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This four-volume, deluxe pocket boxed set contains J.R.R. Tolkien's epic masterworks "The Hobbit "and the three volumes of "The Lord of the Rings "("The Fellowship of the Ring," "The Two Towers," and "The Return of the King"). Each book features a leatherette cover with stamped title and all four books are held in a leatherette bound box with gold foil stamping. Shrinkwrapped. In "The Hobbit," Bilbo Baggins is whisked away from his comfortable, unambitious life in Hobbiton by the wizard Gandalf and a company of dwarves. He finds himself caught up in a plot to raid the treasure hoard of Smaug the Magnificent, a large and very dangerous dragon. "The Lord of the Rings "tells of the great quest undertaken by Frodo Baggins and the Fellowship of the Ring: Gandalf the wizard; the hobbits Merry, Pippin, and Sam; Gimli the dwarf; Legolas the elf; Boromir of Gondor; and a tall, mysterious stranger called Strider. J.R.R. Tolkien's three volume masterpiece is at once a classic myth and a modern fairy tale--a story of high and heroic adventure set in the unforgettable landscape of Middle-earth.
The first three books in this part of the great saga are featured here in one specially priced set. The planet Terra Amata, on which Dungeon resides, has stopped turning. On one side, total darkness and absolute coldness; on the other, a searing desert and eternal day. The survivors live on a thin slice of earth where day and night meet. A territory known as Twilight. Welcome to the third facet of the Dungeon world and its dark downfall. Marvin is blind but still dangerous and Herbert the Duck has become the darkest of Lords.
Changeling knight in the court of the Duke of Shadowed Hills, October "Toby" Daye has survived numerous challenges that would destroy fae and mortal alike. Now Toby must take on a nightmarish new assignment. Someone is stealing both fae and mortal children-and all signs point to Blind Michael. When the young son of Toby's closest friends is snatched from their Northern California home, Toby has no choice but to track the villains down, even when there are only three magical roads by which to reach Blind Michael's realm-home of the legendary Wild Hunt-and no road may be taken more than once. If she cannot escape with all the children before the candle that guides and protects her burns away, Toby herself will fall prey to Blind Michael's inescapable power. And it doesn't bode well for the success of her mission that her own personal Fetch, May Daye-the harbinger of Toby's own death-has suddenly turned up on her doorstep... An Artificial Night is the third installment of the highly praised Toby Daye series.
When the bombs that stopped the species war tore holes in the veil between this world and the next, they allowed entry to the Others - demons, wraiths, and death spirits who turned the shadows into their hunting grounds. Now, a hundred years later, humans and shifters alike live in artificially lit cities designed to keep the darkness at bay.... As a dechet - a breed of humanoid super-soldiers almost eradicated by the war - Tiger has spent her life in hiding. But when she risks her life to save a little girl on the outskirts of Central City, she discovers that the child is one of many abducted in broad daylight by a wraith-like being - an impossibility with dangerous implications for everyone on earth. Because if the light is no longer enough to protect them, nowhere is safe...
October "Toby" Daye is a changeling, the daughter of Amandine of the fae and a mortal man. Like her mother, she is gifted in blood magic, able to read what has happened to a person through a mere taste of blood. Toby is the only changeling who has earned knighthood, and she re-earns that position every day, undertaking assignments for her liege, Sylvester, the Duke of the Shadowed Hills. Now Sylvester has asked her to go to the County of Tamed Lightning - otherwise known as Fremont, California - to make sure that all is well with his niece, Countess January O'Leary, whom he has not been able to contact. It seems like a simple enough assignment - but when dealing with the realm of Faerie nothing is ever as simple as it seems. Toby soon discovers that someone has begun murdering people close to January, whose domain is a buffer between Sylvester's realm and a scheming rival duchy. If Toby can't find the killer soon, she may well become the next victim.
Vocho and Kacha may be known for the finest swordplay in the city of Reyes, but they've found themselves backed into a corner too often for their liking. Finally reinstated into the Duellists guild for services rendered to the prelate, who has found himself back in charge, Vocho and Kacha are tasked with bring a prisoner to justice. But this prisoner is none other than Kacha's old flame Egimont. The prelate wants him alive, and on their side. However the more they discover of Egimont and his dark dealings with the magician, the more Kacha's loyalties are divided. Soon she must choose a side - the prelate or the king, her brother or her ex-lover. The fate of Reyes is balanced on a knife-edge . . .
Return to New York Times bestselling author Nalini Singh’s darkly passionate Guild Hunter world, where human-turned-angel Elena Deveraux, consort to Archangel Raphael, is thrust center stage into an eons-old prophecy…
Midnight and dawn, Elena’s wings are unique among angelkind—and now they are failing. The first mortal to be turned into an immortal in angelic memory, she’s regressing. Becoming more and more human. Easier to hurt. Easier to kill.
Elena and Raphael must unearth the reason for the regression before Elena falls out of the sky. Yet even as they fight a furious battle for Elena’s very survival, violent forces are gathering across the world. In China, the Archangel Favashi is showing the first signs of madness. In New York, a mysterious sinkhole filled with lava swallows a man whole. In Africa, torrential monsoon rains flood rolling deserts. And in Elena’s mind whispers a haunting voice that isn’t her own.
This time, survival may not be possible…not even for the consort of an archangel.
Two exciting short stories set in the engrossing world of The Demon Cycle from bestselling fantasy author Peter V. Brett. Humanity has been brought to the brink of extinction. Each night, the world is overrun by demons - bloodthirsty creatures of nightmare that have been hunting and killing humanity for over 300 years. A scant few hamlets and half-starved city-states are all that remain of a once proud civilization, and it is only by hiding behind wards, ancient symbols with the power to repel the demons, that they survive. A handful of Messengers brave the night to keep the lines of communication open between the increasingly isolated populace. But there was a time when the demons were not so bold. A time when wards did more than hold the demons at bay. They allowed man to fight back, and to win. Messenger Arlen Bales will search anywhere, dare anything, to return this magic to the world. Abban, a merchant in the Great Bazaar of Krasia, purports to sell everything a man's heart could desire, including, perhaps, the key to Arlen's quest. The Great Bazaar and Brayan's Gold is the essential addition to one of the most exciting epic fantasy series currently being published.
My mind is like the willow; it flexes and springs. My heart is a knot of oak. Let them try to wound me. Let them try. One year after artist Tilda Forwells loses her husband, she is finally ready to move into the secluded Welsh cottage they were meant to be sharing together. In the valley below her mountain home is a mystical lake which inspires a strange energy in her. She starts to experience potent dreams, visions, presentiments which all lead her to Seren, the witch and shaman who legend has it lived on this lakeshore in Celtic times. As Tilda explores the lake's powers and her own, her connection to Seren grows stronger. And when she comes under grave threat, she must rely on Seren and this ancient magic to save her.
A mesmerizing novel of unfolding dystopia amid the effects of climate change in a world very like our own, for readers of Emily St. John Mandel's Station Eleven and Margaret Atwood's The Year of the Flood. In this prequel to Eric Barnes's acclaimed cli-fi novel The City Where We Once Lived, six sets of characters move through a landscape and a country just beginning to show the signs of cataclysmic change. A father and his young children fleeing a tsunami after a massive earthquake in the Gulf. A woman and her husband punishing themselves without relent for the loss of both their sons to addiction, while wildfires slowly burn closer to their family home. A brilliant investor, assessing opportunity in the risk to crops, homes, cities, industries, and infrastructure, working in the silent comfort of her office sixty floors up in the scorching air. A doctor and his wife stuck in a refugee camp for immigrants somewhere in a southern desert. Two young men working the rides for a roadside carnival, one escaping a brutal past, the other a racist present. The manager of a chain of nondescript fast-food restaurants in a city ravaged by the relentless wind.. While every night the news alternates images of tsunami destruction with the baseball scores, the characters converge on a city where the forces of change have already broken-a city half abandoned, with one part left to be scavenged as the levee system protecting it slowly fails-until, in their vehicles on the highway that runs through it, they witness the approach of what looks to be just one more violent storm.
The first Seraphim novel - the start of an extraordinary fantasy adventure series from USA Today bestselling author, David Dalglish. 'A must-read for fans of Michael Sullivan and Brent Weeks' Library Journal 'Once you pick up Skyborn you won't want to put it down' Kelly McCullough The last remnants of humanity live on six islands floating high above the Endless Ocean, fighting a brutal civil war in the skies. The Seraphim, elite soldiers trained for aerial combat, battle one another while wielding elements of ice, fire and lightening. The lives of their parents claimed in combat, twins Kael and Breanna Skyborn enter the Seraphim Academy to follow in their footsteps. They will learn to harness the elements as weapons and fight at break-neck speeds while soaring high above the waters. But they must learn quickly, for a nearby island has set its hungry eyes on their home. When the invasion comes, the twins must don their wings and ready their blades to save those they love from annihilation. 'A soaring tale that nails the high notes. Skyborn had me gazing heavenward, imagining what could be' Jay Posey, author of Three 'Skyborn fully accomplishes that elusive fantasy fiction goal: creating a believable world, while maintaining a variety of fantastical elements. It's one of those rare, well blended tales where you're so expertly introduced to more and more of the world that you find yourself picturing it with ease' SciFiNow '[This] high-flying, dynamic adventure soars confidently and will appeal to teen and adult audiences alike' Publishers Weekly 'Dalglish...begins a fresh epic fantasy series with a richly imagined world...Dalglish's high-flying action sequences are crisp and exciting, and he sets the stage for book two with a solid ending that will have readers eager for the next installment' Booklist Seraphim series Skyborn Fireborn Shadowborn For more from David Dalglish, check out: Shadowdance series A Dance of Cloaks A Dance of Blades A Dance of Mirrors A Dance of Shadows A Dance of Ghosts A Dance of Chaos And look out for the first book in his new series: Soulkeeper
The fourth novel in the bestselling Serpentwar series. The demon is no more . . . The enemy has been routed, yet peace still eludes the Kingdom. Midkemia lies in smouldering ruins following the Demon King's siege. And a new threat is arising from the ashes of war: the fearsome Fadawah, former Commanding General of the Army of the Emerald Queen. He has grasped the fallen reins of command and seeks to forge a personal empire out of the wreckage of the Western Realm. And so it falls to two young men - Jimmy and Dash - grandsons of the late Duke James, to gather the shards of the broken crown and resurrect the Kingdom to its former glory.
Vocho and Kacha are brother and sister, and between them they've got quite a reputation. They were once known for the finest swordplay in the city of Reyes. The only problem is, ever since they were thrown out of the Duellist's Guild for accidentally killing a man they were sworn to protect, it seems everyone wants them dead. Including a dark magician whose plans they recently scuppered . . . Now Vocho and Kacha are in the midst of an uneasy truce, not sure whether to trust each other, or anyone else for that matter. What's more, the sinister magician is rumoured to have returned. Now he knows who was behind the failure of his last plan, he's determined to put a stop to Vocho and Kacha permanently. And this time, the flash of steel may not be enough to save them.
SOME CHOICES CAN NEVER BE UNDONE. The Hundred, once ruled by a tainted religion and demon court, is now a place of peace and prosperity. The Black Wolves, once the king's most trusted guard, are disbanded and shamed with treason. Their captain, Kellas, finds himself standing at a crossroads where he must decide whom to serve and whom to betray. Faithful to the king's memory but shut out from his legacy, Lady Dannarah fights for the rank she was denied, while three young outcasts leave their homes to find their own destiny. As broken alliances are guardedly rekindled and old friendships put to the test, the Hundred's past is called into question - and its very future is put at stake.
The time of Ruin has come. The meaning of the Prophecy is becoming clear at last: if Ruin cannot be stopped, all of memory will transform into nightmare. In the tunnels of the Underland, a place of phantoms, monsters, and creatures of god-like power, Aranfal and Brandione are drawn into the game to end all games - a desperate search for the very first memory - while Canning and Drayn grapple with both ancient adversaries and their own abilities. Hunting for a way to destroy Ruin, Brightling journeys into the heart of the Machinery. As she descends, though, she discovers that Ruin is already more powerful than anyone could have imagined. The future - and the past - of the Overland will be reshaped as Gerrard Cowan's mesmerizing epic of power, magic, and memory reaches its finale.
The dazzling sequel to Dhonielle Clayton's Lodestar Award-nominated The Belles. Louise O'Neill's ONLY EVER YOURS meets Scott Westerfeld's UGLIES, welcome to a world where beauty is only ever skin deep . . .
Camellia and her sisters are Belles. Only they can make us beautiful.
All our lives, my sisters and I have served the people of Orleans.
For years, they've held their abilities against us. Not anymore.
Now the queen hunts us, because we know the truth about the rightful heir.
Camellia murdered our princess and fled with her sisters.
The princess is still alive, and we'll help her take back the throne.
Together, we will return the Belles to their rightful place.
The queen wants us caged. But we will not go quietly.
Then they will give us what we deserve: beauty, everlasting.
We demand our freedom. No matter what the cost.
The New York Times bestselling series of beauty, obsession and magic.
If there's one thing to know about the new face around, Shemyaza, it's that he worships muscles. No wonder Azazel is his idol! Will his arrival bring winds of a new romance? The fluffiness continues in Volume 6!
This is where the dragons went. They lie…not dead, not asleep, but…dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...
Guards! Guards! is the eighth Discworld novel - and after this, dragons will never be the same again!
Long before he was sent to hell, the Aeon known as Khoth-Kapira was the closest thing to a living god the world had ever known. Possessed of a vast intellect, he pioneered many of the wonders that persist in the world long after he was banished. Nearly every fragment of medical, economic and technological progress that the mortal races enjoyed could be traced back to him. But with his wonders came cruelty beyond measure: industrialised slavery, horrifying experimentations and a rage that would eventually force the world to bow to him. Now, as Khoth-Kapira stirs, the world begins to shudder with disasters yet to come.The epicenter is the city of Cier'Djaal. A religious war between two unstoppable military juggernauts begins to brew. The racial fury among many peoples of the world is about to explode. Demons begin to pour from the shadows at the head of a vicious cult worshipping dark powers. And Lenk finds himself in the middle once more, his fate and the fate of Khoth-Kapira interlinked as the demon attempts to convince him of his earnestness. 'Your world is breaking around you,' He Who Makes says, 'let me fix it. Let me help you. Let me out.'
With one drop of blood, the old world is gone for ever. And in its place, something extraordinary begins...
They call it The Doom - a deadly pandemic that starts on a cold New Year's Eve in the Scottish countryside. There's something mysterious about the virus and the way it spreads. As billions fall sick and die, some survivors find themselves invested with strange, unexpected abilities.
Lana, a New York chef, has the power to move things and people with her will. Fred can summon light in the darkness. Jonah, a paramedic, sees snatches of the future in those he touches. Katie gives birth to twins, and suspects that she has brought fresh magic into the world, along with new life. But The Doom affects people differently. Along with the light, a dark and terrifying magic will also rise.
As the remaining authorities round up the immune and the 'Uncannies' for testing, Lana, Katie and others flee New York in search of a safe haven. The old world is over, and Year One has begun.
`As addictive as morphine' THE TIMES From the author of the classic Farseer trilogy, SHIP OF MAGIC is the first part of the Liveship Traders. Set in a land bordering the Six Duchies, Robin Hobb begins her epic tale of pirates, talking ships, magic, sea serpents, slave revolts, dashing heroes and bloody battles. Wizardwood, the most precious commodity in the world, comes only from the Rain Wilds. But only a liveship can negotiate the perilous waters of the Rain Wild River, and liveships are hard to come by. They quicken only when three family members from successive generations have died upon their deck. The liveship Vivacia is about to undergo her quickening: Althea Vestrit waits for the ship that she loves more than anything in the world to awaken. But her dream of taking her father's place at Vivacia's helm is not to be, for her family have other plans. . . And the dark, charming pirate Kennit also lusts after such a ship: he well knows the power of wizardwood and has plans of his own . . .
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