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Beloved by fans the world over, the Monster Hunter series takes players on an epic quest to hunt the most dangerous and fantastic creatures imaginable. Monster Hunter Illustrations is back with this new, leviathan-sized, artwork collection! Monster Hunter Illustrations 3 covers all the fourth generation Monster Hunter game Monster Hunter 4 Ultimate. Featured are creature designs, character designs, armor, weapons, tons of rough sketches, and more!
Following the success of Fantasy Workshop, Fantasy Creatures and Manga, the ImagineFX team have turned their expertise to Sci-Fi art for digital artists who want to progress to the next level. With reference to creative painting programs (including Photoshop, Illustrator and Corel Painter), the book explains, with the help of step-by-step instructions, Q&A's, screen grabs, how to progress from basic 'pencil' roughs to first stage line art and, ultimately, finished colour art. Creating all sorts of amazing Sci-Fi characters, futurescapes and stunning scenarios using the very latest expert techniques, you'll soon be able to design your own digital paintings and first-class Sci-Fi art. Other titles in the Imagine FX series: Fantasy Workshop (9781843404729), Fantasy Creatures (9781843406020) and Manga (9781843405788), available August 2011. Word count: 25,000
For over fifty years, the American Film Institute has flourished as one of America's great cultural entities. Its graduates, faculty, supporters, and trustees have included such acclaimed individuals as Steven Spielberg, Maya Angelou, Gregory Peck, Meryl Streep, Les Moonves, Patty Jenkins, David Lynch, Jane Fonda, Edward James Olmos, Shonda Rhimes, James L. Brooks, Michael Nesmith, Sir Howard Stringer, and many other respected leaders in the worlds of film, television, digital media, and philanthropy. Written in a unique memoir style, Becoming AFI: 50 Years Inside the American Film Institute offers a candid look at how this remarkable organization has brought together aspiring filmmakers, outstanding educators, and visionary artists. The book details AFI's journey to becoming the foremost national champion for moving images as a vibrant art form and a critical component of America's cultural history. AFI's story is chronicled through in-depth essays written by those who have been involved in its adventures, growth, and successes: from its early years under George Stevens Jr.'s direction at the legendary Greystone mansion and the Kennedy Center in Washington, DC; through its period of incredible growth, under Jean Picker Firstenberg's guidance, as an influential cultural institution at its landmark Hollywood campus; to its continued years of excellence under Bob Gazzale's dynamic leadership. Becoming AFI provides an insightful, behind-the-scenes look at how AFI-with passionate determination-overcame the hurdles of advancing technology, political shifts, and new audience dynamics to turn its aspirations into a substantial and highly successful organization. A tireless advocate of moving images as one of America's most popular art forms, AFI is maturing into one of the world's most respected educational and cultural institutions.
Robert Bresson, intermediality, painting, the avant-garde, surrealism
Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.
In 2018 the National Portrait Gallery, the National Gallery and the Royal Academy of Arts will host major exhibitions of the work of Tacita Dean. Each will provide a different encounter with her art. This book brings together new and existing works from all three exhibitions - LANDSCAPE, PORTRAIT, STILL LIFE - with texts offering a unique insight into Dean's work by leading writers including Alexandra Harris, Alan Hollinghurst and Ali Smith. Published at a particularly prolific period for Dean, this book provides a new and authoritative view of a hugely influential artist who has been at the forefront of British art for over twenty years. The volume is published with three different covers.
From Snow White to Moana, from Pinocchio to Frozen, the animated films of Walt Disney Studios have moved and entertained millions. But few fans know that behind these groundbreaking features was an incredibly influential group of women who fought for respect in an often ruthless male-dominated industry and who have slipped under the radar for decades. In The Queens of Animation, bestselling author Nathalia Holt tells their dramatic stories for the first time, showing how these women infiltrated the boys' club of Disney's story and animation departments and used early technologies to create the rich artwork and unforgettable narratives that have become part of the American canon. As the influence of Walt Disney Studios grew---and while battling sexism, domestic abuse, and workplace intimidation---these women also fought to transform the way female characters are depicted to young audiences. With gripping storytelling, and based on extensive interviews and exclusive access to archival and personal documents, The Queens of Animation reveals the vital contributions these women made to Disney's Golden Age and their continued impact on animated filmmaking, culminating in the record-shattering Frozen, Disney's first female-directed full-length feature film.
The folds are strong with this one! Star Wars Origami, the original, is a blockbuster of an origami book with 783,000 copies in print. Now comes the long-awaited sequel, featuring 34 all-new projects from a galaxy far, far away--that of the five newest Star Wars movies. Created by the original origami master and Star Wars maven Chris Alexander, who travels around the country to fold at Star Wars conventions and convocations, Star Wars Origami 2 is a mix of characters, ships, droids, and weapons. Here's Kylo Ren and Supreme Leader Snoke, BB-8 and porg, Lando Calrissian and Zorii Bliss, a Jedi starfighter, Poe Dameron's X-wing, lightsabers, and more. The book begins with an introduction to origami definitions, symbols, and basic folds, and then it's off to the ingenious origami projects (all of which come with completely illustrated step-by-step directions). Bound in the back: 72 specially designed folding sheets, printed on special origami paper. These sheets are meticulously illustrated to help each Star Wars origami project come alive.
At first glance, there may appear to be more to separate Michelangelo (1475-1564) and Bill Viola (b. 1951) than to unite them: one, the great master of the Italian Renaissance; the other, the creator of state-of-the-art immersive sound and video installations. And yet, when Martin Clayton showed Viola Her Majesty The Queen's unsurpassed collection of Michelangelo drawings at Windsor in 2006, parallels began to emerge. This book presents a new perspective on both artists' works. Stills and sequences from ten key video pieces by Viola are reproduced alongside fourteen of Michelangelo's presentation drawings, as well as the Taddei Tondo, the only Michelangelo marble sculpture in the UK and a treasure of the Royal Academy's collection. Texts by Martin Clayton examine how existential concerns - the preoccupation of many Renaissance artists, not least Michelangelo - are explored in Viola's often profoundly moving video installations, while Kira Perov provides insight into Viola's working processes.
Absence has played a crucial role in the history of avant-garde aesthetics, from the blank canvases of Robert Rauschenberg to Yves Klein's invisible paintings, from the "silent" music of John Cage to Samuel Beckett's minimalist theater. Yet little attention has been given to the important role of absence in cinema. In the first book to focus on cinematic absence, Justin Remes demonstrates how omissions of expected elements can spur viewers to interpret and understand the nature of film in new ways. While most film criticism focuses on what is present, such as images on the screen and music and dialogue on the soundtrack, Remes contends that what is missing is an essential part of the cinematic experience. He examines films without images-such as Walter Ruttmann's Weekend (1930), a montage of sounds recorded in Berlin-and films without sound-such as Stan Brakhage's Window Water Baby Moving (1959), which documents the birth of the filmmaker's first child. He also examines found footage films that erase elements from preexisting films such as Naomi Uman's removed (1999), which uses nail polish and bleach to blot out all the women from a pornographic film, and Martin Arnold's Deanimated (2002), which digitally eliminates images and sounds from a Bela Lugosi B movie. Remes maps out the effects and significations of filmic voids while grappling with their implications for film theory. Through a careful analysis of a broad array of avant-garde works, Absence in Cinema reveals that films must be understood not only in terms of what they show but also what they withhold.
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