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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
This book combines work from curators, digital artists, human
computer interaction researchers and computer scientists to examine
the mutual benefits and challenges posed when working together to
support digital art works in their many forms. In Curating the
Digital we explore how we can work together to make space for art
and interaction. We look at the various challenges such as the
dynamic nature of our media, the problems posed in preserving
digital art works and the thorny problems of how we assess and
measure audience's reactions to interactive digital work. Curating
the Digital is an outcome of a multi-disciplinary workshop that
took place at SICHI2014 in Toronto. The participants from the
workshop reflected on the theme of Curating the Digital via a
series of presentations and rapid prototyping exercises to develop
a catalogue for the future digital art gallery. The results produce
a variety of insights both around the theory and philosophy of
curating digital works, and also around the practical and technical
possibilities and challenges. We present these complimentary
chapters so that other researchers and practitioners in related
fields will find motivation and imagination for their own work.
This book focuses on the artistic process, creativity and
collaboration, and personal approaches to creation and ideation, in
making digital and electronic technology-based art. Less interested
in the outcome itself - the artefact, artwork or performance -
contributors instead highlight the emotional, intellectual,
intuitive, instinctive and step-by-step creation dimensions. They
aim to shine a light on digital and electronic art practice,
involving coding, electronic gadgetry and technology mixed with
other forms of more established media, to uncover the
practice-as-research processes required, as well as the
collaborative aspects of art and technology practice.
Stranger Things is characterised by having the heart and essence of
the mythical series and films of the 80's, from The Goonies,
Ghostbusters, Back to the Future, The Neverending Story, and so
many more, which were authentic icons for that generation. The
series has the same breath of fresh air as the past that it wants
to reflect, and since the first episode it has managed to captivate
our hearts, from its aesthetics, its music on tape cassettes, its
arcades, and the first malls. For deciding the title and font of
the series, the Duffer brothers were inspired by a Stephen King
novel, Needful Things. Once's role is similar to the character
played by Drew Barrymore in the movie Firestarter, also King's
novel.
From M li s to New Media is an exploration of the presence and
importance of film history in digital culture. The author
demonstrates that new media forms are not only indebted to, but
firmly embedded within the traditions and conventions of early film
culture. This book presents a comparative examination of pre-cinema
and new media: early film experiments with contemporary music
videos; silent films and their digital restorations; German
Expressionist film and post-noir cinema; French Gothic film and the
contemporary digital remake; and more. Using a media archaeology
approach, Wendy Haslem envisages the potential of new discoveries
that foreground forgotten or marginalized contributions to film
history.
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Portraits
(Paperback)
Roderick Buchanan; Foreword by Steven Bode
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R286
Discovery Miles 2 860
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Ships in 10 - 15 working days
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In Hitler in the Movies: Finding Der Fuhrer on Film, a
Shakespearean and a sociologist explore the fascination our popular
culture has with Adolf Hitler. What made him ... Hitler? Do our
explanations tell us more about the perceiver than the actual
historical figure? We ask such question by viewing the Hitler
character in the movies. How have directors, actors, film critics,
and audiences accounted for this monster in a medium that reflects
public tastes and opinions? The book first looks at comedic films,
such as Chaplain's The Great Dictator or Ernst Lubitsch's To Be or
Not to Be (1942), along with the Mel Brooks's 1983 version. Then,
there is the Hitler of fantasy, from trash films like The Saved
Hitler's Brain to a serious work like The Boys from Brazil where
Hitler is cloned. Psychological portraits include Anthony Hopkins's
The Bunker, the surreal The Empty Mirror, and Max, a portrait of
Hitler in his days in Vienna as a would-be artist. Documentaries
and docudramas range from Leni Reinfenstahl's iconic The Triumph of
the Will or The Hidden Fuhrer, to the controversial Hitler: A Film
from Germany and Quentin Tarantino's fanciful Inglourious Basterds.
Hitler in the Movies also considers the ways Der Fuhrer remains
today, as a ghostly presence, if not an actual character. Why is he
still with us in everything from political smears to video games to
merchandise? In trying to explain this and the man himself, what
might we learn about ourselves and our society?
The curator who founded MoMA's video program recounts the artists
and events that defined the medium's first 50 years Since the
introduction of portable consumer electronics nearly a half century
ago, artists throughout the world have adapted their latest
technologies to art-making. In this book, curator Barbara London
traces the history of video art as it transformed into the broader
field of media art - from analog to digital, small TV monitors to
wall-scale projections, and clunky hardware to user-friendly
software. In doing so, she reveals how video evolved from fringe
status to be seen as one of the foremost art forms of today.
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