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Understanding Video Games - The Essential Introduction (Electronic book text, 3rd New edition)
Understanding Video Games - The Essential Introduction (Electronic book text, 3rd New edition): Simon Egenfeldt-nielsen, Jonas...
Understanding Video Games - The Essential Introduction (Electronic book text, 3rd New edition): Simon Egenfeldt-nielsen, Jonas...

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Understanding Video Games - The Essential Introduction (Electronic book text, 3rd New edition)

Simon Egenfeldt-nielsen, Jonas Heide Smith, Susana Pajares Tosca

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Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development-including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

General

Imprint: Routledge
Country of origin: United Kingdom
Release date: December 2015
First published: 2016
Authors: Simon Egenfeldt-nielsen • Jonas Heide Smith • Susana Pajares Tosca
Format: Electronic book text
Pages: 278
Edition: 3rd New edition
ISBN-13: 978-1-317-53313-9
Barcode: 9781317533139
Categories: Promotions
Books > Computing & IT > Computer software packages > Computer games
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
LSN: 1-317-53313-5

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