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In which year did the first televised football match take place? What were the first shin pads made out of? Who held the shortest ever managerial position, at a record-breaking ten minutes? From the humble beginnings of Notts County football club in 1862 to the technical heights of the game that we watch today, football is a sport treasured by millions of people across the globe. Packed with facts and trivia, this miscellany takes you on a tour through the origins of the game, its key players and famous rivalries, and the triumphs and scandals that colour its history. Whether you're a new fan, a keen player or an avid spectator, For the Love of Football is perfect for anyone who knows the incomparable joy of the beautiful game.
Nicholas Whittaker's much-loved classic recollects the long sunny days of his childhood when, notepad in hand, jam sandwiches in the duffel bag, he happily spent his time jotting down train numbers during the Indian summer of steam and the heyday of diesel. Whittaker returns to his roots in this updated edition, casting a sceptical eye over recent developments, catching up with old acquaintances and considering the toll that half a century of ridicule and a couple of decades of privatisation have wrought upon his beloved pastime. As Andrew Martin notes in his Foreword, this is `one of the best books ever written about rail enthusiasm'. Equally it is a poetically written memoir of growing up in a more innocent age, a hymn to British eccentricity and to the virtues of observing the world around you: `Spotters - of trains, planes, buses or birds - are a last redoubt for something rapidly vanishing from our lives: looking outward, seeing, observing. People notice things less and less these days, while watching things more and more.' Praise for the first edition: `An elegy: for the steam trains already vanishing when Whittaker's hobby began in 1964; for the short-lived diesel age which followed; for an era of near innocence.' Times Literary Supplement `Whittaker writes with humour and considerable evocative power ... For anyone who will admit to having a childhood brush with this now derided hobby, Platform Souls brings it all rushing back.' Independent
Jumble Celebration is a clever and humorous puzzle collection, featuring a series of mixed-up words coupled with a cartoon.
For years, Kenneth C. Davis has enlightened and enthralled us, opening our minds and tickling our fancies with his wonderfully irreverent, fun, and factual Don't Know Much About(R) books. He has carried readers on wild and edifying rides through history, mythology, geography, the Bible, the Civil War, even across the universe. Now, following on the heels of his triumphant "New York Times" bestseller "Don't Know Much About(R) Anything," comes "Don't Know Much About(R) Anything Else," his latest one-stop potpourri of intriguing information. Chock-full of delightful historical snippets and fascinating people, remarkable milestones and boneheaded blunders, and eye-opening, brain-boggling facts about simply anything and everything in the world, here is the ideal companion for those long car rides, plane flights, quality family hours, or relaxing downtime.
A rule book for every poker player from novice to seasoned professional, covering a wide range of poker games from Texas hold'em to seven-card stud, draw games, and cash games. It also includes the rules for a newly created game: duplicate poker.
At one time the game was even bigger than baseball. Today bridge is played by more than twenty-five million people in the United States alone, with Bill Gates, a sitting Supreme Court justice, and the guys from Radiohead among its devotees. In this spirited homage, Edward McPherson recounts the colorful history of the game and his attempts to master its mysteries in time to compete at the North American Bridge Championships--despite being barely able to shuffle cards, let alone play competitively. Insightful, funny, and steeped in respect, "The Backwash Squeeze" is an affectionate view of a grand game by an outsider trying to make his way into the inner circle.
Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.
Master the game with this indispensable tool for the world’s greatest roleplaying game. Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.
The perfect companion for family Scrabble games. This small, easy-to-use, paperback edition contains valid words from 2-7 letters in length and gives short, succinct definitions to help players use the best words for their game. The short definitions, given for every main word listed, have been updated, and allow players to check meanings of words without having to consult a second dictionary. Collins Scrabble dictionaries are endorsed by Mattel and are an essential reference for all Scrabble players, from keen regular players to families playing with children. SCRABBLE (R) is a registered trademark of J. W. Spear & Sons Ltd., a subsidiary of Mattel, Inc. (c) 2017 Mattel, Inc. All Rights Reserved.
Is this a great country or what?
You can bet on the turn of the card or a roll of the dice, but also on the NFL, the NCAA, and which Olsen twin marries first. We bet $80 billion a year, the amount growing wildly as more and more people gain access to this huge American wheel of fortune. No longer quarantined in Las Vegas, gambling has become as local and convenient as our neighborhood cineplex. If there's not a casino around the corner, there's one on your laptop computer.
In "Jackpot Nation," Richard Hoffer takes us on a headlong tour, alternately horrifying and hilarious, across our landscape of luck. Whether he's trying to win a side of bacon in a Minnesota bar, hustling a paper sack filled with $100,000 in cash across Las Vegas parking lots, poring over expansion plans with a tribal chief in California, or visiting the New York prison cell of a retired bus salesman with a poor understanding of three-game parlays, Hoffer explores with wit and heart our national inclination--a cultural predisposition, even--to take a chance.
The Times Cryptic Crossword is the most famous in the world. Test your word power with this classic collection of 100 cryptic puzzles compiled by the former Editor of The Times Crossword. The latest book in this exciting series continues the tradition of providing authoritative, challenging Cryptic Crossword, offering an enjoyable and stimulating way to while away your free time. Addictive, taxing and compelling, The Times Cryptic Crossword Book 21 is packed with 100 high-quality puzzles chosen by the former Times Crossword Editor Richard Browne.
Many puzzle fans enjoy crosswords not just for the fun but for the benefits--puzzles help keep the mind limber and vocabulary expanding. The 150 crosswords in this book are divided into chapters, with each chapter focusing on a specific brain-boosting theme: vocabulary building, memorization, problem solving, etc. Will Shortz has paired up with a top neuroscientist, Dr. Majid Fotuhi, who provides introductions to each chapter and additional insight into brain health as well as facts and tips to keep your mind sharp
Would you like to improve your memory? To make your mind a bit sharper? To feel more on the ball? With these fun and testing exercises, you can control the natural power of your brain to increase your cognitive abilities, enhance your ability to learn new information and improve your memory at any age. The exercises in Improve Your Memory get progressively tougher throughout the book so you can plot your progress and see how you are improving. As well as learning about the brain and memory function, you will discover a range of over 200 number and creative puzzles to boost your recall so you'll never forget important dates, places and faces again.
ENGAGE YOUR WARPED SENSE OF HUMOR. WITH HUNDREDS OF PRACTICAL GAG DEVICES . YOU BUILD YOURSELF!. .
Give your friends and family the shock of their lives! "51 High-Tech Practical Jokes for the Evil Genius" has everything you need to pull devastatingly funny (and safe!) technical pranks. From the evasive beeping thing to rats in the walls to the rigged lie detector, youll find a plethora of pranks that will feed your inner hacker while you create a state of utter confusion around you!. . Using easy-to-find parts and tools that all Evil Geniuses can get their hands on, these well-played yet harmless pranks will confound your unsuspecting targets every time. Plus, every gadget can be mixed and matched, allowing you to create hundreds of larger, even more twisted evil prank devices! "51 High-Tech Practical Jokes for the Evil Genius" gives you: . . Instructions and plans for 51 simple-to-advanced projects, complete with 200 how-to illustrations that let you build each device visually. Frustration-factor removalall the needed parts are listed, along with sources. Video links to many of the practical jokes on YouTube.com. .
"51 High-Tech Practical Jokes for the Evil Genius "provides you with all the instructions, parts lists, and sources you need to pull hilarious pranks, such as: . . Evasive random beeping things. Dripping faucet simulator. Hungry garbage can critter. Humungous dropping spider. Horrible computer failure. TV remote control jammer. Possessed animatronic doll. Flying Ouija board. Voices from the grave. The barbecue box. Ultrasimple pulse shocker. Disposable camera taser. Ghost door knocker. Radio station blocker. And many more!.
Your quick and easy guide to chess Kings, queens, knights does chess seem like a royal pain to grasp? Taking the intimidation out of this age-old pastime, Chess For Dummies, 4th Edition is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and start playing chess like a champ. From using the correct chess terminology to engaging in the art of the attack, you'll get easy-to-follow, step-by-step explanations that demystify the game and give you an extra edge. Chess isn't a game you can master it's an activity that requires patience, strategy, and constant learning. But that's all part of the fun and challenge! Whether you're playing chess online, in a tournament, or with a family member or friend, this hands-on guide gets you familiar with the game and its components, giving you the know-how to put the principles of play into action from the opening to the endgame. * Grasp the principles of play and the nuances of each phase of the game * Familiarize yourself with the pieces and the board * Pick the perfect chess board and set * Know each of the pieces and their powers If you find yourself in a stalemate before you even begin a game, this friendly book helps you put your chess foot forward!
"Pocket Posh(R) Easy Sudoku 2" presents 100 addictive sudoku
puzzles specifically created to be simple and quick to solve.
"Pocket Posh(R) Easy Sudoku 2" is perfect for the advanced puzzler
who wants a fast, fun puzzle, and the beginner who wants to learn
what the craze is all about.
Holmes and Watson are back. Fresh from solving the baffling puzzles in The Sherlock Holmes Puzzle Collection, Dr John Watson returns with a new selection of his esteemed colleague's lost cases - an even more daring, difficult and downright perplexing bunch of conundrums. All written in the style of Sir Arthur Conan Doyle's great stories, this book deeply involves the reader in the solving of puzzles - and crimes!
Increasing in difficulty through the book, this collection of word-scramble challenges adds fun to cognitive exercise and has the added element of a larger puzzle to be solved on each page, testing the reader's knowledge of such topics as history, geography, and science. For more than 40 years, millions of newspaper readers have delighted in solving Jumble(R), which appears in hundreds of national papers and in these puzzle books that offer hours of challenging wordplay and fun. Each page features a series of mixed-up words coupled with clues, and one letter from each word is used to form the answer to the puzzle.
Over 100 brilliant car games to keep the kids amused and Mum and Dad sane! Contains classic car games, family favourites and many, many more Entertaining, fun and brilliantly distracting, it's the perfect gift for all the family Car journeys can be a right pain in the bum. Not just because it means hours and hours of sitting down but also because trying to keep the kids happy, content and amused for all that time can be difficult, stressful and can lead to unhappy campers. With Are We There Yet? those days are over. This hilarious, fun and entertaining book has more than 100 classic car games to keep the kids amused, so they won't need to distract mums and dads. Parents will no longer be pulling their hair out with frustration and instead the whole family will arrive at their destination in one, sane piece! Includes the much-loved games Pub Cricket, Red Car!, Aggressive Carrot!, I Spy!. Bing Who?, Hide and Seek, Rock, Waving Chicken plus many, many more! Entertaining and fun, Are We There Yet? is the perfect gift for all the family!
Here's a great new way to give your brain a workout while having some fun. The second entry in our new BrainBusters line, this book offers a creative alternative to the always popular Jumble "RM" puzzles. Featuring the same scrambled word fun as our traditional Jumble "RM", Brain-Busters will also test your knowledge of geography, history, science, and more.
The challenges become even harder as you work your way through dozens of crisply illustrated puzzles... Do you have the word skills to meet them? Or will Jumble BrainBusters bust you?
It's a great way to exercise your mind while enjoying hours of challenging puzzle fun!
We've all had them, those pointless arguments that are seemingly impossible to solve. We've been round in circles trying to work out what came first, the chicken or the egg? Don't get us started on the debate of what we are all here for? And you're bound to have had sleepless nights pondering which ingredient you simply can't do without in a full English Breakfast - sausage or bacon. Well worry no more, here to help you solve some of life's biggest - and most pointless - conundrums are Alexander Armstrong and Richard Osman. So, does God exist? and what is the most pointless sport - ballet or darts? With a witty and intelligent collection of stand-up pieces, quizzes, cryptic brainteasers and pointless facts, Alexander Armstrong and his pointless friend Richard Osman will put the world to rights and finally answer the 100 Most Pointless Arguments in the World....Ever.
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