|
Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
 |
Oliver Ressler
(Paperback)
Marius Babias, Emanuele Guidi, Juan Reyes; Illustrated by Oliver Ressler
|
R854
Discovery Miles 8 540
|
Ships in 7 - 11 working days
|
|
 |
Hilary Lloyd
(Hardcover)
Nicola Dietrich; Text written by Kirsty Bell, Sabeth Buchmann, Pablo Lafuente
|
R931
R728
Discovery Miles 7 280
Save R203 (22%)
|
Ships in 10 - 15 working days
|
|
Hilary Lloyd (*1964 in London) points the lens of her camera at the
showplaces of urban life, capturing the modern city as a place of
voyeurism, fetishism, and sexual ambivalence. In long-term studies
she has created striking sequences of people involved in the daily
rituals and routine gestures of self-expression. Craftspeople,
waiters, skaters, and club-goers are the objects of her
examination, as are ordinary objects and buildings or plants and
flowers. This is supplemented by abstract colors and shapes that
recall fluid quicksilver or shards of glass and rotate like bright,
concentric circles. The installations, which are often accessible,
are made up of monitors and projections elegantly and carefully
positioned in the space, thus achieving a presence of their own and
enveloping the viewer not only in the world of images, but also in
their manifestation as media-based and tangible objects. Exhibition
schedule: BALTIC Centre for Contemporary Art, Gateshead, October
21, 2011-January 8, 2012 | Museum fur Gegenwartskunst, Basel, May
12-September 16, 2012
Making a movie has never been easier. Use this storyboard book to
create your movie using its panels to draw the scenes and the
dialogue boxes to write the narration.
Canadian artist Kelly Richardson (*1972) belongs to a new
generation of artists working with digital technologies to create
hyperreal, symbolically highly charged landscapes. Her series of
digitally-born works Pillars of Dawn imagines a desert landscape in
which environmental conditions have crystallised the terrain. The
series presents a scenario in which we might have to look beyond
our current planet for refuge and survival, and they raise myriad
questions about how we arrived as such a moment of environmental
crisis.
 |
Decoy
- Jane Prophet
(Paperback)
Steven Bode, Simon Willmoth, Sophie Howarth; Introduction by Steven Bode; Edited by Simon Willmoth
|
R276
Discovery Miles 2 760
|
Ships in 10 - 15 working days
|
|
en Lauschmann's work is informed by his interest in the earliest
forms of magical entertainment and the latest technical
innovations. In his largest solo exhibition to date, he explores
the use of tools, techniques and systems to solve problems, with
the aim of bypassing the tension between optimistic and sceptical
attitudes towards technology. Startle Reaction uses Lauschmann's
interest in automatons and cinema to play with the notion that we
are capable of believing in things we know are false.
An investigation of the cultural and academic discourse around new
technology through a lens of artistic practice In 1970 Japanese
engineer Masahiro Mori introduced the concept of the uncanny valley
as a terrain of existential uncertainty that humans experience when
confronted with autonomous machines that mimic their physical and
mental properties. As subjectivities are increasingly organized and
shaped by algorithms that track and evaluate our data, the question
of what it means to be human has shifted. The featured artists mine
the tropes and modalities of AI and machine learning for critical
and aesthetic potential, proposing new ways of thinking about
intelligence, nature, and artifice.
For more than two decades, players have led the zerg, protoss, and
terrans into battle for galactic dominance in StarCraft, StarCraft
II, and multiple campaign expansions. The Cinematic Art of
StarCraft offers a detailed view into the history and philosophy of
Blizzard's revolutionary cinematics team. Focusing on the craft and
storytelling of cinematics and filled with anecdotes from the
creators, The Cinematic Art of StarCraft gives fans a unique peek
into the cinematics that have wowed millions of fans across the
Koprulu sector.
The Britpop movement of the mid-1990s defined a generation, and the
films were just as exciting as the music. Beginning with Shallow
Grave, hitting its stride with Trainspotting, and going global with
The Full Monty, Lock, Stock and Two Smoking Barrels, Shaun of the
Dead, and This Is England, Britpop cinema pushed boundaries, paid
Hollywood no heed, and placed the United Kingdom all too briefly at
the center of the movie universe. Featuring exclusive interviews
with key players such as Simon Pegg, Irvine Welsh, Michael
Winterbottom and Edgar Wright, Britpop Cinema combines eyewitness
accounts, close analysis, and social history to celebrate a golden
age for UK film.
A celebration of the longest-lasting independent film company that
STILL hasn't made a hit! For over FORTY YEARS, Troma Studios has
blazed its own bloody, slime-covered trail, making movies their own
damn way! From The Toxic Avenger to The Class Of Nuke 'Em High to
Poultrygeist to Tromeo And Juliet, Lloyd Kaufman never compromised,
waving his independent freak-flag freely, and helped jumpstart the
careers of luminaries such as James Gunn, Trey Parker, Eli Roth,
Oliver Stone and countless others! How, you might ask, did a couple
of rebels with almost no cash manage to make a library of a
THOUSAND films? You'll have to pick up this incredible collection
to find out, featuring never-before-seen film stills, rare posters,
candid interviews, and buckets and buckets and BUCKETS of fake
blood...
With the aim to help teachers design and deliver instruction around
world films featuring child protagonists, Cultivating Creativity
through World Films guides readers to understand the importance of
fostering creativity in the lives of youth. It is expected that by
teaching students about world films through the eyes of characters
that resemble them, they will gain insight into cultures that might
be otherwise unknown to them and learn to analyze what they see.
Teachers can use these films to examine and reflect on differences
and commonalities rooted in culture, social class, gender,
language, religion, etc., through guided questions for class
discussion. The framework of this book is conceived to help
teachers develop students' ability to evaluate, analyze, synthesize
and interpret. The proposed activities seek to incite reflection
and creativity in students, and can be used as a model for teachers
in designing future lessons on other films.
This third, updated and expanded edition of Christiane Paul's
acclaimed book investigates key areas of digital art practice that
have gained in prominence in recent years, including the emergence
and impact of location-based media, interactive public
installation, augmentive and mixed reality, social networking and
file-sharing and tablet technologies. It explores themes raised by
digital artworks, such as viewer interaction, artificial life and
intelligence, political and social activism, networks and
telepresence, and issues surrounding the collection, presentation
and preservation of digital art. It also looks at the impact of
digital techniques and media on traditional forms of art such as
printing, painting, photography and sculpture, as well as exploring
the ways in which entirely new forms such as internet and software
art, digital installation and virtual reality have emerged as
recognized artistic practices.
An examination of how artists have combined performance and moving
image for decades, anticipating our changing relation to images in
the internet era. In Performing Image, Isobel Harbison examines how
artists have combined performance and moving image in their work
since the 1960s, and how this work anticipates our changing
relations to images since the advent of smart phones and the spread
of online prosumerism. Over this period, artists have used a
variety of DIY modes of self-imaging and circulation-from home
video to social media-suggesting how and why Western subjects might
seek alternative platforms for self-expression and
self-representation. In the course of her argument, Harbison offers
close analyses of works by such artists as Robert Rauschenberg,
Yvonne Rainer, Mark Leckey, Wu Tsang, and Martine Syms. Harbison
argues that while we produce images, images also produce us-those
that we take and share, those that we see and assimilate through
mass media and social media, those that we encounter in museums and
galleries. Although all the artists she examines express their
relation to images uniquely, they also offer a vantage point on
today's productive-consumptive image circuits in which billions of
us are caught. This unregulated, all-encompassing image
performativity, Harbison writes, puts us to work, for free, in the
service of global corporate expansion. Harbison offers a three-part
interpretive framework for understanding this new proximity to
images as it is negotiated by these artworks, a detailed outline of
a set of connected practices-and a declaration of the value of art
in an economy of attention and a crisis of representation.
Over the last century, society has witnessed a dramatic shift away
from industrial employment, where profit was largely achieved via
physical labour to that in which money is made from mental
exertion. In this original and provocative book, Maria Walsh
contends that modern neo-liberal conditions have created a world of
precarity, in which labour is expendable, material success is
essential and technology means that the old work-life balance no
longer exists. Even artists, she argues, who previously believed
themselves to be removed from the commercial realm, have found
themselves labelled as commodities whose work can be marketed for
financial gain. In order to process their trauma, and that of the
precariat at large, Walsh asserts that moving-image artists have
created a slew of works that perform therapeutic techniques such as
REBT (Rational Emotive Behaviour Therapy) and VRET (Virtual Reality
Exposure Therapy) that allow creators and viewers to acknowledge
and surmount the increasing cases of depression, anxiety and
post-traumatic stress disorder that precarity and instability have
wrought upon modern life. Walsh's case studies ensure that this
book is useful for students and scholars in the areas of art,
philosophy and aesthetics, or those studying the therapeutic
qualities of art.
|
|