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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
The Art of the Paperblue is a must have art book for artists,
entertainment designers, and anyone who wants to learn to paint
creative environment paintings. Paperblue shares his knowledge of
creating environment conceptual paintings for movies, games, and
other entertainment industry fields. This book shows more than 10
full-length step-by-step tutorials with detailed explanations and
hundreds of stunning art works and numerous quick sketches. In
addition, Paperblue shares his techniques of using custom brushes,
smudge tools, color theories, compositions, and many other
techniques helpful in creating imaginative art works. This book
features Sci-Fi environment paintings, fantasy paintings, vehicle
designs, Mechs, ships, fighters, aircrafts and more. Get ready to
be inspired by the gorgeous artwork of Paperblue, all while
learning his painting techniques via step-by-step tutorials.
Take a deep dive into the design process behind the iconic
characters of the Street Fighter franchise. This includes a
detailed showcase of the raw concept art behind Street Fighter V,
as well as a look back at classic Street Fighter and Final Fight
games. The book is packed with in-depth interviews, creator
commentary, anatomy tips, sprite illustrations, costume designs,
rejected characters, and more! How To Make Capcom Fighting
Characters is a must-have reference guide for all artists and
fighting game fans.
In her authoritative new book, Maite Conde introduces readers to
the crucial early years of Brazilian cinema. Focusing on silent
films released during the First Republic (1889-1930), Foundational
Films explores how the medium became implicated in a larger project
to transform Brazil into a modern nation. Analyzing an array of
cinematic forms, from depictions of contemporary life and fan
magazines, to experimental avant-garde productions, Conde
demonstrates the distinct ways in which Brazil's early film culture
helped to project a new image of the country.
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My Mother Laughs
(Paperback)
Chantal Akerman; Translated by Corina Copp
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R426
R352
Discovery Miles 3 520
Save R74 (17%)
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Ships in 7 - 11 working days
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For more than ten years artist Gary Pullin has been taking art
galleries, movie theater walls, and social media by storm with his
fresh, inventive takes on film, music, and television properties.
Equal parts nightmare and nostalgia, his instantly recognizable
style always strikes a chord with fans, and his coveted and
acclaimed pieces sell out in lightning speed. A go-to artist for
official film artwork, concert merchandise, LP packaging, and
endless other pieces of pop culture ephemera, Pullin has put pencil
to paper for film posters such as Friday the 13th, A Nightmare on
Elm Street, Halloween, The Big Lebowski, Vertigo, and The Babadook,
soundtracks including Creepshow, Scream, Christine, and Tales from
the Crypt, and concert merch for the likes of Jack White, Alice
Cooper, and Misfits. Featuring hundreds of full-color
illustrations, lavish cover galleries, and never-before-seen
concept and process shots, Ghoulish: The Art of Gary Pullin is both
a celebration of one artist's remarkable career and an
indispensable snapshot of the thriving world of genre art. Go
behind the scenes with Gary, let your jaw drop at his brilliant,
long out of print artwork, and get ghoulishly inspired by an
unforgettable pop artist.
Making Images Move reveals a new history of cinema by uncovering
its connections to other media and art forms. In this richly
illustrated volume, Gregory Zinman explores how moving-image
artists who worked in experimental film pushed the medium toward
abstraction through a number of unconventional filmmaking
practices, including painting and scratching directly on the film
strip; deteriorating film with water, dirt, and bleach; and
applying materials such as paper and glue. This book provides a
comprehensive history of this tradition of "handmade cinema" from
the early twentieth century to the present, opening up new
conversations about the production, meaning, and significance of
the moving image. From painted film to kinetic art, and from
psychedelic light shows to video synthesis, Gregory Zinman recovers
the range of forms, tools, and intentions that make up cinema's
shadow history, deepening awareness of the intersection of art and
media in the twentieth century, and anticipating what is to come.
The book illustrates that supposedly outmoded, analog practices in
contemporary photographic and cinematic art not only have maximum
actuality, but also critical potential. Using the example of
artists' practices that are motivated by the idea of the
photographic and/or the cinematic but do not necessarily lead to
photographs or films, the book shows how, in multiple ways, the
display tool-the apparatus-can be explored, taken apart, reflected,
modified, and newly arranged. The contributions that have also
emerged from cooperative efforts between artists and scientists
focus on the required technical/material processes and demonstrate
that knowledge of medial difference is also socio-politically
relevant.
There has been much scaremongering about the 'death of the book',
and how, as words find new ways and means of transmission, young
people might gradually begin to shun writing. In the digital age,
text becomes information, and information strives to become free.
But what value can text hold in the sphere of visual art? How is
such text different from poetry? Can the poetic itself be visual
art, or is text in this context consigned to the realms of gimmick
and catchphrase? Looking at the work of a broad range of artists
including Bruce Nauman, Julien Breton, Jeremy Deller, Takashi
Murakami, Tracey Emin, Christian Boltanski and many more, The Word
is Art examines each of these questions, contending above all that
in the digital and online age, words have become more important
than ever. With the advent of texting and social media, many
predicted the debasement of language, and some have pointed to
evidence of this in our so-called 'post-truth' culture. Artist
Michael Petry demonstrates that, on the contrary, words remain
critical, powerful and central to art practice. Digital
communication has seen the word as text permeate life in ways that
the poets and artists of yesterday could never have imagined.
Presenting a brief history of word- and book-based art, and
examining major areas where the word has dominated artistic
practice, this book takes us on a fascinating and richly
illustrated global tour of diverse contemporary art forms.
Dinosaurs have filled us with wonder since the first monstrous
bones were pulled from the earth thousands of years ago. For
centuries, we imagined dinosaurs as giant, clumsy brutes-but
science has since revealed them to be so much more. They were
living, breathing animals that had moments of great power and
ferocity, but also periods of quiet beauty. Of course, science
cannot tell us how they behaved or how they interacted with their
environments. For that, we need our imaginations. The Amazing World
of Dinosaurs is an intersection where imagination and knowledge
meet. It features James Kuether's breathtaking dinosaur paleoart
that accurately reflects our current knowledge. These captivating
images are paired with Kuether's research and insights, which make
dinosaurs and the Mesozoic Era accessible to anyone. From famous
creatures like Tyrannosaurus rex to lesser-known species such as
Monolophosaurus, dinosaurs continue to spark the imaginations of
children and adults everywhere. Let The Amazing World of Dinosaurs
guide you through this incredible time in history.
One of the visionary multimedia artists of our time, Doug Aitken
has worked in every medium: from architecture and photography, to
sculpture and film, to installations and interventions. While
Aitken's art varies in both theme and context, his installations
encourage audience interaction and communal gathering, whether this
is accomplished by staging a series of happenings, such as those
that took place at the Museum of Modern Art, New York, during his
Sleepwalkers exhibition in 2007, or by the creation of large-scale,
outdoor installations such as 2009's Sonic Pavilion in Brazil,
where he amplified the sounds of the Earth. His film and
photography often explore themes of displacement and travel, united
by his keen awareness of motion, sound, and color that come
together to create his signature, dreamlike landscapes and the
futurist aesthetic for which he has become known. His projects defy
convention, creating new perspectives by challenging traditional
linear narratives. Aitken has collaborated with talents from a
broad range of disciplines, from Werner Herzog and Rem Koolhaas to
Lou Reed. This beautifully designed book, made in close
collaboration with the artist, is the first to examine Aitken's
artistic development and surveys his work in all mediums.
This book introduces an archaeological approach to the study of
media - one that sifts through the evidence to learn how media were
written about, used, designed, preserved, and sometimes discarded.
Edited by Erkki Huhtamo and Jussi Parikka, with contributions from
internationally prominent scholars from Europe, North America, and
Japan, the essays help us understand how the media that predate
today's interactive, digital forms were in their time contested,
adopted and embedded in the everyday. Providing a broad overview of
the many historical and theoretical facets of Media Archaeology as
an emerging field, the book encourages discussion by presenting a
full range of different voices. By revisiting 'old' or even 'dead'
media, it provides a richer horizon for understanding 'new' media
in their complex and often contradictory roles in contemporary
society and culture.
Canadian artist Michael Snow (born 1929) has been a central figure
in North American postwar art; his influential films, such as
Wavelength, rank alongside those of avant-garde auteurs such as
Stan Brakhage and Gregory Markopoulos. Sequences is a complete
monograph of this contemporary Renaissance man, who characterizes
his oeuvre thus: "my paintings are done by a filmmaker, sculpture
by a musician, films by a painter, music by a filmmaker, paintings
by a sculptor, sculpture by a filmmaker, films by a musician, music
by a sculptor." Accordingly, Snow's texts acknowledge the
difficulties an artist faces in approaching multiple disciplines.
Across 17 chapters, the artist offers a complete overview of his
own work--an editorial task with which he is intimately familiar
after having produced several remarkable artists' books. At almost
400 pages, this hardcover is a tour- de-force on and by one of the
most outstanding artists of our time.
Tracing the rise and development of the Ghanaian video film
industry between 1985 and 2010, Sensational Movies examines video
movies as seismographic devices recording a culture and society in
turmoil. This book captures the dynamic process of popular
film-making in Ghana as a new medium for the imagination and tracks
the interlacing of the medium's technological, economic, social,
cultural, and religious aspects. Stepping into the void left by the
defunct state film industry, video movies negotiate the imaginaries
deployed by state cinema on the one hand and Christianity on the
other. Birgit Meyer analyzes Ghanaian video as a powerful,
sensational form. Colliding with the state film industry's
representations of culture, these movies are indebted to religious
notions of divination and revelation. Exploring the format of "film
as revelation," Meyer unpacks the affinity between cinematic and
popular Christian modes of looking and showcases the transgressive
potential haunting figurations of the occult. In this brilliant
study, Meyer offers a deep, conceptually innovative analysis of the
role of visual culture within the politics and aesthetics of
religious world making.
What is a photographic image? Can a photograph ever tell the truth?
These are some of the questions artist Walid Raad (born 1967) has
been investigating for the past 20 years, in a practice that
encompasses photography, film and video, sculpture, installation
and performance. This publication brings together three major
bodies of work: the photographic and video works produced under the
fictional collective name The Atlas Group; various series of
seemingly "straight" photography of his native Beirut titled "Sweet
Talk: Commissions (Beirut)"; and his most recent project,
"Scratching on Things I Could Disavow: A History of Art in the Arab
World." The publication includes an exchange between the artist and
curator Achim Borchardt-Hume; an essay on conceptions of truth by
poet and writer Alan Gilbert; a text on Raad's use of photography
and its ties to Beirut by Blake Stimson; and an essay by Helene
Chouteau-Matikian.
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Trajectory
(Hardcover)
Stephan Martiniere
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R496
R425
Discovery Miles 4 250
Save R71 (14%)
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Ships in 7 - 11 working days
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This is the fourth book by the award-winning science-fiction and
fantasy artist Stephan Martiniere. Following his previous books,
"Quantum Dreams," "Quantumscapes" and "Velocity,"
"Trajectory"showcases Stephan's phenomenal artistic range and
skills in a stunning new visionary collection of sci-fi book
covers, theme park and animation concepts, video game designs and
never-before-seen artwork.
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