Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 51. Chapters: Undead, Draconic creatures, Slaad, Major planar races, Elemental, Githyanki, Archon, Angel, Tiefling, Titan, Barghest, Githzerai, Eladrin, Genie, Salamander, Modron, Guardinal, Night hag, Astral dreadnought, Inevitable, Archomental, Formian, Mephit, Nilshai, Outsider, Celestial, Genasi, Hell hound, Shade, Azer, Invisible stalker, Nightmare, Xorn, Energon, Nightshade, Lillend, Vargouille, Xill, Yeth hound, Aoa, Howler, Abomination, Achaierai, Chaos beast, Magmin, Moon dog, Rilmani, Grue, Belker, Shadow mastiff, Thoqqua, Ravid, Ethereal filcher, Ethereal marauder, Tojanida, Dabus, Rast, Petitioner, Nerra, Thought eater, Hollyphant, Bebilith, Oread, Celestial paragon, Kaorti, Uvuudaum. Excerpt: In the Dungeons & Dragons fantasy role-playing game, undead is a classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces. In the game's third edition, "Undead" became a "creature type." In the third edition of the game, all undead have darkvision out to sixty feet. Undead have a wide array of immunities, including being immune to: all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, and death effects. They are also not subject to critical hits, nonlethal damage, ability drain, or energy drain. Most Dungeons & Dragons undead can be "turned" (driven away) or destroyed by a good cleric, and rebuked (forced to cower) or bolstered by an evil cleric. In the game's fourth edition, "Undead" is a keyword, rather than a creature type. In the Dungeons & Dragons role-playing game an allip is an undead creature, the spectral remains of someone driven to suicide by madness in life. They are found on any land, and underground, they are solitary, and carry nothing with them, despite hav...