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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Digital artist Zheng Wei Gu (AKA Guweiz) shares his anime-inspired world in this beautifully produced and insightful book, leading you through his fantasy world with a portfolio packed with gritty detail and a surreal vibe. Guweiz began drawing when he was 17, inspired by an anime art tutorial on YouTube. Discovering a natural talent, he carried on drawing and quickly amassed a fan-base for his edgy illustration style. Throughout this book, readers will discover his artistic journey from the very beginning, with behind-the-scenes details about how some of his most popular pieces were created. He reveals his secrets for turning influences into truly original digital art, including that all-important narrative that takes drawing and painting beyond the purely visual. Step-by-step tutorials share techniques and tips to help you create these sorts of effects in your art, resulting in images with the depth of detail and intrigue that Guweiz has made his trademark. The artist's unique urban take on the popular manga/anime style is gripping right from the first page, from the surreal take on Japanese lifestyle to the urban fantasy he creates.
In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories of personal secrets maintained by police states. Yet the archive is now a ubiquitous feature of digital life. Rather than being deleted, e-mails and other computer files are archived. Media software and cloud storage allow for the instantaneous cataloging and preservation of data, from music, photographs, and videos to personal information gathered by social media sites. In this digital landscape, the archival-oriented media theories of Wolfgang Ernst are particularly relevant. Digital Memory and the Archive, the first English-language collection of the German media theorist's work, brings together essays that present Ernst's controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than content, in shaping contemporary culture and society. Ernst's interrelated ideas on the archive, machine time and microtemporality, and the new regimes of memory offer a new perspective on both current digital culture and the infrastructure of media historical knowledge. For Ernst, different forms of media systems-from library catalogs to sound recordings-have influenced the content and understanding of the archive and other institutions of memory. At the same time, digital archiving has become a contested site that is highly resistant to curation, thus complicating the creation and preservation of cultural memory and history.
Film history identifies Italian neorealism as the exemplar of national cinema, a specifically domestic response to wartime atrocities. "Brutal Vision" challenges this orthodoxy by arguing that neorealist films--including such classics as "Rome, Open City; Paisan; Shoeshine; "and" Bicycle Thieves"--should be understood less as national products and more as complex agents of a postwar reorganization of global politics. For these films, cinema facilitates the liberal humanist sympathy required to usher in a new era of world stability. In his readings of crucial films and newly discovered documents from the archives of neorealism's international distribution, Karl Schoonover reveals how these films used images of the imperiled body to reconstitute the concept of the human and to recalibrate the scale of human community. He traces how Italian neorealism emerges from and consolidates the transnational space of the North Atlantic, with scenarios of physical suffering dramatizing the geopolitical stakes of a newly global vision. Here we see how--in their views of injury, torture, and martyrdom--these films propose a new mode of spectating that answers the period's call for extranational witnesses, makes the imposition of limited sovereignty palatable, and underwrites a new visual politics of liberal compassion that Schoonover calls brutal humanism. These films redefine moviegoing as a form of political action
and place the filmgoer at the center of a postwar geopolitics of
international aid. "Brutal Vision" interrogates the role of
neorealism's famously heart-wrenching scenes in a new global order
that requires its citizenry to invest emotionally in large-scale
international aid packages, from the Marshall Plan to the liberal
charity schemes of NGOs. The book fundamentally revises ideas of
cinematic specificity, the human, and geopolitical scale that we
inherit from neorealism and its postwar milieu--ideas that continue
to set the terms for political filmmaking today.
Peter Forgacs, based in Budapest, is best known for his award-winning films built on home movies from the 1930s to the 1960s that document ordinary lives soon to intersect with offscreen historical events. "Cinema's Alchemist" offers a sustained exploration of the imagination and skill with which Forgacs reshapes such film footage, originally intended for private and personal viewing, into extraordinary films dedicated to remembering the past in ways that matter for our future. Contributors: Whitney Davis, U of California, Berkeley; Laszlo
F. Foldenyi, U of Theatre, Film and Television, Budapest; Marsha
Kinder, U of Southern California; Tamas Koranyi; Scott MacDonald,
Hamilton College; Tyrus Miller, U of California, Santa Cruz; Roger
Odin, U of Paris III Sorbonne-Nouvelle; Catherine Portuges, U of
Massachusetts Amherst; Michael S. Roth, Wesleyan U; Kaja Silverman,
U of Pennsylvania; Ernst van Alphen, Leiden U, the Netherlands;
Malin Wahlberg, Stockholm U.
"Videoland" offers a comprehensive view of the "tangible phase" of
consumer video, when Americans largely accessed movies as material
commodities at video rental stores. Video stores served as a vital
locus of movie culture from the early 1980s until the early 2000s,
changing the way Americans socialized around movies and
collectively made movies meaningful. When films became tangible as
magnetic tapes and plastic discs, movie culture flowed out from the
theater and the living room, entered the public retail space, and
became conflated with shopping and salesmanship. In this process,
video stores served as a crucial embodiment of movie culture's
historical move toward increased flexibility, adaptability, and
customization.
Contemporary artist Michael Rees is an acknowledged leader in the field of cutting-edge digital art. This volume documents a compelling group of Rees's colourful inflatable sculptures that incorporate brilliant structural elements and dynamic interventions of augmented reality. Commissioned for an exhibition at Grounds For Sculpture in Hamilton, New Jersey (open until January 2021), these objects, alongside augment works by six other contemporary artists, illuminate how digital thinking and its rich visual vocabulary are at the forefront of the future of art. Synthetic Cells features augmented reality artworks by Michael Rees, Claudia Hart, Chris Manzione, Will Pappenheimer, John Craig Freeman, Carla Gannis and Tamiko Thiel.
In Paik's Virtual Archive, Hanna B. Holling contemplates the identity of multimedia artworks by reconsidering the role of conservation in our understanding of what the artwork is and how it functions within and beyond a specific historical moment. In Holling's discussion of works by Nam June Paik (1932-2006), the hugely influential Korean American artist who is considered the progenitor of video art, she explores the relation between the artworks' concept and material, theories of musical performance and performativity, and the Bergsonian concept of duration, as well as the parts these elements play in the conceptualization of multimedia artworks. Holling combines her astute assessment of artistic technologies with ideas from art theory, philosophy, and aesthetics to probe questions related to materials and materiality, not just in Paik's work but in contemporary art in general. Ultimately, she proposes that the archive-the physical and virtual realm that encompasses all that is known about an artwork-is the foundation for the identity and continuity of every work of art.
Become a part of history in this visually stunning exploration of the art and creation of the Assassin's Creed film. Almost a decade after the release of Ubisoft's massively popular action-adventure game, the world of Assassins and Templars now comes to the big screen with Assassin's Creed, directed by Justin Kurzel. With two protagonists separated by centuries of history yet linked by their DNA, the film represents a uniquely intricate filmmaking experience, necessitating the re-creation of a historically accurate fifteenth-century Spain and a technologically advanced present. Assassin's Creed: Into the Animus tells the full story behind the filmmaking journey, from the in-depth research into the horrors of the Spanish Inquisition to the intense shooting process in present-day Spain. Featuring the vivid concept art that helped bring the film to life, this deluxe volume also includes comprehensive imagery of the Assassins' signature weapons, behind-the-scenes details on the creation of the Animus, and photography of the death-defying stunts that are a hallmark of the franchise. Also featuring exclusive interviews with Kurzel, the films' incredible stunt and creative team, and key cast members--including Michael Fassbender and Marion Cotillard--Assassin's Creed: Into the Animus captures the enthusiasm and vivid detail that Kurzel and his team brought to every stage of the film. Complete with removable artifacts such as parkour stunt schematics and Callum Lynch's Animus Report, Assassin's Creed: Into the Animus is the ultimate companion to this historic movie event.
"Cultures of Change" has set out to accommodate a number of experimental simulations of a practical, living imaginary in constant mutation. Projects and programmes conceived in the world of thought and innovation. In this way, in the shift from the material society to the society of readily available knowledge and information, the experiment takes on the value of shared collective social experience.
"Database Aesthetics" examines the database as cultural and
aesthetic form, explaining how artists have participated in network
culture by creating data art. The essays in this collection look at
how an aesthetic emerges when artists use the vast amounts of
available information as their medium. Here, the ways information
is ordered and organized become artistic choices, and artists have
an essential role in influencing and critiquing the digitization of
daily life.
UDON Entertainment is back with an all-new classy compilation of the creative studio's Capcom artwork! This prestigous 300-page hardcover volume gathers UDON's artists' renditions of the casts of Street Fighter, Mega Man, Darkstalkers, and other classic Capcom franchises. Included are comic covers, video game endings, promotional art, costume designs, tribute art, and much more!
In recent years the use of film and video by British artists has
come to widespread public attention. Jeremy Deller, Douglas Gordon,
Steve McQueen and Gillian Wearing all won the Turner Prize (in
2004, 1996, 1999 and 1997, respectively) for work made on video.
This fin-de-siecle explosion of activity represents the culmination
of a long history of work by less well-known artists and
experimental filmmakers.
Behind the beloved animated films of Walt Disney Studios, which have moved and entertained millions of viewers, was an incredibly influential group of women who have slipped under the radar for decades. For the first time, bestselling author Nathalia Holt recounts their dramatic stories, showing how these women infiltrated the all-male domain of Disney's story and animation departments and used early technologies to create the rich artwork and unforgettable story lines that have become part of the American canon. Over the decades---while battling sexism, domestic abuse, and workplace intimidation---these women also fought to transform the way female characters are depicted to young audiences. Based on extensive interviews and exclusive access to archival and personal documents, The Queens of Animation reveals the vital contributions these women made to Disney's Golden Age and their continued impact on animated film making, culminating in the record-shattering Frozen, Disney's first female-directed full-length feature film.
In 1996, during the relatively early days of the web, Kenneth Goldsmith created UbuWeb to post hard-to-find works of concrete poetry. What started out as a site to share works from a relatively obscure literary movement grew into an essential archive of twentieth- and twenty-first-century avant-garde and experimental literature, film, and music. Visitors around the world now have access to both obscure and canonical works, from artists such as Kara Walker, Yoko Ono, Pauline Oliveros, Samuel Beckett, Marcel Duchamp, Cecil Taylor, Glenn Ligon, William Burroughs, and Jean-Luc Godard. In Duchamp Is My Lawyer, Goldsmith tells the history of UbuWeb, explaining the motivations behind its creation and how artistic works are archived, consumed, and distributed online. Based on his own experiences and interviews with a variety of experts, Goldsmith describes how the site navigates issues of copyright and the ways that UbuWeb challenges familiar configurations and histories of the avant-garde. The book also portrays the growth of other "shadow libraries" and includes a section on the artists whose works reflect the aims, aesthetics, and ethos of UbuWeb. Goldsmith concludes by contrasting UbuWeb's commitment to the free-culture movement and giving access to a wide range of artistic works with today's gatekeepers of algorithmic culture, such as Netflix, Amazon, and Spotify.
Over the course of his career Werner Herzog, known for such visionary masterpieces as Aguirre: The Wrath of God (1972) and The Enigma of Kaspar Hauser (1974), has directed almost sixty films, roughly half of which are documentaries. And yet, in a statement delivered during a public appearance in 1999, the filmmaker declared: "There are deeper strata of truth in cinema, and there is such a thing as poetic, ecstatic truth. It is mysterious and elusive, and can be reached only through fabrication and imagination and stylization." Ferocious Reality is the first book to ask how this conviction, so hostile to the traditional tenets of documentary, can inform the work of one of the world's most provocative documentarians. Herzog, whose Cave of Forgotten Dreams was perhaps the most celebrated documentary of 2010, may be the most influential filmmaker missing from major studies and histories of documentary. Examining such notable films as Lessons of Darkness (1992) and Grizzly Man (2005), Eric Ames shows how Herzog dismisses documentary as a mode of filmmaking in order to creatively intervene and participate in it. In close, contextualized analysis of more than twenty-five films spanning Herzog's career, Ames makes a case for exploring documentary films in terms of performance and explains what it means to do so. Thus his book expands the field of cinema studies even as it offers an invaluable new perspective on a little studied but integral part of Werner Herzog's extraordinary oeuvre.
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