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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
In Archiveology Catherine Russell uses the work of Walter Benjamin
to explore how the practice of archiveology-the reuse, recycling,
appropriation, and borrowing of archival sounds and images by
filmmakers-provides ways to imagine the past and the future. Noting
how the film archive does not function simply as a place where
moving images are preserved, Russell examines a range of films
alongside Benjamin's conceptions of memory, document, excavation,
and historiography. She shows how city films such as Nicole
Vedres's Paris 1900 (1947) and Thom Andersen's Los Angeles Plays
Itself (2003) reconstruct notions of urban life and uses Christian
Marclay's The Clock (2010) to draw parallels between critical
cinephilia and Benjamin's theory of the phantasmagoria. Russell
also discusses practices of collecting in archiveological film and
rereads films by Joseph Cornell and Rania Stephan to explore an
archival practice that dislocates and relocates the female image in
film. In so doing, she not only shows how Benjamin's work is as
relevant to film theory as ever; she shows how archiveology can
awaken artists and audiences to critical forms of history and
memory.
Against Immediacy is a history of early video art considered in
relation to television in the United States during the 1960s and
1970s. It examines how artists questioned the ways in which "the
people" were ideologically figured by the commercial mass media.
During this time, artists and organizations including Nam June
Paik, Juan Downey, and the Women's Video News Service challenged
the existing limits of the one-to-many model of televisual
broadcasting while simultaneously constructing more democratic,
bottom-up models in which the people mediated themselves. Operating
at the intersection between art history and media studies, Against
Immediacy connects early video art and the rise of the media screen
in gallery-based art to discussions about participation and the
activation of the spectator in art and electronic media, moving
from video art as an early form of democratic media practice to its
canonization as a form of high art.
This volume is a response to the growing need for new
methodological approaches to the rapidly changing landscape of new
forms of performative practices. The authors address a host of
contemporary phenomena situated at the crossroads between science
and fiction which employ various media and merge live participation
with mediated hybrid experiences at both affective and cognitive
level. All essays collected here move across disciplinary divisions
in order to provide an account of these new tendencies, thus
providing food for thought for a wide readership ranging from
performative studies to the social sciences, philosophy and
cultural studies.
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Christian Marclay
- Action
(Hardcover)
Madeleine Schuppli und Aargauer Kunsthaus, Aarau; Text written by Allen S. Weiss, Gilda Williams
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When his twenty-four-hour film The Clock was awarded the Golden
Lion at the fifty-fourth Venice Biennale in 2011, his hour had
struck. Yet as an artist, performer, and pioneer of turntablism,
the Swiss-American Christian Marclay (*1955) has been famous for
his complex oeuvre for more than thirty years. Since then he has
translated sounds and music into visible forms in his performances,
installations, collages, sculptures, and photographs, revealing
sensory experiences in them that his viewers had never dared to
experience. Comic books and mangas are the source material for
Marclay's most recent works, whose listening experience yet again
opens up new dimensions. The extensive monograph not only does
justice to the entire spectrum of the artist's multimedia and
synaesthetic oeuvre; it also brings previously little known works
home to our eyes and our ears. Exhibition: Aargauer Kunsthaus,
Aarau, 30.8.2015 - 15.11.2015
Screen-based media, such as touch-screens, navigation systems and
virtual reality applications merge images and operations. They turn
viewing first and foremost into using and reflect the turn towards
an active role of the image in guiding a user's action and
perception. From professional environments to everyday life
multiple configurations of screens organise working routines,
structure interaction, and situate users in space both within and
beyond the boundaries of the screen. This volume examines the
linking of screen, space, and operation in fields such as remote
navigation, architecture, medicine, interface design, and film
production asking how the interaction with and through screens
structures their users' action and perception.
What happens when a drone enters a gallery or appears on screen?
What thresholds are crossed as this weapon of war occupies everyday
visual culture? These questions have appeared with increasing
regularity since the advent of the War on Terror, when drones began
migrating into civilian platforms of film, photography,
installation, sculpture, performance art, and theater. In this
groundbreaking study, Thomas Stubblefield attempts not only to
define the emerging genre of "drone art" but to outline its primary
features, identify its historical lineages, and assess its
political aspirations. Richly detailed and politically salient,
this book is the first comprehensive analysis of the intersections
between drones, art, technology, and power.
Crash Bandicoot Coloring Book contains 44 full-page detailed
coloring pages with characters from one of the best series platform
video games ever - Crash Bandicoot. Great activity for kids and
adults! Each image is printed on a separate page to prevent
bleed-through.
Until now, celebrated photographer Robert Frank's daring and
unconventional work as a filmmaker has not been awarded the
critical notice it deserves. In this timely volume, George Kouvaros
surveys Frank's films and videos and places them in the larger
context of experimentation in American art and literature since
World War II. Born in 1924, Frank emigrated from Switzerland to the
United States in 1947 and quickly made his mark as a
photojournalist. A 1955 Guggenheim Foundation fellowship allowed
him to travel across the country, photographing aspects of American
life that had previously received little attention. The resulting
book, The Americans, with an Introduction by Jack Kerouac, is
generally considered a landmark in the history of postwar
photography. During the same period, Frank befriended other artists
and writers, among them Allen Ginsberg, Peter Orlovsky, and Gregory
Corso, all of whom are featured in his first film, Pull My Daisy,
which is narrated by Kerouac. This film set the terms for a new era
of experimental filmmaking. By examining Frank's films and videos,
including Pull My Daisy, Me and My Brother, and Cocksucker Blues,
in the framework of his more widely recognized photographic
achievements, Kouvaros develops a model of cross-media history in
which photography, film, and video are complicit in the search for
fresh forms of visual expression. Awakening the Eye is an
insightful, compelling, and, at times, moving account of Frank's
determination to forge a personal connection between the
circumstances of his life and the media in which he works.
Group Therapy invites readers to reconsider their perceptions of
mental health, by asking how far our personal wellbeing is related
to the values of the society we live in. In the 21st century, where
many of our daily activities are mediated by digital devices, it
focuses particularly on the impact of new technologies on our sense
of self and our collective wellbeing. Using provocations and
personal testimonies, the book challenges conventional perceptions
of mental illness, while offering practical advice on how to deal
with contemporary problems such as internet addiction or mental
health in the workplace. Written by artists, psychologists and
health professionals, and building upon an exhibition at FACT,
Group Therapy provides an accessible 'how to' guide for the
contemporary day-to-day experience of mental health.
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