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C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.
This book constitutes the refereed proceedings of the 5th International Conference on Digital Heritage, EuroMed 2014, held in Limassol, Cyprus, in November 2014. The 84 full and 51 short papers presented were carefully reviewed and selected from 438 submissions. They focus on the interdisciplinary and multi-disciplinary research concerning cutting edge cultural heritage informatics, -physics, chemistry and engineering and the use of technology for the representation, documentation, archiving, protection, preservation and communication of Cultural Heritage knowledge.
The three-volume set LNCS 8673, 8674, and 8675 constitutes the refereed proceedings of the 17th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2014, held in Boston, MA, USA, in September 2014. Based on rigorous peer reviews, the program committee carefully selected 253 revised papers from 862 submissions for presentation in three volumes. The 100 papers included in the first volume have been organized in the following topical sections: microstructure imaging; image reconstruction and enhancement; registration; segmentation; intervention planning and guidance; oncology; and optical imaging.
Useful in many roles, from design and prototyping to testing, deployment, and maintenance, Python is consistently ranked among today's most popular programming languages. The third edition of this practical book provides a quick reference to the language-including Python 3.5, 2.7, and highlights of 3.6-commonly used areas of its vast standard library, and some of the most useful third-party modules and packages. Ideal for programmers with some Python experience, and those coming to Python from other programming languages, this book covers a wide range of application areas, including web and network programming, XML handling, database interactions, and high-speed numeric computing. Discover how Python provides a unique mix of elegance, simplicity, practicality, and sheer power. This edition covers: Python syntax, Object-Oriented Python, standard library modules, and third-party Python packages Python's support for file and text operations, persistence and databases, concurrent execution, and numeric computations Networking basics, event-driven programming, and client-side network protocol modules Python extension modules, and tools for packaging and distributing extensions, modules, and applications
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language--even if you've never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: Combine loops, variables, and flow control statements into real working programs Choose the right data structures for the job, such as lists, dictionaries, and tuples Add graphics and animation to your games with the pygame module Handle keyboard and mouse input Program simple artificial intelligence so you can play against the computer Use cryptography to convert text messages into secret code Debug your programs and find common errors As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Description Dependency Injection has become one of the most dominant practices in the past decade, and it's now required knowledge for .NET developers. Dependency Injection in .NET, Second Edition teaches readers to use Dependency Injection to reduce hard-coded dependencies between application components. Readers will dive into thoroughly-explained examples and develop a foundation they can apply to any of the many DI libraries for .NET and .NET Core. Key Features * Integration with common .NET application frameworks * DI patterns and anti-patterns * Aspect-oriented programming * Using Microsoft and open source DI libraries and containers Audience This book is written for intermediate .NET developers and beyond. No previous experience with DI or DI frameworks is required. About the Technology Dependency Injection is an application design pattern where components are loosely-coupled with the objects or data on which they have a dependency.
Become a more effective tech professional by learning how to provide the most useful IT support for your users. You'll learn how to efficiently and effectively deal with any type of problem, including operating systems, software, and hardware. IT support is often complex, time-consuming, and expensive, but it doesn't have to be with the right processes in place. Whether you're an individual, part of an IT support team, or managing staff supporting PC users in their homes, The IT Support Handbook will help you understand the right way to approach, troubleshoot, and isolate problems so they can be handled efficiently, with least disruption and cost to your business. You'll make yourself popular with your colleagues, and keep your customers and users happy and productive. What You'll Learn Manage reporting, and keep a record of issues that occur Provide effective remote support for users away from home or working in another office Use error and system reporting in Windows to obtain high-quality, relevant information Spot patterns in user behavior that may be causing difficult-to-diagnose problems Be familiar with best practices to make you a better support professional Who This Book Is For IT professionals, IT support (on-site and remote), and system administrators who manage support teams. No prior knowledge is required.
Core Data is intricate, powerful, and necessary. Discover the powerful capabilities integrated into Core Data, and how to use Core Data in your iOS and OS X projects. All examples are current for OS X El Capitan, iOS 9, and the latest release of Core Data. All the code is written in Swift, including numerous examples of how best to integrate Core Data with Apple's newest programming language. Core Data expert Marcus Zarra walks you through a fully developed application based around the Core Data APIs. You'll build on this application throughout the book, learning key Core Data elements such as NSPredicate, NSFetchRequest, thread management, and memory management. Start with the basics of Core Data and learn how to use it to develop your application. Then delve deep into the API details. Explore how to get Core Data integrated into your application properly, and work with this flexible API to create convenience methods to improve your application's maintainability. Reduce your migration difficulties, integrate your Core Data app with iCloud and Watch Kit, and use Core Data in a queue-based environment.By the end of the book, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into the iPhone/iPad platform. This book is based on Core Data in Objective-C, Third Edition. It focuses on Swift and adds an additional chapter on how to integrate Core Data with an efficient network implementation, with best practices on how to load and pre-load data into your Swift application
Whether you're a software engineer aspiring to enter the world of deep learning, a veteran data scientist, or a hobbyist with a simple dream of making the next viral AI app, you might have wondered where do I begin? This step-by-step guide teaches you how to build practical deep learning applications for the cloud and mobile using a hands-on approach. Relying on years of industry experience transforming deep-learning research into award-winning applications, Anirudh Koul, Siddha Ganju, and Meher Kasam guide you through the process of converting an idea into something that people in the real world can use. Train, tune, and deploy computer vision models with Keras, TensorFlow, CoreML, and TensorFlow Lite and go from zero to a production-quality system quickly. Develop deep learning applications for the desktop, cloud, smartphones, browser, and Raspberry Pi Learn by building examples such as Silicon Valley's "Not Hotdog," image search engines, and your own mini-autonomous car Use transfer learning to train models in minutes Optimize your apps to run efficiently on different hardware Discover strategies to scale up from a single user to millions Sharpen practical skills for data collection, model interoperability, and model debugging using visualizations Uncover the potential for bias and explore the ethical underpinnings for AI-driven technology
Get the most out of the free Google Analytics service--and get more customers
Google Analytics allows you to discover vital information about how end users interact with their Web sites by collecting vital data and providing tools to analyze it, with the intention of improving the end-user experience and, ultimately converting users into "customers." This indispensible guide delves into the latest updates to the newest version of Google Analytics--3.0--and explains the concepts behind this amazing free tool.
You'll discover what information to track, how to choose the right goals and filters, techniques for reading Google Analytics reports and graphs, and, most importantly, how to compile this data and use it to improve your Web site and attract more potential customers.Takes an in-depth look at Google Analytics 3.0 and walks you through the possibilities it offersExplains how to read Google Analytics reports and graphs so that you can compile this data and use it to improve your Web site and attract more usersShares techniques for converting end users into customersFeatures tips and suggestions for getting the information you need from Google Analytics reports and then converting that information into actionable tasks you can use
With "Google Analytics, Third Edition," you&'ll be well on your way to retrieving the information you need to convert "visitors" to your site into "customers"
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
This textbook offers comprehensive coverage of Shannon's theory of information as well as the theory of neural networks and probabilistic data modelling. It includes explanations of Shannon's important source encoding theorem and noisy channel theorem as well as descriptions of practical data compression systems. Many examples and exercises make the book ideal for students to use as a class textbook, or as a resource for researchers who need to work with neural networks or state-of-the-art error-correcting codes.
Free and open source is the foundation of software development, and it's built by people just like you. Discover the fundamental tenets that drive the movement. Take control of your career by selecting the right project to meet your professional goals. Master the language and avoid the pitfalls that typically ensnare new contributors. Join a community of like-minded people and change the world. Programmers, writers, designers, and everyone interested in software will make their mark through free and open source software contributions. Free and open source software is the default choice for the programming languages and technologies which run our world today, and it's all built and maintained by people just like you. No matter your skill level or area of expertise, with this book you will contribute to free and open source software projects. Using this practical approach you'll understand not only the mechanics of contributing, but also how doing so helps your career as well as the community. This book doesn't assume that you're a programmer, or even that you have prior experience with free and open source software. Learn what open source is, where it came from, and why it's important. Start on the right foot by mastering the structure and tools you need before you contribute. Choose the right project for you, amplifying the impact of your contribution. Submit your first contribution, whether it's code, writing, design, or community organising. Find out what to do when things don't go the way you expect. Discover how to start your own project and make it friendly and welcoming to contributors. Anyone can contribute! Make your mark today and help others while also helping yourself.
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.
Think in the Clojure way! Once you're familiar with Clojure, take the next step with extended lessons on the best practices and most critical decisions you'll need to make while developing. Learn how to model your domain with data, transform it with pure functions, manage state, spread your work across cores, and structure apps with components. Discover how to use Clojure in the real world, and unlock the speed and power of this beautiful language on the Java Virtual Machine. Clojure Applied gives you the practical, realistic advice and depth of field that's been missing from your development practice. You want to develop software in the most effective, efficient way possible. This book gives you the answers you've been looking for in friendly, clear language. Dive into the core concepts of Clojure: immutable collections, concurrency, pure functions, and state management. You'll finally get the complete picture you've been looking for, rather than dozens of puzzle pieces you must assemble yourself.First, explore the core concepts of Clojure development: learn how to model your domain with immutable data; choose the ideal collection; and write simple, pure functions for efficient transformation. Next you'll apply those core concepts to build applications: discover how Clojure manages state and identity; spread your work for concurrent programming; and create and assemble components. Finally, see how to manage external integration and deployment concerns by developing a testing strategy, connecting with other data sources, and getting your libraries and applications out the door. Go beyond the toy box and into Clojure's way of thinking. By the end of this book, you'll have the tools and information to put Clojure's strengths to work. What You Need: To follow along with the examples in the book, you will need Clojure 1.6, Leinegen 2, and Java 6 or higher.
Electronic Structure Calculations on Graphics Processing Units: From Quantum Chemistry to Condensed Matter Physics provides an overview of computing on graphics processing units (GPUs), a brief introduction to GPU programming, and the latest examples of code developments and applications for the most widely used electronic structure methods. The book covers all commonly used basis sets including localized Gaussian and Slater type basis functions, plane waves, wavelets and real-space grid-based approaches. The chapters expose details on the calculation of two-electron integrals, exchange-correlation quadrature, Fock matrix formation, solution of the self-consistent field equations, calculation of nuclear gradients to obtain forces, and methods to treat excited states within DFT. Other chapters focus on semiempirical and correlated wave function methods including density fitted second order Moller-Plesset perturbation theory and both iterative and perturbative single- and multireference coupled cluster methods. Electronic Structure Calculations on Graphics Processing Units: From Quantum Chemistry to Condensed Matter Physics presents an accessible overview of the field for graduate students and senior researchers of theoretical and computational chemistry, condensed matter physics and materials science, as well as software developers looking for an entry point into the realm of GPU and hybrid GPU/CPU programming for electronic structure calculations.
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL
As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.
You will also develop a stronger understanding of WebGL development from coverage that:
-Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies-Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting -Teaches you how to write vertex shaders and fragment shaders for WebGL -Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations
Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.
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