats.
There are graphic artists, software engineers, designers,
producers, marketers - all take part in the process at various
(coordinated) stages, and the end result is hopefully a successful
game. Veteran game producers and writers (Iuppa and Borst) cover
all of these areas for you, with step by step instructions and
checklists to get the work done. The final section of the book
offers a series of case studies from REAL indy games that have been
developed and launched succesfully, and show exactly how the
principles outlined in the book can be applied to real world
products.The book's associated author web site offers ancillary
materials & references as well as serious game demos and
|Country of origin:
• Terry Borst
||Electronic book text
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!