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What was "skiffle"? How did technology change the look and design of everyday things during the 1940s and 1950s? With Disney and Elvis Presley, Teddy Boys and Marilyn Monroe, this was the era where popular culture really came into its own! It was also the era where a TV set might find its home in the living room of an average family. Find out how fashion, music, and movies changed and developed after WWII, and how the Cold War also had an influence.
What did people do for fun in the earliest years of the 20th Century? How did they dress? What were they reading? This book looks at popular culture at the turn of the century and covers the dawn of recording technology, the birth of jazz, early "moving pictures", the first daily comics, and much, much more, including how WWI affected the popular culture of the era.
Who were the flappers? What were "talkies"? Who inspired the Harlem Renaissance? This book provides the answers and covers the effect of World War I and the newfound freedom of women on the popular culture of the era. For this was the age of jazz and cabaret, King Kong and Tarzan at the cinema, and the golden age of radio.
What makes the Creative arts Today course unique? The Today creative arts series organizes the required content per discipline per term; each discipline includes a variety of possible formal assessment tasks for the teacher to select from; all information is up-to-date and relevant; every discipline ends every term with a revision exercise to prepare learners for formal assessment; relevant illustrations included throughout. Trust Today to be up-to-date and fresh for the classroom: Opportunities for revision, exam practice and assessment throughout; develops language skills alongside subject knowledge; all content is fully CAPS-compliant; your easy-to-use complete classroom solution! Today, for successful teaching tomorrow.
It's only a yellow dot... but what a dot it is! Readers won't be able to resist this jaunty, adventurous dot, nor its invitation to play along. Thus begins a spectacular ride of colour, motion, shape, and imagination, filled with the artistry and delight that we know and love so well from Press Here and Mix It Up! But on this journey, prepare to leap headlong into a completely new dimension: emotion. Connecting not only to the mind but also to the heart, this dot expresses an extraordinary sense of humour, fear, joy, and more as it pushes, lurches, wiggles, and slides its way through-and even off!-the pages of this glorious companion to Press Here and Mix It Up!
The undersea world is a sensational source of fascination for children. Clare Beaton shares her passion for the world around us with inventive ocean crafts perfect for school or at home. Includes inspiring fact pages, healthy recipes for the whole family and fresh-air activities to encourage well-being.
Talons, teeth, trunks, and tails. From African elephants to Arabian horses, animals have some amazing features. Discover how you can capture them on paper in just a few steps. Awesome drawings made easy
What is a sketchbook? What is it for? Who might use one? Why? How can they be used in schools by both pupils and teachers? Sketchbooks and journals are often a vital tool in the creative process. A space, a playground where ideas, imaginings and observations can be coaxed, teased and worried into existence. They are a site for gathering information, exploring possibilities, making connections, resolving problems through trial and error and, crucially, for thinking. This book provides insights into how sketchbooks are used not only by artists and designers but also architects, choreographers, musicians, teachers and scientists. Sketchbooks are both commonplace and extraordinary: a means of communication and often intensely personal records. The authors argue that the thoughtful use of such documents can be used to make significant changes in attitudes to learning.
Take your slime to the next level! In Ultimate Slime Extreme Edition, you'll find 100+ new, awesome, borax-free slime recipes and projects from slime master Alyssa J of @CraftySlimeCreator! Slime Start-Up: Begin with essential ingredients and basic recipes, plus new ways to make slime, slime safety, and troubleshooting tips. Amazing Mix-ins: Add color and character to your slime with fun, all-new ingredients. DIY Ingredients: Create one-of-a-kind slimes with your own special add-ins. All-New Recipes: Find advanced recipes like the astounding Color-Changing Slime, supercute Kawaii Slime, and crispy-crunchy Pom-Pom Slime, and get guidance on how to make epic clay and fake snow slimes like Bread Slime, Cloud Creme, and Icee Slime, and more! Hybrid Slimes: Create amazing mashups with surprising, oddly satisfying textures. Slime Play: Discover cool new ways to play with your slime, including how to make squishies and sculptures! Make the coolest slime ever with Ultimate Slime Extreme Edition!
Relax in the garden with Etch Art: Butterflies and more! Create a stunning butterfly, a vibrant garden scene, a colourful birthday card and more using the etch-art panels and etching stylus! Etch Art: Butterflies and more offers an exciting way to explore your creative side and make awesome works of art. Draw on the etch-art panels with the stylus and you'll uncover the bright paint underneath, making your pictures or patterns burst with colour! This kit contains everything you need to get started, including an etching stylus, a sixteen-page instruction book, eight patterened etch-art panels, eight plain etch-art panels and three stencils ready for you to create your own gorgeous designs.
- 16-page book
- 16 etch-art panels
- 3 stencils
- etching stylus
This is a moving and impassioned picture book about iconic handbag
designer Judith Leiber that will embolden young readers to use their
imaginations and inspire the world with their own creativity!
Young artists will find tons of inspiration in these fun, accessible drawing books, produced in partnership with the Smithsonian Institution. Easy to follow step by step instructions show how to create awesome drawings, with next steps clearly highlighted.
Now even the youngest artists-in-training can learn to draw step by step with the exciting I Can Draw series. With these approachable, engaging drawing instructions, children ages four years and older will discover how easy it is to draw a range of favorite animals and subjects.
This beautiful art book for children charts the evolution of the greatest cultural achievements in painting, sculpture and photography. Art: A Children's Encyclopedia traces the development of painting, from prehistoric cave drawings to the Mona Lisa to contemporary street art. Get to grips with world-famous sculptures, including the Terracotta Army and Michelangelo's David. Find out about photography, from pinhole cameras to digital imagery and iconic photography such as Neil Leifer's Ali versus Liston.With amazing facts, clear explanations, and stunning photography, Art: A Children's Encyclopedia is the essential introduction to the art world for children.
"Painting is poetry that is seen rather than felt, and poetry is painting that is felt rather than seen." -Leonardo da Vinci Based on this simple statement by Leonardo, eighteen poets have written new poems inspired by some of the most popular works in the collection of The Metropolitan Museum. The collection represents a wide range of poets and artists, including acclaimed children's poets Marilyn Singer, Alma Flor Alda, and Carole Boston Weatherford and popular artists such as Mary Cassatt, Fernando Botero, Winslow Homer, and Utagawa Hiroshige. Accompanying the artwork and specially commissioned poems is an introduction, biographies of each poet and artist, and an index.
Make art with your hands and feet! is an art pad with a difference. The reader is encouraged to draw around his or her fingers, thumbs, hands, toes or feet to complete the 32 pictures. Hand- and finger-prints can be made with paint, too. Once the images are complete the pages can be personalized with the child's name and/or messages for family and friends, and torn out to be given as gifts, or simply stuck on the wall. Some pages have a space for the reader's age to be inserted, giving them a unique and personal record. The reader is called on to complete the zany images, from reindeer with hand- print antlers to foot-print ghosts, and from jelly-fish thumbs to finger space rockets. There are whole families of toes too. Each picture has an icon to show the child what to do, whether to draw around or print with their hands, fingers, thumbs, toes or feet.
Now in paperback! From Monet to Renoir and from Boston to Paris, kids search famous paintings to complete a checklist of things to find in each. Are You an Art Sleuth? You probably are. Each of the twenty full-page paintings, drawn from museums around the world, are fun, lively, and full of small details, that can be spotted, counted and checked off a list of things to find. Invite children to see what they can discover when they look at art very closely. Following each close-up is an accompanying spread full of fun facts and activities related to the painting and the story it tells. Prepared by a member of the education staff of the Museum of Fine Arts in Boston, the facts and historical bits are specially selected and written to engage young children and encourage them to come in closer and have fun looking at art. Some of the artists included in the book are Pierre-Auguste Renoir, Georges Seurat, Fra Angelico, Vittore Carpaccio, William Hogarth, Quentin Metsys, Claude Monet, Edouard Manet, William Holman Hunt, Hieronymus Bosch, Pieter Breughel, and Henri Rousseau.
There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approach to these topics, focusing on creativity, innovation and collaboration. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning.
An invaluable compendium of 75 creative art projects for art educators and classroom teachers This authoritative, practical, and comprehensive guide offers everything teachers need to know to conduct an effective arts instruction and appreciation program. It meets secondary art teacher's unique needs for creating art lessons that cover everything from the fundamentals to digital media careers for aspiring artists. The book includes ten chapters that provide detailed instructions for both teachers and students, along with creative lesson plans and practical tools such as reproducible handouts, illustrations, and photographs. * Includes 75 fun and creative art projects * Fully updated to reflect the latest changes in secondary art instruction, including digital media and digital photography * Heavily illustrated with photographs and drawings For art teachers, secondary classroom teachers, and homeschoolers, this is the ideal hands-on guide to art instruction for middle school and high school students.
The second in an introductory series to fine art, curated for young children as never before: by theme For children everywhere, sleep is part of their every day... and now, part of their first art collection! 35 full-page artworks from a variety of periods feature sleep in all its forms - from naptime to bedtime, dreaming to waking, sunsets to night skies - accompanied by a brief, tender, read-aloud text. Each work's title and artist's name are included as captions, for true integration of narrative and information. It's the perfect bedtime read for families - artsy or otherwise!
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