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Over the course of its 25-year history, Magic: The Gathering-the world's first and most popular trading card game-has redefined the fantasy genre through its exploration of diverse, fantastic worlds. And traversing those worlds are Planeswalkers, heroes who have sworn to defend the Multiverse from harm. Magic: The Gathering: Rise of the Gatewatch is a visual history and celebration of Magic's first team of Planeswalkers-Jace Beleren, Ajani Goldmane, Gideon Jura, Chandra Nalaar, Nissa Revane, Liliana Vess, and Teferi. The Gatewatch's character histories, from their origins through their final confrontation with Nicol Bolas, are presented here via the very best card, packaging, and convention-exclusive artwork, all of it reproduced together here for the first time, some seen for the first time outside of the card frame. Rise of the Gatewatch is a giftable visual reference guide sure to appeal to new and longtime Magic fans alike.
For more than two decades, players have lead the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and philosophy of Blizzard's revolutionary cinematics team. Focusing on the craft and storytelling of cinematics and filled with anecdotes from the creators, The Cinematic Art of StarCraft gives fans a unique peek into the cinematics that have wowed millions of fans across the Koprulu sector.
The Art of Destiny 2, the follow-up to the successful The Art of Destiny, is a celebration of the dynamic art and visual style that fans have come to love about Destiny. The world of Destiny is expansive and vibrant, encompassing planets within our solar system and those far beyond. Praised for its artistic style and imaginative worlds that paint a complex future of war, exploration, and hope, Destiny is packed with life and colour. Customisable characters make every gaming experience visually unique, with the heroes and villains of Destiny crafted from worlds of science fiction past, yet brimming with their own style. The Art of Destiny 2 features hundreds of pieces of concept art, from early sketches and illustrations of characters to the colourful key art the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. This book celebrates the exceptional attention to detail that the developers at Bungie have put into Destiny 2, and continues the high production quality that made The Art of Destiny a best-selling gaming art book. With exclusive, never-before-seen imagery, developer commentary, and more, The Art of Destiny 2 is the perfect gift for fans of The Art of Destiny, and those seeking the companion book to one of the most anticipated game releases of 2017.
This fully illustrated anthology showcases key images from Peter Kennard's work as Britain's foremost political artist over the last fifty years. The book centres around Kennard's images, photomontages and illustrations from protests, year by year, which provoked public outrage; including Israel/Palestine protests, anti-nuclear protests, responses to austerity, climate destruction, and more. Each image is accompanied by captions detailing not only the events in question, but Kennard's approach to the work, including the genesis of the images and the techniques employed. Ultimately, the book highlights Kennard's extraordinary contribution to political art in the twenty-first century.
This jewel-like book evokes unmistakable Italian landscapes and cityscapes. Anne Desmet's pen commits every detail to paper, and the small-scale format emphasises her distinctive flair for capturing the relationship between extreme foreground and distance. This is an opportunity to explore Italy, from Apennines to Veneto, through the eyes of a very particular artist.
Much has been written about landfills and the monumentality of rubbish, but little attention has been paid to ""litter,"" the small trash that soils the urban pavement, like the bits of chewing gum that some artists decorate. Talking Trash looks at refuse in its early stages, when it is still tiny and unassuming, still lives in the city, and has yet to grow, leave the metropolis, and accumulate in landfills. The chapters of Talking Trash reflect upon the anthropomorphic nature of urban refuse; upon the poetics and semantics of micro-litterscapes and the archives of all things discarded; upon ""Dumpsterology,"" or the history of the garbage container as a gendered artifact dense with cultural meaning; and upon ""dirty innocence,"" or the complex and contradictory link that ties childhood to muck. The author also focuses on one significant non-urban scene, the desert landscape and the clothing and other items that immigrants discard as they make a desperate trek across the border.
PROMPTS TO GET YOU WRITING. BEAUTIFUL WRITING PAPER YOU CAN SEND TO FRIENDS. SAMPLE LETTERS TO INSPIRE YOU. WRITE A LETTER HAS EVERYTHING YOU NEED TO START WRITING. What would you say to your ten year old self? Your mum? Your best friend? It's not what you say, it's the way that you say it. And there's no better way of talking to somebody than with a letter. Nothing else matches the intimacy, care and fulfilment found in sending and receiving letters. A letter can be the greatest gift. It's a keepsake, a captured memory, an heirloom. This book contains everything you need -- from the prompts to get you writing to the paper to write on -- to begin connecting with people in a slower, more personal way. And for you, the writer, it is a mindful, meditative practice; a way back to yourself. Say it with a letter. Spark new conversations, reconnect with old friends, and discover the joy of correspondence.
Part of a series of exciting and luxurious Flame Tree Sketch Books Combining high-quality production with magnificent fine art, the covers are printed on foil in five colours, embossed, then foil stamped. The thick paper stock makes them perfect for sketching and drawing. These are perfect for personal use and make a dazzling gift. This example features Aimee Stewart: Treasure Hunt Bookshelves.
Break free of your comfort zone, sharpen your perception, and find happiness in play. Paint Mojo is not about replicating particular techniques; it is about play and spontaneity. Tracy Verdugo gives encouragement to overcome fear of doing something wrong in painting. There are no mistakes--only opportunities to grow. Incorporating various media (including pastels, acrylic paints, ink, collage and more), this book is filled with exercises, self exploration and practical techniques. They include creation of a personal symbols library, using a grid to break down composition, and drawing on life experiences as prompts. In addition to Tracy's art, 15 talented contributors--Erin Faith Allen, Seth Apter, Orly Avineri, Lisa Sonara Bearn, Jessica Brogan, Juliette Crane, Kecia Deveney, Louise Gale, Jess Greene, e'Layne Koenigsberg, Laurie Mika, Peter Perez, Jesse Reno, Mary Beth Shaw, Roxanne Evans Stout, and Judy Wise--share lessons, exercises, tips and inspiration.
There are no other affordable books available on this important subject. This is the only book that looks closely at the early centuries of Collage. Collage is popular, fascinating and historically revealing. Accompanies an exhibition at the National Gallery of Modern Art in Edinburgh from June to October 2019. Collage is one of the defining subjects in Modern Art. It is as important and popular today as it has ever been. This definitive survey of collage and 3-D sculpture (made from bits and pieces stuck and nailed together) spans the whole period from about 1600 to the present day. Each page of this book is filled with fascination. The lavish illustrations include images of items such as books with fold-out flaps, Victorian collage, Valentine and greeting cards, double exposure photographs, album covers such as Sgt Peppers, and many curiosities and items from Cubism, Dada, Surrealism, Pop, 70s counterculture, video and computerised collage.
Now in spectacular full colour throughout, a special 10th anniversary edition of the internationally bestselling journal that started it all--with more than 7 million copies sold! Perhaps you're a seasoned Wreck-er, having made your way through one or more copies of Wreck This Journal. Or maybe you're new to the phenomenon (little do you know, this experience might just change your life). Whatever the case, you've found the perfect book to inflict damage on... The revolution is now in colour. Why colour? Because it's dangerous. And if it isn't dangerous, then it isn't worth doing. You are hereby challenged to now try everything you've never done with colour. Everything. Mixing, ripping, spewing, streaming, hurling, blowing up, throwing, dropping, exploding. Welcome to an all new-edition of Wreck This Journal, now in spectacular full colour! With a mix of new, altered, and favourite prompts, Wreck This Journal: Now in Colour invites you to destroy with colour. What colours will you use to &*%$ it up?
In answering the question posed by its title, and drawing on his twenty year relationship with the artists, Michael Bracewell is the first writer to engage directly with Gilbert & George to understand why they have devoted their lives exclusively and continuously - to the vision of art they conceived within months of first meeting. What emerges piece by piece is a portrait of Gilbert & George as two men who are infinitely more intense, strange, determined and alone than their longstanding public image suggests.
In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.
The Art of Mafia III showcases the innovative designs and stunning art behind the latest installment in the Mafia series. In Mafia III, game developer 2K has players join Lincoln Clay as he builds his own criminal organization in 1968 New Bordeaux. Featuring the striking art behind Mafia III, explorations of the characters and locations and commentary from art director Dave Smith, this is an incredible behind-the-scenes look at this landmark title.
Part of a series of exciting and luxurious Flame Tree Notebooks. Combining high-quality production with magnificent fine art, the covers are printed on foil in five colours, embossed, then foil stamped. And they're powerfully practical: a pocket at the back for receipts and scraps, two bookmarks and a solid magnetic side flap. These are perfect for personal use and make a dazzling gift. This example features Aimee Stewart: Treasure Hunt Bookshelves.
An exploration of the artistic and cultural influences that shaped writer and illustrator Edward Gorey The illustrator, designer, and writer Edward Gorey (1925-2000) is beloved for his droll, surreal, and slightly sinister drawings. While he is perhaps best known for his fanciful, macabre books, such as The Doubtful Guest and The Gashlycrumb Tinies, his instantly recognizable imagery can be seen everywhere from the New Yorker to the opening title sequence of the television series Mystery! on PBS. Gorey's Worlds delves into the numerous and surprising cultural and artistic sources that influenced Gorey's unique visual language. Gorey was an inveterate collector--he called it "accumulating." A variety of objects shaped his artistic mindset, from works of popular culture to the more than twenty-six thousand books he owned and the art pieces in his vast collection. This collection, which Gorey left to the Wadsworth Atheneum Museum of Art upon his death, is diverse in style, subject, and media, and includes prints by Eug ne Delacroix, Charles Meryon, Edvard Munch, and Odilon Redon; photographs by Eug ne Atget; and drawings by Balthus, Pierre Bonnard, Charles Burchfield, Bill Traylor, and douard Vuillard. As this book shows, these artistic pieces present a visual riddle, as the connections between them--to each other and to Gorey's works--are significant and enigmatic. The essays in Gorey's Worlds also examine the artist's consuming passions for animals and ballet. Featuring a sumptuous selection of Gorey's creations alongside his fascinating and diverse collections, Gorey's Worlds reveals the private world that inspired one of the most idiosyncratic artists of the twentieth century. Exhibition Schedule: Wadsworth Atheneum Museum of Art, February 10 - May 6, 2018
This collision of Soviet inspired retro sci-fi and Jewish mystical and qabalistic symbolism has evolved into a filter, or framework, that emotions, ideas and images are pushed through to be given shape and form. This project has been well received, being featured in numerous exhibits, international publications, as well as book and album covers. It continues to unfold and expand...
Part of a series of exciting and luxurious Flame Tree Sketch Books Combining high-quality production with magnificent fine art, the covers are printed on foil in five colours, embossed, then foil stamped. The thick paper stock makes them perfect for sketching and drawing. These are perfect for personal use and make a dazzling gift. This example features Aimee Stewart: A Stitch in Time Bookshelf.
The Art of Horizon Zero Dawn is the ultimate gallery of thehotly anticipated new IP from Guerrilla Games (Killzoneseries). It focuses on the stunning artwork used to developthe game, and includes over 300 images, sketches, andconcept art, commentary throughout from the artists andcreators. This is an in-depth insight into a world asbeautiful as it is dangerous.
A box of 100 postcards from the archive of one of the great independent publishing houses. Faber & Faber's contribution to cover design is as significant as its contribution to literature. This selection, which includes covers of classics such as Lord of the Flies and The Bell Jar along with artwork from Berthold Wolpe, David Jones and Edward Bawden, is perfect for lovers of literature and design.
The newest game in the franchise, Assassin's Creed (R) Odyssey, takes players on an epic voyage through history. The Art of Assassin's Creed Odyssey collates hundreds of concept arts, including sketches, final paintings, and 3D renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game. (c) 2017 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.
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