Using WebGL (R), you can create sophisticated interactive 3D
graphics inside web browsers, without plug-ins. WebGL makes it
possible to build a new generation of 3D web games, user
interfaces, and information visualization solutions that will run
on any standard web browser, and on PCs, smartphones, tablets, game
consoles, or other devices. WebGL Programming Guide will help you
get started quickly with interactive WebGL 3D programming, even if
mathematics, or OpenGL. You'll learn step-by-step, through
realistic examples, building your skills as you move from simple to
complex solutions for building visually appealing web pages and 3D
applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr.
Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand
tutorials on key aspects of WebGL, plus 100 downloadable sample
programs, each demonstrating a specific WebGL topic. You'll move
from basic techniques such as rendering, animating, and texturing
triangles, all the way to advanced techniques such as fogging,
shadowing, shader switching, and displaying 3D models generated by
Blender or other authoring tools. This book won't just teach you
WebGL best practices, it will give you a library of code to
jumpstart your own projects. Coverage includes: * WebGL's origin,
core concepts, features, advantages, and integration with other web
standards * How and basic WebGL functions work together to deliver
3D graphics * Shader development with OpenGL ES Shading Language
(GLSL ES) * 3D scene drawing: representing user views, controlling
space volume, clipping, object creation, and perspective *
Achieving greater realism through lighting and hierarchical objects
* Advanced techniques: object manipulation, heads-up displays,
alpha blending, shader switching, and more * Valuable reference
appendixes covering key issues ranging from coordinate systems to
matrices and shader loading to web browser settings This is the
newest text in the OpenGL Technical Library, Addison-Wesley's
definitive collection of programming guides an reference manuals
for OpenGL and its related technologies. The Library enables
programmers to gain a practical understanding of OpenGL and the
other Khronos application-programming libraries including OpenGL ES
and OpenCL. All of the technologies in the OpenGL Technical Library
evolve under the auspices of the Khronos Group, the industry
consortium guiding the evolution of modern, open-standards media
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