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`A valuable resource for all primary practitioners. This covers everything from turning on the computer, to the history of Government funding for ICT...I would recommend this as a valuable addition to staffroom resources and a friendly and accessible reference for trainee teachers' - TES website `I have really enjoyed reading this book, it is written in a clear, non-patronising way and the use of technical jargon is avoided. The information given is really informative and the activities are ones I could genuinely use during an ICT lesson' - Janine Thornhill, Higher Level Teaching Assistant (with ICT specialism) Looking for an easy-to-read guide to embedding ICT within the primary curriculum? This book is packed full of practical examples and suggested activities to help the busy teacher or teaching assistant. It provides the reader with the subject knowledge they need to confidently teach ICT skills and use ICT in planning, preparation and assessment. The focus is on the difference between learning ICT skills and applying ICT, with the emphasis placed on integrating ICT into the curriculum and learning by doing. Key features include: - practical guidance; - activities incorporating word processing, database, spreadsheet, graphics, control software and Internet use (including email); - advice on how to meet Foundation Stage and the ICT QCA scheme objectives for each year of primary education. This is an invaluable resource for trainee teachers, HLTAs and TAs, established teachers, supply teachers, ICT Coordinators and all other educational professionals involved in teaching or supporting ICT within primary education.
This is an edited volume based on expanded versions of the best 30 papers presented at ETWC 2016 in Bali. Included are contributions from the keynote speakers of ETWC 2016: Robert Branch, Tian Belawati, Steve Harmon, Johannes Cronje, Marc Childress, Mike Spector, Chairul Tanjung, and Rudiantara. The work is organized into the following sections: (a) Effective Technology Integration in Teaching and Learning, (b) Quality Design, Development and Implementation, (c) Innovation and Creativity in Distance Education, and (d) Open Access, Courses and Resources.
We all want lives filled with balance, ease, and contentment--but how do we get there? In Pathways to Well-Being, authors Susan Brooks-Young and Sara Armstrong share steps to increasing well-being and discuss how six elements-gratitude, positivity, focus, empathy, kindness, and movement-impact daily life. All of us, especially educators, influence those around us-in our schools, in our communities, and ultimately throughout the world. When we work toward supporting well-being for ourselves and others, our lives are enriched immensely. Technology has made so many advances in recent years that it's hard to keep up. Devices can record our heartbeats, steps, and calories; alert us when someone is on our front porch; and much more. However, unintended consequences of being so connected can affect our well-being. By becoming more conscious of the influence technology tools have in our lives, we can change our practices and move toward a more balanced, healthy existence. In this book, the authors provide suggestions for how to address the unexpected consequences of technology use and increase positive connections, which ultimately lead to enhanced well-being.
""Bishop and Denley in "Learning Science Teaching" have focused as
much on good pedagogy as on the peculiarities of science teaching.
It is for this reason that their book will be of value not only to
trainees in education, but also to a range of professionals working
in schools, Higher Education and, in particular, to those
responsible for planning and delivering CPD. It is far more than a
test for trainee teachers."
""Any science teacher looking for ways to improve their teaching
will find this book helpful...there is perceptive discussion of
almost everything that can happen in a science classroom, and
related work outside it.""
What do you need to know to be a successful science teacher? How do you develop or acquire that knowledge? If you are just embarking on your learning journey as a science teacher, or are involved in supporting beginning and early career teachers on their way, then this book is written for you.
The authors show how the route to success involves the development of a personal, yet distinctive and complex set of inter-related professional knowledge bases. Throughout the book, the classroom practice of a group of highly accomplished science teachers is analysed to reveal the knowledge bases that they have acquired, which the reader can then reflect upon. In addition, students provide penetrating insights into the kinds of science teaching that engages them.
The book argues that highly accomplished science teachers are also continually learning science teachers. It stresses the importance of learning through others, by participation in communities of science practitioners, as well as individual learning through classroom research. Whether you are a beginning teacher or a more experienced teacher looking to support beginning and early career teachers, this book offers a rich source of experiences, ideas and insights to support you on your journey to becoming a successful science teacher.
Use technology to focus on your students!You've heard about blended learning, which mixes online learning with traditional classroom instruction. You have the support of your principal, the backing of your district, and you are ready to take the leap. Now what? In this step-by-step guide, teacher and education blogger Catlin Tucker outlines the process for integrating online discussion with face-to-face instruction in a way that is aligned to the Common Core State Standards, works for your students, and allows you to focus your energy where it is most needed. Catin Tucker will teach you how to:Use the online environment to increase engagement and drive higher-order thinkingPrepare students for high-stakes exams without sacrificing class timeAssess online workPersonalize learning and differentiate lessonsMove toward flipped instruction, which shifts the focus of class time from teacher to studentWith concrete strategies, ready-to-use resources, and sample rubrics grounded in the Common Core State Standards, Blended Learning in Grades 4u12 is the ideal tool for the busy 21st-century teacher looking to create a student-centered classroom.
This brief discusses and explains how an educator can use various tools (Use Case, IPO diagrams, flowcharts, entity-relationship diagrams, information mapping) to help visualize how a learning environment will work. Such tools were originally developed for use by software engineers but as the complexity of learning environments has increased with various interfaces and processing, both educators and students have developed a need to understand the design and development of visualization tools. The primary audiences for this text are K-12 and post-secondary educators and instructional designers who want to use tools that will allow them to develop effective learning environments in an efficient manner. Undergraduate and graduate students in an educational technology class can also employ these tools and techniques to develop their own materials.
How to create an effective social media strategy for a school or
School leaders may be familiar with social media in their own
lives, but many still need help in effectively using social media
in their professional practice.? In this book, Brian Dixon, an
expert in social media in education, offers detailed descriptions
of the best online tools available today and provides step-by-step
instructions for using them to move a school community from
awareness to advocacy and from feedback to collaboration.
This important resource can help savvy school leaders shift their leadership strategy from communicating to connecting.
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
This timely analysis brings greater clarity to the question of how ICT-supported innovations are experienced in small low- to middle-income countries and developing regions with implications for international education and development. By bringing together a group of international technologists, researchers, and scholars, this book explores the building of local capacity for educational technology policy and application in such regions and ably links theory to practice to illuminate how the issues at hand play out in professional practice. The volume offers itself as an invaluable resource by offering a salient assessment of the existent methodological and ecological challenges and constraints in developing, implementing, and evaluating technology and technology research, while simultaneously providing recommendations and strategy for future policy and implementation. Among the topics covered: The research agenda for technology, education, and development. ICT curriculum planning and development: policy and implementation lessons from small developing states. New challenges for ICT in education policies in developing countries. Playful partnerships for game-based learning in international contexts. Addressing persistent ICT-in-education challenges in small developing countries. ICT-Supported Innovations in Small Countries and Developing Regions is of significant interest to educational technology researchers, policymakers, and officials with influence over resource allocation and implementation of technology innovations. It is also relevant to administrators, teachers, instructional designers, and technology evaluators interested in advancing educational communications and technology in public and private settings.
Engaging the Online Learner This updated edition includes an innovative framework the Phases of Engagement that helps learners become more involved as knowledge generators and cofacilitators of a course. The book also provides specific ideas for tested activities (collected from experienced online instructors across the nation) that can go a long way to improving online learning. Engaging the Online Learner offers the tools and information needed to: * Convert classroom activities to an online environment * Assess the learning that occurs as a result of collaborative activities * Phase in activities that promote engagement among online learners * Build peer interaction through peer partnerships and team activities * Create authentic activities and implement games and simulations Praise for Engaging the Online Learner "The Phases of Engagement framework provides a road map for creating community at each phase of an online course. This book is an invaluable guide to innovative practices for online learning." Judith V. Boettcher, coauthor of The Online Teaching Survival Guide "Engagement is the heart of online learning. The authors have developed an encyclopedia of tried-and-true learner engagement activities that are authentic and ready to use." Donald P. Ely, professor emeritus, instructional design, development and evaluation in the School of Education, Syracuse University
Access to high-quality computer science instruction has grown by leaps and bounds in recent years. Thanks to this movement, more students start middle school with some foundational knowledge of computer science and coding. This new set of creative skills empowers students to express themselves in powerful ways, but students still need opportunities and support to develop and hone those skills. This book helps classroom teachers in several core content areas develop activities and projects to encourage computational thinking and coding skills, and to build bridges between those skills and practice. For math, science, English language arts and social studies teachers, the resources in this book provide guidance to start integrating coding into their classes to complement and strengthen existing instruction.
Digital practices are forging ahead in leaps and bounds. Examining digital practices in early childhood education, this book seeks to inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance children's learning and development. With a range of international contributors, perspectives, and case studies, the fusion of play and portable technology is explored through contemporary research.
The Analyze, Design, Develop, Implement, and Evaluate (ADDIE) process is used to introduce an approach to instruction design that has a proven record of success. Instructional Design: The ADDIE Approach is intended to serve as an overview of the ADDIE concept. The primary rationale for this book is to respond to the need for an instruction design primer that addresses the current proliferation of complex educational development models, particularly non-traditional approaches to learning, multimedia development and online learning environments.
Many entry level instructional designers and students enrolled in related academic programs indicate they are better prepared to accomplish the challenging work of creating effective training and education materials after they have a thorough understanding of the ADDIE principles. However, a survey of instructional development applications indicate that the overwhelming majority of instructional design models are based on ADDIE, often do not present the ADDIE origins as part of their content, and are poorly applied by people unfamiliar with the ADDIE paradigm.
The purpose of this book is to focus on fundamental ADDIE principles, written with a minimum of professional jargon. This is not an attempt to debate scholars or other educational professionals on the finer points of instructional design, however, the book's content is based on sound doctrine and supported by valid empirical research. The only bias toward the topic is that generic terms will be used as often as possible in order to make it easy for the reader to apply the concepts in the book to other specific situations.
This book aims to capture the current innovation and emerging trends of digital technologies for learning and education in k-12 sector through a number of invited chapters in key research areas. Emerging Patterns of innovative instruction in different context, Learning design for digital natives, Digital learning resources for personalized learning in both formal and informal educational settings, e-leadership and teacher's digital capacity will be covered in the book. This book intends to provide reference for the innovation in K-12 schools. Researchers, policy makers, school administrators and also teachers could benefit from this book on researchers and methods for innovation in K-12 schools all over the world.
This book constitutes the refereed proceedings of the 6th International Workshop on Learning Technology for Education in Cloud, LTEC 2017, held in Beijing, China, in August 2017. The 16 revised full papers presented were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on Learning Technologies; Learning Tools and Environment; Online Learning and MOOC; Problem Solving and Knowledge Transfer.
School districts often struggle to develop consistent practices for meeting the assistive needs of special education students. This playful yet professional book will help public school educators select, acquire and implement technology to help all students, but especially those with special needs. The New Assistive Tech is a catalyst for breaking down walls between special education and general education, and will help all educators realize they have tech knowledge (and can build upon that knowledge) that can be used to support students with disabilities. This book: details how an educational team can request assistance to determine technology needs; explains how to conduct and document assessments to help an educational team make informed decisions about technology needs; describes a proactive approach to professional development for individuals and for those who train others on the use of technology; assists individuals or teams in creating an action plan for developing a culture of inclusion; and interweaves stories, songs and other exciting features to make learning fun!
The Mobile Learning Mindset series offers practical knowledge and strategies for successful implementation of K-12 BYOD programs and 1:1 initiatives. This six-book series provides district leaders, principals, teachers, IT staff, educational coaches and parents with the information they need to make any mobile learning program a success. The District Leader's Guideto Implementation and the Principal's Guide to Implementation share lessons learned and provide many examples andactivities that will help school leaders who are about to implement a mobile device initiative or already have.
This guide is your go-to resource for understanding, preparing for and adopting the ISTE Standards for Educators. It provides a deeper look at the Educator Standards, advice on getting started with implementing the standards, and profiles and tips for adopting the standards by role. This booklet includes: the ISTE Standards for Educators with concept definitions and testimonials, analysis of how the Educator Standards connect to other standards and frameworks, reflective questions and tips for implementing specific competencies within the standards, and profiles by job role identifying tips and approaches to adopting the standards.
Learn how to deploy Chromebook computers in a classroom or lab situation and how to navigate the hardware and software choices you face. This book equips you with the skills and knowledge to plan and execute a deployment of Chromebook computers in the classroom. Teachers and IT administrators at schools will see how to set up the hardware and software swiftly on your own or with the help of your students. Step-by-step instructions and practical examples walk you through assessing the practicability of deploying Chromebooks in your school, planning the deployment, and executing it. You'll become an expert in using a Chromebook, developing plans to train your colleagues and students to use Chromebooks, and learn how to run lessons with Google Classroom. You'll learn to manage the computers and the network and troubleshoot any problems that arise. Make Deploying Chromebooks in the Classroom a part of your instructional library today. What You'll Learn Put an easily-manageable computer on each desk for students to learn Internet use and essential office software skills Image, configure, and plan a classroom deployment of Chromebook computers Manage your classroom Chromebook computers and keeping them up and running smoothly and efficiently Who This Book Is For Primary audience would be teachers and IT administrators at schools or colleges. It will also appeal to administrators at social clubs or organizations that provide less formal tuition or simply provide Internet access.
Technological advancements have greatly impacted and shaped what has now become the educational system through the convergence of curriculum and technology particularly in the expansion of traditional forms of literacy. ""The Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges"" provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy. Through analysis by international experts of updated and relevant theories and developments, this must-have reference book presents academicians, field researchers, and scholars with a compendium of unsurpassed research into the new media literacy field.
Our students are online constantly, and yet research shows that only half of teachers say digital tools make writing instruction easier. Research Writing Rewired seeks to turn that statistic upside down. Or, rather, upside right: If we want to ready students for a globalized world, 100% of teachers ought to consider technology an asset to any kind of writing, assert authors Dawn Reed and Troy Hicks. But the "main wiring" still has to be the ELA standards and the essential questions at the heart of each content area. To that end, the authors show you how to use digital tools within a multi-week inquiry unit to increase students' engagement as they write-to-learn and share knowledge. Their book a clear model for tech-rich research writing that will inform your own inquiry-driven units.
Leading scholars from a variety of disciplines explore the future of education, including social media usage, new norms of knowledge, privacy, copyright, and MOOCs. How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this new opportunities and challenges for education. In this book, leading scholars from education, law, communications, sociology, and cultural studies explore the digital transformation now taking place in a variety of educational contexts. The contributors examine such topics as social media usage in schools, online youth communities, and distance learning in developing countries; the disruption of existing educational models of how knowledge is created and shared; privacy; accreditation; and the tension between the new ease of sharing and copyright laws. Case studies examine teaching media in K-12 schools and at universities; tuition-free, open education powered by social media, as practiced by the University of the People; new financial models for higher education; the benefits and challenges of MOOCS (Massive Open Online Courses); social media and teacher education; and the civic and individual advantages of teens' participatory play. Contributors Colin Agur, Jack M. Balkin, Valerie Belair-Gagnon, danah boyd, Nicholas Bramble, David Buckingham, Chris Dede, Benjamin Gleason, Christine Greenhow, Daniel J. H. Greenwood, Jiahang Li, Yite John Lu, Minhtuyen Mai, John Palfrey, Ri Pierce-Grove, Adam Poppe, Shai Reshef, Julia Sonnevend, Mark Warschauer
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play's role in our society. In particular, Vygotsky's theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children's development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Integrating Technology in the Classroom 2E will be an update of this popular book, addressing the following: coverage of programming, game creation, and AR/VR; more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning; deeper explanation of how to leverage technology to meet multilingual needs; a new chapter on ""Leveraging Technology to Meet Adaptive Needs""; extended coverage that addresses efficiency needs of teachers including communication, assessment, and planning; and more professional development coverage that includes more about ISTE offerings, social media, and other supports.
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