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Books > Social sciences > Education > Educational resources & technology

Essential Interplay Of Technology And Culture (Paperback): Ernst Uken Essential Interplay Of Technology And Culture (Paperback)
Ernst Uken
R301 Discovery Miles 3 010 In stock

Technologists and inventors are usually so carried away with their innovation that they totally overlook the customs and ambitions of the user community they wish to uplift. The culture of underdeveloped nations may serve as barriers against technological progress and various marketing approaches. A guide like this is long overdue, encouraging and creating the essential interaction between two different worlds, before expensive development projects are launched.

This is achieved in explaining the norms, values and beliefs of selected African cultures. Case studies of both failures and successes of envisaged technological developments are cited, lifting out essential elements by way of entertaining examples. Reference is also made to successful self-help food-production projects launched in India and Nigeria.

Essential Interplay of Technology and Culture skilfully depicts current shortcomings to be mastered by engineers and marketers, who wish to spread their wings beyond their borders. The reverse is also true, since simple English is used to assist rural communities to understand what is required by developers to achieve mutual success.

Plaisir De Lire - Recueil De Textes Litt Raires Pour Les Coles Secondaires (Paperback): Yvan Gut Plaisir De Lire - Recueil De Textes Litt Raires Pour Les Coles Secondaires (Paperback)
Yvan Gut
R134 Discovery Miles 1 340 Shipped within 10 - 15 working days

'n Versameling van 47 literere tekste, spesifiek uitgesoek deur onderwysers wat Frans as vreemde taal aanbied. Die tekste in hierdie bundel verteenwoordigend van die Franse en Frankofoniese letterkunde vanaf die 16de eeu tot vandag behoort die leerder n goeie oorsig te gee oor die diversiteit van die Franse taal en sy uiteenlopende sprekers en gebruikers.

Lifelong Kindergarten - Cultivating Creativity Through Projects, Passion, Peers, and Play (Hardcover): Mitchel Resnick Lifelong Kindergarten - Cultivating Creativity Through Projects, Passion, Peers, and Play (Hardcover)
Mitchel Resnick
R459 R363 Discovery Miles 3 630 Save R96 (21%) Shipped within 7 - 12 working days

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively-and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Object Oriented Programming and C++ - (practice Set) (Paperback): Manoj Agarwal Object Oriented Programming and C++ - (practice Set) (Paperback)
Manoj Agarwal
R307 Discovery Miles 3 070 Shipped within 7 - 11 working days
Engage the Brain: Games,  Language Arts, Grades 6-8 (Paperback): Marcia L Tate Engage the Brain: Games, Language Arts, Grades 6-8 (Paperback)
Marcia L Tate
R392 Discovery Miles 3 920 Shipped within 7 - 11 working days

About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Language Arts, Grades 6-8 contains games based on national academic standards for language arts, including reading, writing, language conventions, and listening and speaking. Some games are based on old favorites (such as Bingo, Scavenger Hunt, Relay Races, Go Fish, Concentration, Charades) and some are brand new, including:Context Clue CapersMultiple Meanings ManiaThe Root of the MatterSynonym Shades and GradesCouplet ChaosTone It UpPass, Write, and EditGenre JumbleSentence ShuffleFive Alive! BingoGrammar CharadesError BearersWord PowerLingo LadderForbidden PhrasesMedia MixSinking ShipEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

50 Things to Go Further with Google Classroom (Paperback): Alice Keeler, Libbi Miller 50 Things to Go Further with Google Classroom (Paperback)
Alice Keeler, Libbi Miller
R405 R321 Discovery Miles 3 210 Save R84 (21%) Shipped within 7 - 11 working days
Classroom Management in the Digital Age - Effective Practices for Technology-Rich Learning Spaces (Paperback): Heather Dowd,... Classroom Management in the Digital Age - Effective Practices for Technology-Rich Learning Spaces (Paperback)
Heather Dowd, Patrick Green
R369 R294 Discovery Miles 2 940 Save R75 (20%) Shipped within 7 - 11 working days
Teachers Discovering Computers - Integrating Technology and Digital Media in the Classroom (Paperback, International ed of 6th... Teachers Discovering Computers - Integrating Technology and Digital Media in the Classroom (Paperback, International ed of 6th revised ed)
Gary B. Shelly, Randolph E. Gunter, Glenda A. Gunter, Thomas J. Cashman
R1,010 R852 Discovery Miles 8 520 Save R158 (16%) Shipped within 8 - 13 working days

Part of the 'Shelly Cashman' series, this text presents practical, effective, theory-based strategies from a teacher's perspective to help integrate technology resources and methods into the classroom.

Is Technology Good for Education? (Paperback): Neil. Selwyn Is Technology Good for Education? (Paperback)
Neil. Selwyn
R230 Discovery Miles 2 300 Shipped within 7 - 12 working days

Digital technologies are a key feature of contemporary education. Schools, colleges and universities operate along high-tech lines, while alternate forms of online education have emerged to challenge the dominance of traditional institutions. According to many experts, the rapid digitization of education over the past ten years has undoubtedly been a good thing . Is Technology Good For Education? offers a critical counterpoint to this received wisdom, challenging some of the central ways in which digital technology is presumed to be positively affecting education. Instead Neil Selwyn considers what is being lost as digital technologies become ever more integral to education provision and engagement. Crucially, he questions the values, agendas and interests that stand to gain most from the rise of digital education. This concise, up-to-the-minute analysis concludes by considering alternate approaches that might be capable of rescuing and perhaps revitalizing the ideals of public education, while not denying the possibilities of digital technology altogether.

Who Owns the Learning? (Paperback): Alan November Who Owns the Learning? (Paperback)
Alan November
R463 R417 Discovery Miles 4 170 Save R46 (10%) Shipped within 7 - 11 working days

While the world outside the classroom has developed, classroom instruction has remained stagnant. Students are encouraged to just cover the curriculum and the power of purpose and meaningful contribution are absent. Furthermore this old way of doing things doesn't credit students' natural curiosity to direct their own learning. In Who Owns the Learning?, author Alan November uses his Digital Learning Farm education model to show teachers how technology allows students to take ownership of their learning, create their own learning tools, and participate in work that has meaning to them and others. In this model, every student is a teacher and a global publisher.

In chapter one, readers will learn what a Digital Learning Farm is and how it can optimize learning. Chapters two through five each focus on a specific job for students in the digital learning farm and provide examples of students working through them. November also offers a story about how the job is being utilized in classrooms, techniques for educators to leverage the work in their classrooms, and questions for discussion in each chapter. Finally, November offers an example of students owning their learning through technology in chapter six. This book is a guide to teachers who want to move teaching and learning into the 21st century incorporating technology and opportunities for students to direct their own learning into instruction.

Biofuels: Greenhouse Gas Mitigation and Global Warming - Next Generation Biofuels and Role of Biotechnology (Hardcover, 1st ed.... Biofuels: Greenhouse Gas Mitigation and Global Warming - Next Generation Biofuels and Role of Biotechnology (Hardcover, 1st ed. 2018)
Ashwani Kumar, Shinjiro Ogita, Frank Yau
R3,897 R3,426 Discovery Miles 34 260 Save R471 (12%) Shipped within 7 - 12 working days

This timely book is a compilation of edited articles by distinguished international scientists discussing global warming, its causes as well as present and future solutions. Social and economic growth at global level is measured in terms of GDP, which requires energy inputs generally based on fossil fuel resources. These, however, are major contributors to increasing levels of CO2, causing 15 tonnes of green house gas emissions per capita. Renewable sources of energy offer an alternative to fossil fuels, and would help reduce this to the 2 tonnes of greenhouse gas emissions per capita per annum needed to achieve sustainable growth. As such, the book discusses the next-generation of biofuels and all related aspects, based on the editors' significant investigations on biofuels over the last 30 years. It also presents the latest research findings from research work carried out by contemporary researchers. Presenting global biofuel perspectives, it examines various issues related to sustainable development of biofuels in the contexts of agriculture, forestry, industry and economic growth. It covers the 1st to 4th generation biofuels, as well as the status of biofuel resources and their potential in carbon neutral economy. Offering a comprehensive, state-of-art overview of current and future biofuels at local and global levels, this book appeals to administrators, policy makers, universities and research institutions.

Digital Storytelling in the Classroom - New Media Pathways to Literacy, Learning, and Creativity (Paperback, 2nd Revised... Digital Storytelling in the Classroom - New Media Pathways to Literacy, Learning, and Creativity (Paperback, 2nd Revised edition)
Jason B. Ohler
R776 R712 Discovery Miles 7 120 Save R64 (8%) Shipped within 7 - 12 working days

A must-read for incorporating digital literacy into your classroom As the saying goes, "If you want someone to remember something, tell them a story." But if you really want your students to remember what they learn, then let them create their own digital stories. Digital storytelling empowers your students to be confident communicators and creators of media as they gain essential 21st-century literacy skills and reach deeper understandings in all areas of the curriculum. Aligned with refreshed ISTE and Common Core standards, this new edition of Digital Storytelling in the Classroom includes: Practical techniques for combining storytelling with your curriculum content Tips for exploring effective storytelling principles through emerging digital media as well as via traditional literacy skills in reading, writing, speaking, and art Information on relevant copyright and fair use laws Visual aids and video clips that illustrate best practices in multimedia composition A world leader in digital storytelling and a lifelong digital humanist, author Jason Ohler opens the door to a new world of creative teaching and learning for you and your students.

Teaching Computational Creativity (Hardcover): Michael Filimowicz, Veronika Tzankova Teaching Computational Creativity (Hardcover)
Michael Filimowicz, Veronika Tzankova
R1,701 R1,560 Discovery Miles 15 600 Save R141 (8%) Shipped within 7 - 12 working days

Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.

Hanging Out, Messing Around, and Geeking Out - Kids Living and Learning with New Media (Paperback, Tenth Anniversary Edition):... Hanging Out, Messing Around, and Geeking Out - Kids Living and Learning with New Media (Paperback, Tenth Anniversary Edition)
Mizuko It o, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, …
R649 R501 Discovery Miles 5 010 Save R148 (23%) Shipped within 7 - 12 working days

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings-at home, in after-school programs, and in online spaces-it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies-which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

Worried About the Wrong Things - Youth, Risk, and Opportunity in the Digital World (Hardcover): S. Craig Watkins Worried About the Wrong Things - Youth, Risk, and Opportunity in the Digital World (Hardcover)
S. Craig Watkins
R627 R486 Discovery Miles 4 860 Save R141 (22%) Shipped within 7 - 12 working days

Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth. It's a familiar narrative in both real life and fiction, from news reports to television storylines: a young person is bullied online, or targeted by an online predator, or exposed to sexually explicit content. The consequences are bleak; the young person is shunned, suicidal, psychologically ruined. In this book, Jacqueline Ryan Vickery argues that there are other urgent concerns about young people's online experiences besides porn, predators, and peers. We need to turn our attention to inequitable opportunities for participation in a digital culture. Technical and material obstacles prevent low-income and other marginalized young people from the positive, community-building, and creative experiences that are possible online. Vickery explains that cautionary tales about online risk have shaped the way we think about technology and youth. She analyzes the discourses of risk in popular culture, journalism, and policy, and finds that harm-driven expectations, based on a privileged perception of risk, enact control over technology. Opportunity-driven expectations, on the other hand, based on evidence and lived experience, produce discourses that acknowledge the practices and agency of young people rather than seeing them as passive victims who need to be protected. Vickery first addresses how the discourses of risk regulate and control technology, then turns to the online practices of youth at a low-income, minority-majority Texas high school. She considers the participation gap and the need for schools to teach digital literacies, privacy, and different online learning ecologies. Finally, she shows that opportunity-driven expectations can guide young people's online experiences in ways that balance protection and agency.

Study Skills Connected - Using Technology to Support Your Studies (Paperback, New): Neil Morris, Stella Cottrell Study Skills Connected - Using Technology to Support Your Studies (Paperback, New)
Neil Morris, Stella Cottrell 1
R398 Discovery Miles 3 980 Shipped within 7 - 12 working days

Engaging, accessible and practical, this book helps students to get the most out of new technologies to enhance their learning practices, engage with their studies and improve their study skills. Covering a broad range of topics, it encourages a reflective perspective on e-learning resources.

Mastering Archimate II (Hardcover, 2nd): Gerben Wierda Mastering Archimate II (Hardcover, 2nd)
Gerben Wierda
R1,399 Discovery Miles 13 990 Shipped within 7 - 11 working days

Mastering ArchiMate is a book about the ArchiMate(r) Enterprise Architecture Modeling Language, which is an open standard and a Registered Trade Mark of The Open Group. This book gives an introduction to the language and then goes on to show you many different patterns for its use. From Business to Infrastructure, from Risk & Security to Application Exploitation and Maintenance. The first edition was published in 2012 and quickly became widely used. The Open Group even pub- lished a white paper "ArchiMate, Understanding the Basics" that was almost literally taken from the ArchiMate Basics chapter of the first edition of this book. This second edition has twice the diagrams in a book roughly one and a half times the pages of the first edition. There are several new subjects, like linking ArchiMate to BPMN. It has been updated to ArchiMate 2.1. Gerben Wierda (1961) is Lead Architect of APG Asset Management, one of the largest Fiduciary Managers in the world. He has overseen the construction of one of the largest single ArchiMate models in the world to date. He holds an M.Sc. in Physics from the University of Groningen and an MBA from RSM Erasmus, Rotterdam.

Evaluation and Credentialing in Digital Music Communities - Benefits and Challenges for Learning and Assessment (Paperback): H.... Evaluation and Credentialing in Digital Music Communities - Benefits and Challenges for Learning and Assessment (Paperback)
H. Cecilia Suhr
R358 R288 Discovery Miles 2 880 Save R70 (20%) Shipped within 7 - 12 working days

An examination of the use of digital badges as a reward for both casual online music evaluators and professional musicians. Professional and amateur musicians alike use social media as a platform for showcasing and promoting their music. Social media evaluation practices-rating, ranking, voting, "liking," and "friending" by ordinary users, peers, and critics-have become essential promotional tools for musicians. In this report, H. Cecilia Suhr examines one recent development in online music evaluation: the use of digital badges to aid in assessment and evaluation. Digital badges have emerged in recent years as a potential credentialing method in informal learning environments. Suhr explores online music communities' use of digital badges as a reward for both casual music evaluators and musicians. Suhr examines the intersection of evaluation and gamification in Spotify's "Hit or Not" game, in which players assess a song's hit potential and receive digital badges as rewards, and considers the implications of turning music evaluation into a game. She then explores in detail the development of peer and professional critics on Indaba Music, a cloud-based collaboration platform where musicians earn badges through participating in contests. Suhr considers the emerging challenges and shortcomings of contest-based virtual communities and the value of badges, as perceived by Indaba musicians. She investigates to what extent digital badges can effectively represent and credit musicians' accomplishments and merits; describes the challenges, benefits, and shortcomings of digital badges as an evaluation mechanism; and compares the use of digital badges in assessing creativity to their use in learning and credentialing institutions.

Lifelong Kindergarten - Cultivating Creativity Through Projects, Passion, Peers, and Play (Paperback): Mitchel Resnick Lifelong Kindergarten - Cultivating Creativity Through Projects, Passion, Peers, and Play (Paperback)
Mitchel Resnick
R320 R259 Discovery Miles 2 590 Save R61 (19%) Shipped within 7 - 11 working days

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively-and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Online Teaching at Its Best - Merging Instructional Design with Teaching and Learning Research (Paperback): Linda B. Nilson,... Online Teaching at Its Best - Merging Instructional Design with Teaching and Learning Research (Paperback)
Linda B. Nilson, Ludwika A. Goodson 1
R802 R728 Discovery Miles 7 280 Save R74 (9%) Shipped within 7 - 12 working days

Bring pedagogy and cognitive science to online learning environments Online Teaching at Its Best: A Merger of Instructional Design with Teaching and Learning Research is the scholarly resource for online learning that faculty, instructional designers, and administrators have long been awaiting. Over 70 percent of degree-granting institutions offer online classes, and while technical resources abound, the courses often fall short of integrating the best practices in online pedagogy, even if they comply with online course design standards. Typically these standards omit the best practices in teaching and learning and the principles from cognitive science, leaving students struggling to keep the pace, understand the material, and fulfill their true potential as learners. This book fills the gap, providing evidence-based practices for online teaching, online course design, and online student motivation integrated with pedagogical and cognitive science to help you build the distance learning courses and programs your students deserve. As more and more students opt for distance learning, it's up to designers and instructors to rethink traditional methods and learn to work more effectively within the online learning environment, and up to administrators to provide the needed leadership. Online Teaching at Its Best provides practical, real-world advice grounded in educational science to help online instructors, instructional designers, and administrators deliver an exceptional learning experience. Adopt new pedagogical techniques designed specifically for online learning environments Ensure strong course alignment and effective student learning for online classes Increase student retention, build necessary support structures, and train faculty more effectively Integrate research-based course design and cognitive psychology into graduate or undergraduate programs Distance is no barrier to a great education; what do stand in the way are inadequate online course design and implementation and deficient faculty training and support--all of which administrators can mitigate. Online Teaching at Its Best will help you ensure that your online classes measure up to the rigor and quality of excellence in teaching and assessment, build in the personal touch for developing a learning community and equip your students to succeed in the next challenge.

Empowering Online Learning - 100+ Activities for Reading, Reflecting, Displaying, and Doing (Paperback): Curtis Jay Bonk, Ke... Empowering Online Learning - 100+ Activities for Reading, Reflecting, Displaying, and Doing (Paperback)
Curtis Jay Bonk, Ke Zhang
R775 R531 Discovery Miles 5 310 Save R244 (31%) Shipped within 7 - 12 working days

This is an essential resource for anyone designing or facilitating online learning. It introduces an easy, practical model (R2D2: read, reflect, display, and do) that will show online educators how to deliver content in ways that benefit all types of learners (visual, auditory, observational, and kinesthetic) from a wide variety of backgrounds and skill levels. With a solid theoretical foundation and concrete guidance and examples, this book can be used as a handy reference, a professional guidebook, or a course text. The authors intend for it to help online instructors and instructional designers as well as those contemplating such positions design, develop, and deliver learner-centered online instruction.

Empowering Online Learning has 25 unique activities for each phase of the R2D2 model as well as summary tables helping you pick and choose what to use whenever you need it. Each activity lists a description, skills addressed, advice, variations, cost, risk, and time index, and much more.

This title is loaded with current information about emerging technologies (e.g., simulations, podcasts, wikis, blogs) and the Web 2.0. With a useful model, more than 100 online activities, the latest information on emerging technologies, hundreds of quickly accessible Web resources, and relevance to all types and ages of learners--Empowering Online Learning is a book whose time has come.

The Class - Living and Learning in the Digital Age (Paperback): Sonia Livingstone, Julian Sefton-Green The Class - Living and Learning in the Digital Age (Paperback)
Sonia Livingstone, Julian Sefton-Green
R536 R463 Discovery Miles 4 630 Save R73 (14%) Shipped within 7 - 12 working days

An intimate look at how children network, identify, learn and grow in a connected world. Read Online at connectedyouth.nyupress.org Do today's youth have more opportunities than their parents? As they build their own social and digital networks, does that offer new routes to learning and friendship? How do they navigate the meaning of education in a digitally connected but fiercely competitive, highly individualized world? Based upon fieldwork at an ordinary London school, The Class examines young people's experiences of growing up and learning in a digital world. In this original and engaging study, Livingstone and Sefton-Green explore youth values, teenagers' perspectives on their futures, and their tactics for facing the opportunities and challenges that lie ahead. The authors follow the students as they move across their different social worlds-in school, at home, and with their friends, engaging in a range of activities from video games to drama clubs and music lessons. By portraying the texture of the students' everyday lives, The Class seeks to understand how the structures of social class and cultural capital shape the development of personal interests, relationships and autonomy. Providing insights into how young people's social, digital, and learning networks enable or disempower them, Livingstone and Sefton-Green reveal that the experience of disconnections and blocked pathways is often more common than that of connections and new opportunities.

The Educator's Guide to Emotional Intelligence and Academic Achievement - Social-Emotional Learning in the Classroom... The Educator's Guide to Emotional Intelligence and Academic Achievement - Social-Emotional Learning in the Classroom (Paperback)
Maurice J Elias, Harriett Arnold
R770 R709 Discovery Miles 7 090 Save R61 (8%) Shipped within 7 - 12 working days

Tap the power of emotional intelligence and watch school-wide achievement soar! `Bringing all this information together in one spot is quite a contribution... There isn't too much research or theory here, but lots of emphasis on 'What can I do on Monday?' -David A. Squires, Associate Professor, Southern Connecticut State University, New Haven `I highlighted at least two dozen specific ideas that I will implement in my classroom next year.' -Steve Reifman, Teacher, Santa Monica-Malibu Unified School District, CA `Relevant and meaningful for today's educators.' -Beverly Eidmann, Principal, Arvada Middle School, CO `Useful, unique (not a crowded field at all!), practical, clearly written.' -Robert DiGiulio, Professor of Education, Johnson State College This comprehensive guide to emotional intelligence (EI) is a state-of-the-art collection of proven best practices from the field's best and brightest minds. Edited by educational leaders Maurice Elias and Harriett Arnold, this guide creates a new gold standard for bringing social-emotional learning into every classroom, with chapters by Daniel Goleman, Rachel Kessler, Marty Sleeper and Margot Strom, Janet Patti, Eliot Rosenbloom, Pam Robbins, Mark Greenberg, Sheldon Berman, Susan Wooley, Rose Reissman, Carol Cummings, and many others. Key features cover: Theory and context for EI, including brain development, multiple intelligences, service and citizenship, school-to-work, and health Teacher preparation and professional development 17 best-practice programs in action, relevant to grades PreK-12 An Application/Reflection Guide for note-taking, follow-up, contacts, and ideas for immediate implementation This book is sure to be an essential resource for all teachers, counselors, and school administrators who want their school communities to educate healthier, more responsible, and more successful students.

The Fourth Education Revolution - Will Artificial Intelligence liberate or infantilise humanity? (Paperback): Anthony Seldon,... The Fourth Education Revolution - Will Artificial Intelligence liberate or infantilise humanity? (Paperback)
Anthony Seldon, Oladimeji Abidoye
R357 R289 Discovery Miles 2 890 Save R68 (19%) Shipped within 7 - 12 working days

The prediction that in the near future all jobs may be replaced by intelligent robots has so far not been felt by those professions involved with personal interaction. The education sector is about to start to feel the impact. The effect of Artificial Intelligence (AI) has already started with the improvement in educational technology; roll-calls, lesson enhancement, marking, and assessing have all been made easier. But AI will all too quickly develop adaptive data from such activities, exploiting statistics to mimic human reasoning to personalise the needs of an individual student - and then AI will morph into the role of intelligent tutor. Artificial Intelligence will move from better courseware to increasing levels of interaction with the learner. The impact of Artificial Intelligence has hardly begun but its effect will become all too apparent over the next few years and nowhere more so than in education. It is a revolution but one which will provide huge benefits to education.This books looks at the first three educational revolutions before turning to examine the impact of AI education for Primary Schools to Universities.

Data Literacy in the Real World - Conversations & Case Studies (Paperback): Kristin Fontichiaro Data Literacy in the Real World - Conversations & Case Studies (Paperback)
Kristin Fontichiaro
R558 Discovery Miles 5 580 Shipped within 7 - 11 working days
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