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Images have never been as freely circulated as they are today. They have also never been so tightly controlled. As with the birth of photography, digital reproduction has created new possibilities for the duplication and consumption of images, offering greater dissemination and access. But digital reproduction has also stoked new anxieties concerning authenticity and ownership. From this contemporary vantage point, After Uniqueness traces the ambivalence of reproducibility through the intersecting histories of experimental cinema and the moving image in art, examining how artists, filmmakers, and theorists have found in the copy a utopian promise or a dangerous inauthenticity-or both at once. From the sale of film in limited editions on the art market to the downloading of bootlegs, from the singularity of live cinema to video art broadcast on television, Erika Balsom investigates how the reproducibility of the moving image has been embraced, rejected, and negotiated by major figures including Stan Brakhage, Leo Castelli, and Gregory Markopoulos. Through a comparative analysis of selected distribution models and key case studies, she demonstrates how the question of image circulation is central to the history of film and video art. After Uniqueness shows that distribution channels are more than neutral pathways; they determine how we encounter, interpret, and write the history of the moving image as an art form.
Light has fascinated human beings since the dawn of mankind. To that end, iridescence is a compelling means to ideate and create, due to its ability to interact with light to produce captivating multi-coloured illusions that shift with the viewer's vantage point. Its kaleidoscopic nature also allows it to be subtle yet striking all at once, making it a versatile finish with lasting visual impact that pops. PALETTE 08: Iridescent explores the power and possibilities of a colour and a palette both existing in a single form through more than 100 creative projects from all around the world. Whether they are applied to create depth and dimension or used to transform physical attributes and perspectives, discover how artists and designers today are experimenting with holographic hues to generate new work and realms that intrigue and inspire.
Collecting the early years of Capcom artwork produced by publisher and creative studio UDON Entertainment! This epic 320-page hardcover volume gathers more than 60 UDON artists' renditions of the casts of Street Fighter, Darkstalkers, Rival Schools, and other classic Capcom franchises. Included are comic covers, card game art, video game endings, game box art, tribute illustrations, and much more!
Welcome to the jungle. The origin of one of cinema's most beloved and most fearsome monsters is explained in Kong: Skull Island. This official companion to the blockbuster movie features the breath-taking art, storyboards, designs, and set photos that conjure King Kong's world. Interviews with the crew and all-star cast explain how they brought the beast to life.
This is the catalog of a joint exhibition by the two New York artists Andrea Geyer and Sharon Hayes. It also features dialogues with a number of central artists in the field of feminist enquiry.
Andrea Geyer was the prime discovery at documenta XII. In quietly revealing works made up of both image and text, photographs are combined with historical data, news, and fictional travel reports.
Sharon Hayes explores social realities by searching for historical parallels. She always chooses themes that have inscribed themselves in US history, with traumatic consequences. Hayes is included in the Whitney Biennial 2010.
Born to a prominent family in Havana but exiled to the United States as a girl, Ana Mendieta (1948-1985) is regarded as one of the most significant artists of the postwar era. During her too-brief career, she produced a distinctive body of work that includes drawings, installations, performances, photographs, and sculptures. Less well known is her remarkable and prolific production of films. This richly illustrated catalogue presents a series of sequential color stills from each of twenty-one original Super 8 films that have been newly preserved and digitized in high definition for the 2015 exhibition, combined with related photographs, and reference still images from all of the artist's 104 filmworks; together these illustrations sample the full range of the artist's film practice from 1971 to 1981. The book includes Mendieta's first published comprehensive filmography resulting from three years of collaborative research conducted by the Estate of Ana Mendieta Collection and the University of Minnesota as well as original essays by John Perreault, Michael Rush, Rachel Weiss, Lynn Lukkas, Raquel Cecilia Mendieta, and Laura Wertheim Joseph. The first book-length treatment of Mendieta's moving-image practice, Covered in Time and History aims to locate her films centrally within her larger oeuvre and at the forefront of the multidisciplinary shifts that characterized visual arts practice during the 1970s. Published in association with the Katherine E. Nash Gallery at the University of Minnesota. Exhibition dates: University of California, Berkeley Art Museum & Pacific Film Archive (BAMPFA): November 9, 2016-February 12, 2017 NSU Art Museum Fort Lauderdate: February 28-July 3, 2016 Katherine E. Nash Gallery, University of Minnesota: September 15-December 12, 2015
Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture.
"Noise Channels "offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. Krapp analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace--rather than overcome--the limitations and misfires of computing. Equally at home with online literature, the visual tactics of hacktivism, the recuperation of glitches in sound art, electronica, and videogames, or machinima as an emerging media practice, he explores distinctions between noise and information, and how games pivot on errors at the human-computer interface.
Grounding the digital humanities in the conditions of
possibility of computing culture, Krapp puts forth his insight on
the critical role of information in the creative process.
"Hamlet" has inspired four outstanding film adaptations that continue to delight a wide and varied audience and to offer provocative new interpretations of Shakespeare's most popular play. "Cinematic Hamlet" contains the first scene-by-scene analysis of the methods used by Laurence Olivier, Franco Zeffirelli, Kenneth Branagh, and Michael Almereyda to translate Hamlet into highly distinctive and remarkably effective films. Applying recent developments in neuroscience and psychology, Patrick J. Cook argues that film is a medium deploying an abundance of devices whose task it is to direct attention away from the film's viewing processes and toward the object represented. Through careful analysis of each film's devices, he explores the ways in which four brilliant directors rework the play into a radically different medium, engaging the viewer through powerful instinctive drives and creating audiovisual vehicles that support and complement Shakespeare's words and story. "Cinematic Hamlet" will prove to be indispensable for anyone wishing to understand how these films rework Shakespeare into the powerful medium of film.
Juan Ortiz turns his unique eye for poster design to the classic sci-fi series Lost In Space. Each episode is lovingly reimagined as a visually striking poster, creating a one of a kind collection to accompany one of the most influential and celebrated sci-fi series of all time. Each poster has a different aesthetic, taking inspiration from 60s movie posters, comic books, pulp novel covers and blacklight posters.
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