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The first book to systematically discuss the skills and literacies needed to use digital media, particularly the Internet, van Dijk and van Deursen's clear and accessible work distinguishes digital skills, analyzes their roles and prevalence, and offers solutions from individual, educational, sociological, and policy perspectives.
Making the most of the digital age in education just got easier. With cloud computing, students can connect with teachers, educators can connect with colleagues, and opportunities for meaningful collaboration can grow exponentially. In this easy-to-use primer, the author of bestseller Going Google teams up with Twitter's The Nerdy Teacher to demonstrate what cloud-based instruction can mean for teachers and students-and how it can work for your school. The book includes Practical tools for integrating cloud computing into the curriculum Student and teacher testimonies detailing examples of cloud-based instruction in action Chapters on storing, communicating, sharing, and creating Strategies for ensuring safety and security for students and information
The higher education sector is being disrupted through the effect that technological innovations have on the educational market. As digital and mobile technologies are developing further, higher education institutions must embrace these developments to meet the needs of their learners and to not become irrelevant. In higher education, disruptive effects are mainly visible on a program/product level, with an increasing number of programs including some element of online education. Disruptive effects also become evident on a pedagogical level, where student engagement, collaboration and social learning, gamification and serious games, competency-based learning, teacher training, and overcoming geosocial divides are high on the agenda. This book considers the effect of online elements and their design on university business models and internationalization, course design, massive open online courses (MOOCs), and the scalability of online programs. It also explores how higher education institutions across the globe respond and react to the challenges and opportunities evolving in online education.
Technology has transformed our lives. Virtually every school and classroom is connected. Why then, has it not transformed education? Consider these five ways educators can begin to optimize classroom technology and rethink its use. See technology as a complement rather than a replacement Embrace its creation potential over consumption function Encourage design and personalized learning over standards and outcomes Celebrate the journey toward digital competence over curriculum improvement Focus on tech-pedagogy over product usage Learn how to let technology cultivate student autonomy, creativity, and responsibility while focusing on lessons that hone higher-order and critical thinking skills.
Use technology to focus on your students!You've heard about blended learning, which mixes online learning with traditional classroom instruction. You have the support of your principal, the backing of your district, and you are ready to take the leap. Now what? In this step-by-step guide, teacher and education blogger Catlin Tucker outlines the process for integrating online discussion with face-to-face instruction in a way that is aligned to the Common Core State Standards, works for your students, and allows you to focus your energy where it is most needed. Catin Tucker will teach you how to:Use the online environment to increase engagement and drive higher-order thinkingPrepare students for high-stakes exams without sacrificing class timeAssess online workPersonalize learning and differentiate lessonsMove toward flipped instruction, which shifts the focus of class time from teacher to studentWith concrete strategies, ready-to-use resources, and sample rubrics grounded in the Common Core State Standards, Blended Learning in Grades 4u12 is the ideal tool for the busy 21st-century teacher looking to create a student-centered classroom.
Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.
Written for educators of all levels and disciplines, this third edition of the best-selling book Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms provides real examples from primary and secondary teachers around the world who are at the forefront of bringing today's Web tools into their schools and to their students. This book is filled with practical advice on how teachers and students can use the Web to learn more, create more, and communicate better. This fully updated resource opens up a new technology toolbox for both novice and tech-savvy educators. Will Richardson provides clear explanations of specific teaching applications, with how-to steps for teaching with: - Weblogs - Wikis - Rich Site Summary (RSS) feeds and aggregators - Social bookmarking - Online photo galleries - Facebook, MySpace, and Twitter - Second Life Updated with materials on Web publishing and information literacy, this invaluable handbook helps students and teachers use Web tools within the classroom to enhance student learning and achievement.
Learning, Problem Solving, and Mindtools is inspired by the substantial body of learning research by David H. Jonassen in the areas of mind tools and problem solving. The focus of the volume is on educational technology, especially with regard to how new technologies have facilitated and supported problem solving and critical thinking. Each chapter focuses on a particular aspect of learning with technology and elaborates the implications for the design and implementation of learning environments and activities aimed at improving the conceptualization of problems, reasoning and higher-order thinking, and solving challenging problems. This collection of scholarly essays provides a highly engaging treatment of using tools and technologies to improve problem solving; multiple perspectives on integrating educational technology to support learning in complex and challenging problem solving domains; guidance for the design of instruction to support problem solving; a systemic account of the relationships between mental models, instructional models, and assessment models; and a look into the future of educational technology research and practice.
Protecting Student Data Privacy: Classroom Fundamentals provides educators with the comprehensive and practical guidance they need to protect their students' privacy in and out of the classroom. It breaks student data privacy laws down into core concepts that are easy to apply across a variety of situations and use cases. It also encourages educators to engage fully in the work of protecting student data privacy, with the tips and best practices they need to create a more secure environment for student data across the education institution. From classroom technologies to social media use, this book provides the frameworks to help teachers protect student data privacy, regardless of the technology, to better support their students, their education institutions and to elevate their own positions as transformational leaders in the classroom.
Rena Palloff and Keith Pratt, the most trusted online teaching experts, have completely updated and revised this classic to reflect changes in technology and advances in online teaching made in the last decade, in order to meet today's online learning challenges. The book continues to offer helpful suggestions for dealing with such critical issues as evaluating effective tools, working with online classroom dynamics, addressing the special needs of online students, making the transition to online teaching, and promoting the development of the learning community. Filled with numerous examples from actual online courses and insights from teachers and students, new topics include the open source movement, Web 2.0, Google groups, and topics for the K-12 sector.
Learning and the E-Generation examines the impact of new and emerging digital technologies from computers and tablets to social media and video games on learners in formal and informal settings. * Assesses the psychological factors at play, including social, cognitive, and behavioral characteristics that are influenced by exposure to technology * Addresses the risks and benefits of 21st century digital technology on children and young adults * Written by two experts in the field who draw on the latest research and practice from psychology, neuroscience, and education * Discusses the potential of technology to make the learning process more authentic and engaging, as well as the obstacles which can prevent this from happening effectively
Timely and powerful, this book offers a new framework to elevate instructional practices with technology and maximize student learning. The T3 Framework helps teachers categorize students' learning as translational, transformational, or transcendent, sorting through the low-impact applications to reach high-impact usage of technologies. Teachers and leaders will find: Examples of technology use at the translational, transformational, and transcendent levels Activities, guides, and prompts for deeper learning that move technology use to higher levels of the T3 Framework Evaluative rubrics to self-assess current technology use, establish meaningful goals, and track progress towards those goals
As technological innovation continues to affect language pedagogy, there is an increasing demand for information, exemplars, analysis and guidance. This edited volume focuses on international perspectives in Computer-Assisted Language Learning (CALL) in all of its forms, including Technology Enhanced Language Learning, Network-Based Language Learning, Information and Communication Technologies for Language Learning.
This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today's student experiences.
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games-which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students-has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context-most often the public school classroom, but also beyond the classroom.
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
Digital technologies are a key feature of contemporary education. Schools, colleges and universities operate along high-tech lines, while alternate forms of online education have emerged to challenge the dominance of traditional institutions. According to many experts, the rapid digitization of education over the past ten years has undoubtedly been a `good thing'. Is Technology Good For Education? offers a critical counterpoint to this received wisdom, challenging some of the central ways in which digital technology is presumed to be positively affecting education. Instead Neil Selwyn considers what is being lost as digital technologies become ever more integral to education provision and engagement. Crucially, he questions the values, agendas and interests that stand to gain most from the rise of digital education. This concise, up-to-the-minute analysis concludes by considering alternate approaches that might be capable of rescuing and perhaps revitalizing the ideals of public education, while not denying the possibilities of digital technology altogether.
Creating powerful learning environments Anyone can create a makerspace. This is the guide to creating a GREAT makerspace. Written by makerspace pioneer Laura Fleming, The Kickstart Guide to Making GREAT Makerspaces is filled with step-by-step, practical ideas that demystify the process of planning and creating a makerspace. Its workbook style ensures that by the time educators are done reading, they have a ready-to-implement plan, personalized for their classroom, school, or district. Readers will find A wealth of examples of great makerspaces in action Activities and strategies for inspiring making across the curriculum Plenty of room and guidance for brainstorming and developing a personalized plan
Leading scholars from a variety of disciplines explore the future of education, including social media usage, new norms of knowledge, privacy, copyright, and MOOCs. How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this new opportunities and challenges for education. In this book, leading scholars from education, law, communications, sociology, and cultural studies explore the digital transformation now taking place in a variety of educational contexts. The contributors examine such topics as social media usage in schools, online youth communities, and distance learning in developing countries; the disruption of existing educational models of how knowledge is created and shared; privacy; accreditation; and the tension between the new ease of sharing and copyright laws. Case studies examine teaching media in K-12 schools and at universities; tuition-free, open education powered by social media, as practiced by the University of the People; new financial models for higher education; the benefits and challenges of MOOCS (Massive Open Online Courses); social media and teacher education; and the civic and individual advantages of teens' participatory play. Contributors Colin Agur, Jack M. Balkin, Valerie Belair-Gagnon, danah boyd, Nicholas Bramble, David Buckingham, Chris Dede, Benjamin Gleason, Christine Greenhow, Daniel J. H. Greenwood, Jiahang Li, Yite John Lu, Minhtuyen Mai, John Palfrey, Ri Pierce-Grove, Adam Poppe, Shai Reshef, Julia Sonnevend, Mark Warschauer
Tap into the power of social media and increase course effectiveness Faculty will learn to choose the appropriate social media tool for the intended learning outcome, design engaging and innovative activities, and better meet pedagogical needs. In addition, the author offers strategies for assessing and documenting the effectiveness of using these tools in your course. Administrators and student affairs professionals will also find a wealth of information useful for planning faculty development programs and communicating with students.
Although the book focuses on higher education, tools and techniques presented here can be easily generalized for K-12 classrooms or organizational learn-ing. The best practices and faculty development tips can be informative for individuals involved in any kind of professional development or network-building.
The present work is intended to assist academics, researchers and proponents of online learning and teaching. Academics will be able to share the findings presented in this book, and the Social Networking and Education Model (SNEM), with their students (i.e. Masters and PhD). It is envisaged that this book will assist researchers and anyone interested in online learning to understand the opportunities and risks associated with the use of Social Networking in the education sector, and assist them to implement SN by means of the new SNEM model. The reader will benefit from our examinations of the risks and opportunities associated with the use of Social Networking in the education sector in various regions around the world: Asia-Pacific, Europe, Mediterranean, America, Middle East and the Caribbean. In addition, a Social Networking and Education Model (SNEM) will be developed to promote and implement Social Networking in the education sector.
This two-volume set provides information on the different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning. It also highlights techniques to help faculty and researchers develop online instructional and teaching materials.
Help teachers become more effective in the classroom Though teachers may have access to the newest technology, they often avoid it because they don't understand it or know how to use it to their best advantage. Teaching Teachers to Use Technology provides numerous strategies for effectively infusing technology into teacher education. This timely book includes models for professional and staff development, inquiry learning, network-based assessment, and collaborating through online learning and publications to increase the quality and quantity of educators entering the workforce as classroom teachers. The Millennium Project's PT3 (Preparing Tomorrow's Teachers to use Technology) program provided funds to spark educational projects such as the Leaders in Technology Enhanced Schools (LITES) project and others, all to better prepare pre-service and in-service teachers to teach more effectively through the use of technology. Teaching Teachers to Use Technology presents the latest research results and highlights case studies to illustrate the strengths and weaknesses of various projects. Respected experts discuss creative strategies to provide readers with a range of perspectives and innovative ideas to meet future challenges in education. The text provides several helpful tables and appendixes. Topics in Teaching Teachers to Use Technology include discussions on: the Millenium Project's PT3 program research results the Practicum Plus Program a model program of core course work including educational technology, faculty modeling, and clinical experiences the online Personal Learning Planner (PLP) lessons learned from a project at a small private college which prioritized the issue of educational equity knowledge gained from the LITES project at Southern Illinois University Edwardsville three major barriers to infusion of technology into the curriculum research comparing the innovation of the technology-enhanced lessons and the NETS standards a case study of a project funded by PT3 program which shows how technology can be used for assessment Teaching Teachers to Use Technology is an invaluable source for educators, administrators, computer center directors, and special service providers in the school setting.
New technologies are dramatically changing the face of education and the nature of childhood itself. In Shift to the Future, Nicola Yelland examines the ways in which these technologies are reshaping the social, personal, and educational experiences of childhood, and explores the curricular revisions such changes demand. With a focus on the various information and communications technologies (ICTs) available to young students and the possibilities these ICTs offer for teaching and learning, Shift to the Future provides inspiring examples of teachers who have innovatively incorporated new technologies into their classrooms to engage their students in contemporary times.
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