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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Images have never been as freely circulated as they are today. They
have also never been so tightly controlled. As with the birth of
photography, digital reproduction has created new possibilities for
the duplication and consumption of images, offering greater
dissemination and access. But digital reproduction has also stoked
new anxieties concerning authenticity and ownership. From this
contemporary vantage point, After Uniqueness traces the ambivalence
of reproducibility through the intersecting histories of
experimental cinema and the moving image in art, examining how
artists, filmmakers, and theorists have found in the copy a utopian
promise or a dangerous inauthenticity-or both at once. From the
sale of film in limited editions on the art market to the
downloading of bootlegs, from the singularity of live cinema to
video art broadcast on television, Erika Balsom investigates how
the reproducibility of the moving image has been embraced,
rejected, and negotiated by major figures including Stan Brakhage,
Leo Castelli, and Gregory Markopoulos. Through a comparative
analysis of selected distribution models and key case studies, she
demonstrates how the question of image circulation is central to
the history of film and video art. After Uniqueness shows that
distribution channels are more than neutral pathways; they
determine how we encounter, interpret, and write the history of the
moving image as an art form.
Light has fascinated human beings since the dawn of mankind. To
that end, iridescence is a compelling means to ideate and create,
due to its ability to interact with light to produce captivating
multi-coloured illusions that shift with the viewer's vantage
point. Its kaleidoscopic nature also allows it to be subtle yet
striking all at once, making it a versatile finish with lasting
visual impact that pops. PALETTE 08: Iridescent explores the power
and possibilities of a colour and a palette both existing in a
single form through more than 100 creative projects from all around
the world. Whether they are applied to create depth and dimension
or used to transform physical attributes and perspectives, discover
how artists and designers today are experimenting with holographic
hues to generate new work and realms that intrigue and inspire.
Collecting the early years of Capcom artwork produced by publisher
and creative studio UDON Entertainment! This epic 320-page
hardcover volume gathers more than 60 UDON artists' renditions of
the casts of Street Fighter, Darkstalkers, Rival Schools, and other
classic Capcom franchises. Included are comic covers, card game
art, video game endings, game box art, tribute illustrations, and
much more!
Welcome to the jungle. The origin of one of cinema's most beloved
and most fearsome monsters is explained in Kong: Skull Island. This
official companion to the blockbuster movie features the
breath-taking art, storyboards, designs, and set photos that
conjure King Kong's world. Interviews with the crew and all-star
cast explain how they brought the beast to life.
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History Is Ours
(Paperback)
Andrea Geyer, Sharon Hayes; Prologue by Konrad Bitterli, Stina Edblom
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R865
R687
Discovery Miles 6 870
Save R178 (21%)
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Ships in 7 - 11 working days
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This is the catalog of a joint exhibition by the two New York
artists Andrea Geyer and Sharon Hayes. It also features dialogues
with a number of central artists in the field of feminist
enquiry.
Andrea Geyer was the prime discovery at documenta XII. In
quietly revealing works made up of both image and text, photographs
are combined with historical data, news, and fictional travel
reports.
Sharon Hayes explores social realities by searching for
historical parallels. She always chooses themes that have inscribed
themselves in US history, with traumatic consequences. Hayes is
included in the Whitney Biennial 2010.
Born to a prominent family in Havana but exiled to the United
States as a girl, Ana Mendieta (1948-1985) is regarded as one of
the most significant artists of the postwar era. During her
too-brief career, she produced a distinctive body of work that
includes drawings, installations, performances, photographs, and
sculptures. Less well known is her remarkable and prolific
production of films. This richly illustrated catalogue presents a
series of sequential color stills from each of twenty-one original
Super 8 films that have been newly preserved and digitized in high
definition for the 2015 exhibition, combined with related
photographs, and reference still images from all of the artist's
104 filmworks; together these illustrations sample the full range
of the artist's film practice from 1971 to 1981. The book includes
Mendieta's first published comprehensive filmography resulting from
three years of collaborative research conducted by the Estate of
Ana Mendieta Collection and the University of Minnesota as well as
original essays by John Perreault, Michael Rush, Rachel Weiss, Lynn
Lukkas, Raquel Cecilia Mendieta, and Laura Wertheim Joseph. The
first book-length treatment of Mendieta's moving-image practice,
Covered in Time and History aims to locate her films centrally
within her larger oeuvre and at the forefront of the
multidisciplinary shifts that characterized visual arts practice
during the 1970s. Published in association with the Katherine E.
Nash Gallery at the University of Minnesota. Exhibition dates:
University of California, Berkeley Art Museum & Pacific Film
Archive (BAMPFA): November 9, 2016-February 12, 2017 NSU Art Museum
Fort Lauderdate: February 28-July 3, 2016 Katherine E. Nash
Gallery, University of Minnesota: September 15-December 12, 2015
Take a deep dive into the design process behind the iconic
characters of the Street Fighter franchise. This includes a
detailed showcase of the raw concept art behind Street Fighter V,
as well as a look back at classic Street Fighter and Final Fight
games. The book is packed with in-depth interviews, creator
commentary, anatomy tips, sprite illustrations, costume designs,
rejected characters, and more! How To Make Capcom Fighting
Characters is a must-have reference guide for all artists and
fighting game fans.
To err is human; to err in digital culture is design. In the
glitches, inefficiencies, and errors that ergonomics and usability
engineering strive to surmount, Peter Krapp identifies creative
reservoirs of computer-mediated interaction. Throughout new media
cultures, he traces a resistance to the heritage of motion studies,
ergonomics, and efficiency; in doing so, he shows how creativity is
stirred within the networks of digital culture.
"Noise Channels "offers a fresh look at hypertext and tactical
media, tunes into laptop music, and situates the emergent forms of
computer gaming and machinima in media history. Krapp analyzes
text, image, sound, virtual spaces, and gestures in noisy channels
of computer-mediated communication that seek to embrace--rather
than overcome--the limitations and misfires of computing. Equally
at home with online literature, the visual tactics of hacktivism,
the recuperation of glitches in sound art, electronica, and
videogames, or machinima as an emerging media practice, he explores
distinctions between noise and information, and how games pivot on
errors at the human-computer interface.
Grounding the digital humanities in the conditions of
possibility of computing culture, Krapp puts forth his insight on
the critical role of information in the creative process.
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John Akomfrah
(Paperback)
T.J. Demos, Nicholas Logsdail, Nora M. Alter
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R535
Discovery Miles 5 350
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Ships in 10 - 15 working days
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"Hamlet" has inspired four outstanding film adaptations that
continue to delight a wide and varied audience and to offer
provocative new interpretations of Shakespeare's most popular play.
"Cinematic Hamlet" contains the first scene-by-scene analysis of
the methods used by Laurence Olivier, Franco Zeffirelli, Kenneth
Branagh, and Michael Almereyda to translate Hamlet into highly
distinctive and remarkably effective films. Applying recent
developments in neuroscience and psychology, Patrick J. Cook argues
that film is a medium deploying an abundance of devices whose task
it is to direct attention away from the film's viewing processes
and toward the object represented. Through careful analysis of each
film's devices, he explores the ways in which four brilliant
directors rework the play into a radically different medium,
engaging the viewer through powerful instinctive drives and
creating audiovisual vehicles that support and complement
Shakespeare's words and story. "Cinematic Hamlet" will prove to be
indispensable for anyone wishing to understand how these films
rework Shakespeare into the powerful medium of film.
Juan Ortiz turns his unique eye for poster design to the classic
sci-fi series Lost In Space. Each episode is lovingly reimagined as
a visually striking poster, creating a one of a kind collection to
accompany one of the most influential and celebrated sci-fi series
of all time. Each poster has a different aesthetic, taking
inspiration from 60s movie posters, comic books, pulp novel covers
and blacklight posters.
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