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TEACHERS DISCOVERING COMPUTERS: INTEGRATING TECHNOLOGY IN A CHANGING WORLD, EIGHTH EDITION introduces future educators to technology and digital media in order to help them successfully teach the current generation of digital students.
Mathematics for Young Learners, A Guide for South African Educators is designed to be used by students in training and by teachers in service in early childhood education and Grade R. It was developed in line with the requirements set out by the Curriculum and Assessment Policy Statement (CAPS), which sets out the curriculum for Foundation Phase mathematics. To the student, this text introduces the excitement and extensiveness of mathematics experiences in programmes for young children. For teachers in the field, it presents an organised, sequential approach to creating a developmentally appropriate mathematics curriculum for preschool and primary school children.
Technologists and inventors are usually so carried away with their innovation that they totally overlook the customs and ambitions of the user community they wish to uplift. The culture of underdeveloped nations may serve as barriers against technological progress and various marketing approaches. A guide like this is long overdue, encouraging and creating the essential interaction between two different worlds, before expensive development projects are launched.
This is achieved in explaining the norms, values and beliefs of selected African cultures. Case studies of both failures and successes of envisaged technological developments are cited, lifting out essential elements by way of entertaining examples. Reference is also made to successful self-help food-production projects launched in India and Nigeria.
Essential Interplay of Technology and Culture skilfully depicts current shortcomings to be mastered by engineers and marketers, who wish to spread their wings beyond their borders. The reverse is also true, since simple English is used to assist rural communities to understand what is required by developers to achieve mutual success.
'n Versameling van 47 literere tekste, spesifiek uitgesoek deur onderwysers wat Frans as vreemde taal aanbied. Die tekste in hierdie bundel – verteenwoordigend van die Franse en Frankofoniese letterkunde vanaf die 16de eeu tot vandag – behoort die leerder ’n goeie oorsig te gee oor die diversiteit van die Franse taal en sy uiteenlopende sprekers en gebruikers.
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively-and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.
Developments in AI, robotics and big data are changing the nature of education. Yet the implications of these technologies for the teaching profession are uncertain. While most educators remain convinced of the need for human teachers, outside the profession there is growing anticipation of a technological reinvention of the ways in which teaching and learning take place. Through an examination of technological developments such as autonomous classroom robots, intelligent tutoring systems, learning analytics and automated decision-making, Neil Selwyn highlights the need for nuanced discussions around the capacity of AI to replicate the social, emotional and cognitive qualities of human teachers. He pushes conversations about AI and education into the realm of values, judgements and politics, ultimately arguing that the integration of any technology into society must be presented as a choice. Should Robots Replace Teachers? is a must-read for anyone interested in the future of education and work in our increasingly automated times.
Shows parents and teachers of children from 3 to 6 years of age how to use educational games to help expand and develop intellectual growth.
This timely book is a compilation of edited articles by distinguished international scientists discussing global warming, its causes as well as present and future solutions. Social and economic growth at global level is measured in terms of GDP, which requires energy inputs generally based on fossil fuel resources. These, however, are major contributors to increasing levels of CO2, causing 15 tonnes of green house gas emissions per capita. Renewable sources of energy offer an alternative to fossil fuels, and would help reduce this to the 2 tonnes of greenhouse gas emissions per capita per annum needed to achieve sustainable growth. As such, the book discusses the next-generation of biofuels and all related aspects, based on the editors' significant investigations on biofuels over the last 30 years. It also presents the latest research findings from research work carried out by contemporary researchers. Presenting global biofuel perspectives, it examines various issues related to sustainable development of biofuels in the contexts of agriculture, forestry, industry and economic growth. It covers the 1st to 4th generation biofuels, as well as the status of biofuel resources and their potential in carbon neutral economy. Offering a comprehensive, state-of-art overview of current and future biofuels at local and global levels, this book appeals to administrators, policy makers, universities and research institutions.
This open access book presents a systematic investigation into internationally comparable data gathered in ICILS 2013. It identifies differences in female and male students' use of, perceptions about, and proficiency in using computer technologies. Teachers' use of computers, and their perceptions regarding the benefits of computer use in education, are also analyzed by gender. When computer technology was first introduced in schools, there was a prevailing belief that information and communication technologies were 'boys' toys'; boys were assumed to have more positive attitudes toward using computer technologies. As computer technologies have become more established throughout societies, gender gaps in students' computer and information literacy appear to be closing, although studies into gender differences remain sparse. The IEA's International Computer and Information Literacy Study (ICILS) is designed to discover how well students are prepared for study, work, and life in the digital age. Despite popular beliefs, a critical finding of ICILS 2013 was that internationally girls tended to score more highly than boys, so why are girls still not entering technology-based careers to the same extent as boys? Readers will learn how male and female students differ in their computer literacy (both general and specialized) and use of computer technology, and how the perceptions held about those technologies vary by gender.
The internet has dramatically transformed social space and time for many people in many different contexts. This dramatic warping of the social fabric has happened slowly over time as digital technologies have evolved and internet speeds have increased. While we are all aware of these changes, the impact is often little understood. There are few monographs about social groups made possible by the internet, and even fewer about educational communities made possible through digital technologies. Inside Mathforum.org details the ways that digital media are used to enhance the practices that teachers and students of mathematics engage in. The book also shows how different kinds of mathematical conversations and interactions become possible through the digital media. Unlike many other educational uses of digital media, the Math Forum's community has provided online resources and sustained support for teachers and students, and it leads the way in showing the power of digital media for education.
Part of the 'Shelly Cashman' series, this text presents practical, effective, theory-based strategies from a teacher's perspective to help integrate technology resources and methods into the classroom.
Kinders ontwikkel voortdurend en gedy as daaglikse roetine 'n interaktiewe speletjie word. Speel Leer Slim is 'n gids om Ma en Pa (en ideaal alle versorgers) te help om hulle kind se liggaam, hart en verstand met weldeurdagte ingryping te help vorm. Dit bevat hope idees vir eenvoudige speletjies om komplekse vaardighede te ontwikkel. (Gemik op kinders tussen 3 en 7 jaar oud.) 'n Kind moet die lewe ervaar om deel daarvan te word. Help jou kind so om die lewe deur haar daaglikse roetine te ervaar: benoem alles waaraan jy raak; verduidelik wat om julle gebeur; wys haar hoe dinge werk en gee haar hope geleenthede om te ontdek en te leer, te beweeg en vrae te vra. Jy hoef nie al die antwoorde te ken nie - leer jou kind van kleins af om self die antwoorde te vind. Hierdie boek is nie 'n afmerklys wat jy arbitrer moet invul of voltooi nie. Dis 'n padkaart om jou op jou kind se ontwikkelingspad te begelei. Daar is nie ouderdomsaanduidings nie, want elke kind ontwikkel teen haar eie tempo. 'n Kind se ontwikkeling is nie 'n resies wat gewen moet word nie. Dit is 'n reis op pad na skoolgereedheid waartydens vaardighede ontwikkel, kennis ontdek en duisende ervarings beleef moet word.
The ability to use video to communicate has become a basic element of literacy - inside and outside the classroom. This playful, fun-to-read book by award-winning educator Josh Stock shows educators how to make simple videos that explain assignments, welcome students to new schools and grades, differentiate lessons for a range of learning levels and more. The book also helps teachers use video to address common issues like enhancing classroom culture and managing parent communication. Structured like a cookbook, Awesome Sauce discusses both the "why" and the "how" behind the strategies. Each section begins with the story of why Stock uses the strategy, demonstrating what teachers will get out of trying it with their students. These explanations are followed by "how-to" recipes that guide readers in creating the "awesome sauce" their videos will become.
Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.
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