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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Mega Man Star Force is the follow-up to the popular Mega Man Battle Network video game franchise, and launched a whole new series of adventures for the Blue Bomber. Mega Man Star Force: Official Complete Works collects the stunning artwork of every Star Force game, and features character designs, promotional art, rarely seen pieces, and plenty of creator commentary. A must-have for all video game fans and inspired artists!
Through her work, Cristina Lucas reminds us that art is not just a means of seduction, but also a way to make us aware of what is happening in our society. She turns democracy and the mechanisms of power into the main content of her work and analyses fundamental structures in politics and economics, thereby revealing the contradictions existing between the official view of history, the actual history and the collective memory. In her works, she studies cultural, social and political power structures, which she openly criticises in a way often not lacking in sense of humour. Rather than looking for easy answers, Cristina Lucas compels us to ask the right questions. This book accompanies an exhibition, to be held in Luxembourg at the Luxembourg Mudam (8 October 2016 - 14 May 2017); and Linz, Austria, at the Center for Contemporary Art (2 December 2016 - 30 April 2017).
The Ars Electronica Center is the architectural expression of what Ars Electronica is all about: a place of inquiry and discovery, experimentation and exploration, a place that has taken the world of tomorrow as its stage, and that assembles and presents influences from many different ways of thinking and of seeing things. This book pays tribute - not just to architecture and objects displayed but also to all artists and individuals, companies, and institutions that have contributed to this modern artistic synthesis. The photographic concept bears the hallmarks of eminent photographer Lois Lammerhuber, and of Nicolas Ferrando, a multimedia specialist and advertising photographer working on an international scale. In cooperation with Edition Lammerhuber, their work has resulted in a high quality coffee-table book. The camera immerses the readers in the virtual world of the AEC, guiding them on a startling tour with many an unexpected turn.
Christian Metz is best known for applying Saussurean theories of semiology to film analysis. In the 1970s, he used Sigmund Freud's psychology and Jacques Lacan's mirror theory to explain the popularity of cinema. In this final book, Metz uses the concept of enunciation to articulate how films "speak" and explore where this communication occurs, offering critical direction for theorists who struggle with the phenomena of new media. If a film frame contains another frame, which frame do we emphasize? And should we consider this staging an impersonal act of enunciation? Consulting a range of genres and national trends, Metz builds a novel theory around the placement and subjectivity of screens within screens, which pulls in-and forces him to reassess-his work on authorship, film language, and the position of the spectator. Metz again takes up the linguistic and theoretical work of Benveniste, Genette, Casetti, and Bordwell, drawing surprising conclusions that presage current writings on digital media. Metz's analysis enriches work on cybernetic emergence, self-assembly, self-reference, hypertext, and texts that self-produce in such a way that the human element disappears. A critical introduction by Cormac Deane bolsters the connection between Metz's findings and nascent digital-media theory, emphasizing Metz's keen awareness of the methodological and philosophical concerns we wrestle with today.
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Digital Art Lighting Basics will give you a great start on your way to mastering the techniques of lighting in your digital art. With great advice on the theory of light and how it works in art, and tips and tricks to be used in Photoshop and other software this handy guide will give beginners a head start with their lighting effects. With a list of useful plugins and brushes, and the best ways to use them, some of the more intermediate techniques are made easy. This handy book has step-by-step guides and clear, practical text to give a beginner everything they will need to know to enhance the lighting in their artwork.
The advent of new screening practices and viewing habits in the twenty-first century has spurred a public debate over what it means to be a "cinephile." In Anxious Cinephilia, Sarah Keller places these competing visions in historical and theoretical perspective, tracing how the love of movies intertwines with anxieties over the content and impermanence of cinematic images. Keller reframes the history of cinephilia from the earliest days of film through the French New Wave and into the streaming era, arguing that love and fear have shaped the cinematic experience from its earliest days. This anxious love for the cinema marks both institutional practices and personal experiences, from the curation of the moviegoing experience to the creation of community and identity through film festivals to posting on social media. Through a detailed analysis of films and film history, Keller examines how changes in cinema practice and spectatorship create anxiety even as they inspire nostalgia. Anxious Cinephilia offers a new theoretical approach to the relationship between spectator and cinema and reimagines the concept of cinephilia to embrace its diverse forms and its uncertain future.
Spanish Cinema of the New Millennium provides a new approach to the study of contemporary Spanish cinema between 2000 and 2015 through the analysis of films that represent both "high" culture and "popular" culture. The two film cultures are represented by Goya Award-winning films and box-office successes. Thomas G. Deveny's examination of the country's most important films in this 16-year period provides a rigorous academic analysis of contemporary Spain's film industry, identity, and culture.
From the silent era to the present, film productions have shaped the way the public views campus life. Collaborations between universities and Hollywood entities have disseminated influential ideas of race, gender, class, and sexual difference. Even more directly, Hollywood has drawn writers, actors, and other talent from ranks of professors and students while also promoting the industry in classrooms, curricula, and film studies programs. In addition to founding film schools, university administrators have offered campuses as filming locations. In University Babylon, Curtis Marez argues that cinema has been central to the uneven incorporation and exclusion of different kinds of students, professors, and knowledge. Working together, Marez argues, film and educational institutions have produced a powerful ideology that links respectability to academic merit in order to marginalize and manage people of color. Combining concepts and methods from critical university studies, ethnic studies, native studies, and film studies, University Babylon analyzes the symbolic and institutional collaborations between Hollywood filmmakers and university administrators over the representation of students and, by extension, college life more broadly.
Sharon Lockhart: Lunch Break III is the third volume in a series examining the work of acclaimed video artist and photographer Sharon Lockhart. Known for collaborating with remote or marginal communities such as blue-collar workers of the twenty-first century, as she did in Sharon Lockhart: Lunch Break I, the artist also blurs the line between photography, video art, and documentary. The results are staged and artificial, yet at the same time intimate and deeply human. Her newest museum installations also incorporate artworks and utilitarian objects made by others, expanding upon earlier forms of institutional critique. This book includes essays by curators and scholars who provide an international perspective on the artist's evolving series. Stunningly illustrated, Sharon Lockhart: Lunch Break III serves as a reminder of the power and beauty of Lockhart's art.
The advent of new screening practices and viewing habits in the twenty-first century has spurred a public debate over what it means to be a "cinephile." In Anxious Cinephilia, Sarah Keller places these competing visions in historical and theoretical perspective, tracing how the love of movies intertwines with anxieties over the content and impermanence of cinematic images. Keller reframes the history of cinephilia from the earliest days of film through the French New Wave and into the streaming era, arguing that love and fear have shaped the cinematic experience from its earliest days. This anxious love for the cinema marks both institutional practices and personal experiences, from the curation of the moviegoing experience to the creation of community and identity through film festivals to posting on social media. Through a detailed analysis of films and film history, Keller examines how changes in cinema practice and spectatorship create anxiety even as they inspire nostalgia. Anxious Cinephilia offers a new theoretical approach to the relationship between spectator and cinema and reimagines the concept of cinephilia to embrace its diverse forms and its uncertain future.
The classic Breath of Fire series stands out as Capcom's most acclaimed foray into the fantasy RPG genre. Now, gamers can revisit the many worlds and characters of this beloved franchise through its wonderful characters and visuals. Breath of Fire: Official Complete Works collects the artwork of all five console games in the series, including character designs, rough sketches, game covers, pinups, character profiles, creator commentary, and more!
Since Ursula Andress's white-bikini debut in Dr No, 'Bond Girls' have been simultaneously celebrated as fashion icons and dismissed as 'eye-candy'. But the visual glamour of the women of James Bond reveals more than the sexual objectification of female beauty. Through the original joint perspectives of body and fashion, this exciting study throws a new, subversive light on Bond Girls. Like Coco Chanel, fashion's 'eternal' mademoiselle, these 'Girls' are synonymous with an unconventional and dynamic femininity that does not play by the rules and refuses to sit still; far from being the passive objects of the male gaze, Bond Girls' active bodies instead disrupt the stable frame of Bond's voyeurism. Starting off with an original re-assessment of the cultural roots of Bond's postwar masculinity, the book argues that Bond Girls emerge from masculine anxieties about the rise of female emancipation after the Second World War and persistent in the present day. Displaying parallels with the politics of race and colonialism, such tensions appear through sartorial practices as diverse as exoticism, power dressing and fetish wear, which reveal complex and often contradictory ideas about the patriarchal and imperial ideologies associated with Bond. Attention to costume, film and gender theory makes Bond Girls: Body, Gender and Fashion essential reading for students and scholars of fashion, media and cultural studies, and for anyone with an interest in Bond.
Little has been written about the Spanish film musical, a genre usually associated with the early Franco dictatorship and dismissed by critics as reactionary, escapist fare. A timely and valuable corrective, White Gypsies shows how the Spanish folkloric musical films of the 1940s and '50s are inextricably tied to anxious concerns about race-especially, but not only, Gypsiness. Focusing on the processes of identity formation in twentieth-century Spain-with multifaceted readings of the cinematic construction of class, gender, and sexuality-Eva Woods Peiro explores how these popular films allowed audiences to negotiate and imaginatively, at times problematically, resolve complex social contradictions. The intricate interweaving of race and modernity is particularly evident in her scrutiny of a striking popular phenomenon: how the musicals progressively whitened their stars, even as their story lines became increasingly Andalusianized and Gypsified. White Gypsies reveals how these imaginary individuals constituted a veritable cultural barometer of how racial thinking was projected and understood across a broad swath of popular Spanish cinema.
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture. "Noise Channels "offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. Krapp analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace--rather than overcome--the limitations and misfires of computing. Equally at home with online literature, the visual tactics of hacktivism, the recuperation of glitches in sound art, electronica, and videogames, or machinima as an emerging media practice, he explores distinctions between noise and information, and how games pivot on errors at the human-computer interface. Grounding the digital humanities in the conditions of
possibility of computing culture, Krapp puts forth his insight on
the critical role of information in the creative process.
Hamlet has inspired four outstanding film adaptations that continue to delight a wide and varied audience and to offer provocative new interpretations of Shakespeare's most popular play. Cinematic Hamlet contains the first scene-by-scene analysis of the methods used by Laurence Olivier, Franco Zeffirelli, Kenneth Branagh, and Michael Almereyda to translate Hamlet into highly distinctive and remarkably effective films. Applying recent developments in neuroscience and psychology, Patrick J. Cook argues that film is a medium deploying an abundance of devices whose task it is to direct attention away from the film's viewing processes and toward the object represented. Through careful analysis of each film's devices, he explores the ways in which four brilliant directors rework the play into a radically different medium, engaging the viewer through powerful instinctive drives and creating audiovisual vehicles that support and complement Shakespeare's words and story. Cinematic Hamlet will prove to be indispensable for anyone wishing to understand how these films rework Shakespeare into the powerful medium of film.
Film Studies. Asian Studies. This book is an introductory guide to Park Chan-wook, the 2004 Cannes Grand Prix winner and one of the most acclaimed and popular Korean film directors. The book looks within with an insider's eyes and gropes roughly for the root and stems of the cinematic world of Park, who has achieved both critical and commercial success, performing stunts verging on the acrobatic between genre convention and directorial individuality. |
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