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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
This second installation in JRP-Ringier's "Archives" collection on
exhibitions and curatorial practices focuses on "Documenta 5," held
in Kassel between June and October 1972. Curated by
"master-curator" Harald Szeemann, it was the most expensive and
intricate Documenta to date, and remains one of the most important
international exhibitions of the past forty years. Entitled
"Interrogation of Reality--Picture Worlds Today," it brought
together works by Marcel Broodthaers, Christian Boltanski, Arnulf
Rainer, Claes Oldenburg, Gerhard Richter and Ed Ruscha (who
designed the famous orange, ant-ridden catalogue cover), and
inaugurated the art exhibition as spectacle. The film introduces
the show's different sections (such as "Artist's Museum" and
"Individual Mythologies"), and also provides a report on the trends
and pacesetters of the time, as well as an effort to understand the
phenomenon of Documenta itself as it questions the definitions of
curator, artist, exhibition and contemporary art.
"Awakening: The Art of Halo 4[registered]" is a very special
collection of concept art, sketches, and artists' commentary that
highlights the imagination and creative vision of 343 Industries.
With a unique behind-the-scenes view of the creation of new worlds,
new enemies, and new heroes, "Awakening: The Art of Halo
4[registered]" reveals every spectacular element of the game.
Ism, Ism, Ism / Ismo, Ismo, Ismo is the first comprehensive, United
States-based film program and catalogue to treat the full breadth
of Latin America's vibrant experimental film production. The
exhibition features key historical and contemporary films from
Argentina, Brazil, Bolivia, Chile, Colombia, Cuba, Ecuador, Mexico,
Paraguay, Peru, Uruguay, Venezuela, Puerto Rico and the United
States. From innovative works by Brazilian artist Helio Oiticica
and Mexican photographer Manuel Alvarez Bravo to the breathtaking
yet practically unknown ouevre of queer Ecuadorian filmmaker
Eduardo Sola Franco, the exhibition takes both the aficionado and
the open-minded viewer on a journey into a wealth of materials
culled from the forgotten corners of Latin American film archives.
Equally unprecedented in its approach and scope, the accompanying
fully bilingual catalogue features major scholars and artists
working across nationalities, mediums, and time periods. Lerner and
Piazza assemble a mix of original content authored by key curators,
scholars, and archivists from Latin America: eighteen essays and
articles translated for the first time pertaining to the history of
Latin American experimental film, historical image-documents that
are fundamental to the history of experimental film in Latin
America, and program notes from the exhibition's programs. The
collection is an invaluable resource for scholars, curators,
artists and others interested in the history of Latin America,
modern art, experimental and avant garde film, political and Third
Cinema, and other noncommercial cinemas. Published in association
with the Los Angeles Filmforum, and as part of the Getty's Pacific
Standard Time: LA/LA.
In this unique book the author explores the history of pioneering
computer art and its contribution to art history by way of
examining Ernest Edmonds' art from the late 1960s to the present
day. Edmonds' inventions of new concepts, tools and forms of art,
along with his close involvement with the communities of computer
artists, constructive artists and computer technologists, provides
the context for discussion of the origins and implications of the
relationship between art and technology. Drawing on interviews with
Edmonds and primary research in archives of his work, the book
offers a new contribution to the history of the development of
digital art and places Edmonds' work in the context of contemporary
art history.
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Bill Viola
(Hardcover)
John G. Hanhardt; Edited by Kira Perov
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R894
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Bill Viola began producing video works in the early 1970s, and
since then has captivated audiences with his poignant and
beautifully wrought interpretations of human experience. He is
today considered among the most celebrated proponents of the medium
of video art. This is the first monograph to chart Viola's career
in full, covering his education in New York, his earliest major
films of mirages in the Sahara desert and of hospital medical
imagery, his retrospective at the Whitney Museum of American Art in
New York 1997 and his recent installations in Venice, New York,
Tokyo, London and Berlin. Hanhardt outlines the key visual,
literary and spiritual influences on Viola's work and his changing
approach to the medium of film in response to technological
advancement. Woven into the discussion are illustrations of Viola's
most significant works, including Information (1973), The Passing,
(1991), The Greeting (1995), Going Forth by Day (2002) and Martyrs,
the 2014 film commissioned for St Paul's Cathedral in London, as
well as reproductions of Viola's sketches and notebooks that bring
his working process to life. Supplemented by a select chronology,
bibliography and list of public collections, Bill Viola offers a
rare and fascinating account of one of contemporary art's most
powerful creative minds.
Digital Art Lighting Basics will give you a great start on your way
to mastering the techniques of lighting in your digital art. With
great advice on the theory of light and how it works in art, and
tips and tricks to be used in Photoshop and other software this
handy guide will give beginners a head start with their lighting
effects. With a list of useful plugins and brushes, and the best
ways to use them, some of the more intermediate techniques are made
easy. This handy book has step-by-step guides and clear, practical
text to give a beginner everything they will need to know to
enhance the lighting in their artwork.
This work is the first thorough analysis of the creative oeuvre of
the Quay Brothers. Known for their animation shorts that rely on
puppetry, miniatures, and stop-motion techniques, their fiercely
idiosyncratic films are fertile fields for Suzanne Buchan's
engaging descriptions and provocative insights into the Quays'
art-and into the art of independent puppet animation.
Buchan's aesthetic investigation stems from extensive access to the
Quay Brothers' artistic practices and work, which spans animation
and live-action film, stage design and illustration. She also draws
on a long acquaintance with them and on interviews with
collaborators essential to their productions, as well as archival
sources. Discussions of their films' literary origins, space,
puppets, montage, and the often-overlooked world of sound and music
in animation shed new light on the expressive world that the Quay
Brothers generate out of their materials to create the poetic
alchemy of their films.
At once a biography of the Quays' artistic trajectory and a
detailed examination of one of their best-known films, "Street of
Crocodiles," this book goes further and provides interdisciplinary
methodologies and tools for the analysis of animation.
A tribute to this wonderful series that, during its eight seasons,
has left us holding our breath on more than one occasion as a
result of its unforgettable scenes and characters. In this book you
will find works of fan art by some of the best international
artists, featuring authentic pieces of art accompanied by phrases
and data from the GOT universe!
Jean Otth (1940-2013) was a pioneer of video art in Switzerland.
Even while studying art history and philosophy at the University of
Lausanne and art at the Ecole cantonale d'art de Lausanne in the
early 1960s he began to experiment with the then very new medium,
making full use of its visual potential. Right from the beginning,
Otth's artistic trajectory, which still was influenced by the
practice of painting, became closely tied to the emergence of new
technologies. His works were soon exhibited in Switzerland as well
as at major international shows, such as the 1973 Biennale Sao
Paulo, the 1976 Venice Biennale, and the Documenta 6 in Kassel in
1977. Throughout his career he mixed immaterial video projection
with material reality, exploring their interaction. While
constantly questioning the media he used, Otth produced borderline
works that test the observer and provoke desire through
covering-up, reframing, and shifting. This new monograph, the first
book ever available in English on this remarkable artist, features
photographic and filmed works as well as his drawings from all
periods of his career. Text in English and French.
An illustrated survey of the work of contemporary Belgian artist
Emmanuel Van der Auwera The work of Brussels-based Belgian artist
Emmanuel Van der Auwera (b. 1982) provides cautionary tales and
tools for navigating information in post-truth times, making use of
emerging technologies, the architecture of mass media, and more
traditional approaches to image making. This book is the first to
document and explore his films, VideoSculptures, and "Memento"
series.
"Parallel Practices: Joan Jonas & Gina Pane" considers the
works of two pioneers of performance art. Jonas (born 1936) and
Pane (1939-1990) lived and worked in the United States and France
respectively. Each artist worked multidisciplinarily, producing
sculpture, drawings, installations, film and video in addition to
live actions. Notably, Jonas and Pane have been lauded for their
foundational work in performance, a field in which both of these
artists blazed trails. Published to accompany an exhibition at the
Contemporary Arts Museum Houston, "Parallel Practices" explores the
trajectory of these artists' practices to reveal shared and
complementary aspects, as well as to highlight the significant
divergences and differences that characterize each artist's work.
It includes texts by curator Dean Daderko, Elisabeth Lebovici and
Anne Tronche and Barbara Clausen.
Now in its eighth year, Digital Painting Techniques: Volume 8
continues the tradition of showcasing the latest digital painting
trends and techniques from industry experts. This volume presents
detailed tutorials on how to create custom brushes and illustrate
scenes from differing points of view; how to design characters,
costumes, and machines; as well as techniques used for matte
painting.
Creating engaging and believable creature designs is a difficult
and enjoyable task. The monsters, aliens and fantasy animals that
grace our TV and cinema screens represent the hard work and
dedication of a team of incredibly talented artists and designers.
This book aims to unlock their world and introduce the fundamentals
skills of creating movie quality designs. Covering key topics like
animal anatomy and functionality as well as techniques to create
unique and engaging designs, this expansive book will be packed
full of advice and guidance from some of the most impressive and
renowned artists working in this field in the world today.
In the summer of 2009 Miranda July was struggling to write her
second screenplay, The Future, when she began to obsessively read
the PennySaver classified ads. The iconic Los Angeles newsprint
booklet served a computerless demographic--a quickly disappearing
group, but one rife with stories. Who was the person selling the
LARGE LEATHER JACKET, $10 OR BEST OFFER? It seemed important to
find out, or, at least it was a great distraction from the
screenplay. Working with photographer Brigitte Sire, July
interviewed thirteen PennySaver sellers to create portraits of
their surprisingly moving, profoundly specific realities. Among
these was Joe, an energetic 82-year-old with his own sweetly
perverse body of artwork. By the end of the summer, July had
written Joe into the movie as himself and the voice of the moon.
July reveals her hilariously random and blindly faithful creative
process as we travel with her all over the city, and eventually to
the set of The Future (in theaters in July). Combining narrative,
interviews, and photographs, this book tells the story not only of
the making of a movie in Los Angeles, but of the city itself.
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