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Reclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage-it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games-the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues-from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.
See how long you'd last in a zombie apocalypse with Zombie Survival Puzzles. Inspired by the hugely popular Walking Dead TV series. Complete with fantastically gruesome and dark artworks, fight your way through a puzzle journey starring Rick, Daryl, and the whole Walking Dead gang, and try to stay alive all the way to the end as you face each challenge thrown your way - from shuffling walkers to deadly looter gangs and locked-away treasures. Zombie Survival Puzzles will frighten even the most-hardened horror fan, and perplex the most hardened puzzle-masters.
One of the Daily Telegraph's most successful puzzles, the daily Codewords puzzle has won thousands of fans since its introduction in 2003, because it is unique in testing both vocabulary and numerical skills, as well as being hugely addictive! Each grid contains numbers that correspond to a letter of the alphabet, and with the help of a handful of solutions, the puzzler must crack the code.
Our favorite coloring book company. The Skimm By the same artists that brought you the number 1 Amazon Bestseller, Stress Relieving Patterns, Vol. 1. Stress Relieving Cats returns in the Celebration Edition, with beautifully re-designed aesthetics and an enhanced cover. Features 30 detailed designs featuring everyone s favorite furry, purring Zen masters, lovingly reproduced with industry-leading quality. A variety of breeds, poses and styles ensures you ll find your relaxation inspiration. Heavyweight, artist-grade paper provides an unmatched coloring experience and allows for experimentation with different media. Join millions of adults all around the world who are rediscovering the simple relaxation and joy of coloring! "
The Second World War Jeep was one of the most famous and influential military vehicles of all time, and over 600,000 were produced. It served with all the Allied forces during the war on every front and it has been the inspiration behind the design of light, versatile, rugged military and civilian vehicles ever since. In this, the first volume in Pen & Sword's LandCraft series, Lance Cole traces the design, development and manufacturing history of the Jeep and describes its operational role within the Allied armies. A selection of archive photographs showing the Jeep in service in European and Pacific campaigns gives a graphic impression of how adaptable the Jeep was and records the variety of equipment it could carry. The book is an excellent source for the modeller, providing details of available kits, together with specially commissioned colour profiles recording how the Jeeps used by different units and armies appeared. Lance Cole's introduction to the Jeep is necessary reading and reference for enthusiasts and modellers.
This deck of playing cards feature the faces of television's most beloved - the characters of Seinfeld. You might be asking yourself (with that very particular inflection), what's the deal with playing cards? Well, if you must know, they originated in China during the Tang dynasty around the ninth century. Now we use them to play fun games with friends, to gamble away our livelihoods and to confuse young children with illusions. And now, at long last, we have Seinfeld playing cards printed on high quality material. This is a classic deck with 52 standard cards and two jokers. Each of the Seinfeld characters has a suit: Jerry represents diamonds, Elaine is hearts, George is clubs, which leaves Kramer with spades. Naturally, Newman is the joker.
The Times2 Jumbo Crossword is an entertaining test of word power and general knowledge. The 60 crosswords in this collection offer the same challenge as The Times2 daily crossword but the larger grid means there are more clues to enjoy and some longer words and phrases to muse on. The Times 2 Jumbo Crossword now appears weekly in the Saturday edition of The Times. It provides a constant alternative to The Times jumbo cryptic crossword. The Times 2 Jumbo Crosswords are intended to be exactly the same type as the normal daily crossword in The Times 2 section with the same mixture of reasonably-challenging but not too recondite words and references. The Times 2 Crossword editor, John Grimshaw, has selected 60 of the best crosswords from The Times to form this enjoyable collection.
This marvelous treasury of card magic presents the exact details of 155 professional card tricks that anyone can learn. The world's number-one card wizard, John Scarne, reworked an exciting series of classic card tricks to eliminate the need for sleight-of-hand. Simple instructions and clear diagrams illustrate Houdini's "Card on the Ceiling," Blackstone's "Card Trick Without Cards," Carlyle's "Piano Card Trick," Milton Berle's "Quickie Card Deal," and Scarne's own "Drunken Poker Deal" and "Knockout Card Trick." Scarne presents all tricks with advice on accompanying patter, offering helpful suggestions about the kinds of words and gestures that give performances a professional gloss. Introduction. Index.
This huge 500-piece jigsaw features a detailed image of The World Map. With a handy reference image on both the front and back cover this puzzle you'll not only enjoy the challenge of putting the jigsaw together, but you'll learn interesting facts at the same time!
Connect to the Beautiful World of the Amish with Color and Creativity Beloved author Beverly Lewis invites you to pick up your pencils, crayons, or markers as she introduces you to the fascinating world of the Amish of Lancaster County, Pennsylvania, the setting for her many bestselling novels. The Beverly Lewis Amish Coloring Book is filled with authentic, artful depictions of Amish life. As you put your own colorful touches on quilting bees, buggy rides, farm scenes, and more, you will soon be immersed in the tranquility and harmony so often associated with Plain living. And the accompanying Scripture passages and gems of Amish wisdom are sure to inspire your creative moments. Whether you color for relaxation or to indulge your creative gifts--or both--this unique book will provide many hours of purposeful enjoyment.
Bridge is a hugely popular pastime enjoyed by millions, and yet whole books have been written about single aspects of the game, and learning the seemingly complex rules and language can be a daunting idea. So this is the essential guide to beginning your journey and getting in on the fun, covering everything you need to know to get started and progress, from bridge basics, language and no-trump declarer play to analysing hands and working with trump suits. Defence play is then covered before going into bidding essentials and further bidding techniques and conventions. Keeping score and advice on taking things further rounds off this invaluable guide for the beginner. Clear explanations and examples make learning easy, and fresh writing from seasoned expert Mark Horton keeps things interesting, while a glossary of terms is a handy at-a-glance reminder of the meaning of key words and phrases.
The 009 scale, which is used to represent narrow gauge lines of 2ft to 2ft 6in, is experiencing a steady growth in popularity and trade support. The new book explains issues of scale and gauge for narrow gauge models, considers the origins of 009 scale and identifies some of its pioneers. It outlines the diverse range of prototype narrow gauge railways in Britain and overseas, along with some of the different traditions and practices adopted in different parts of the world. This new book covers: how to select a subject to model based on experience and models available; construction of a compact prototypical 009 layout, its locomotives and rolling stock; control and signalling of layouts; layout maintenance and improvement and the challenges of exhibiting models.
Would GCHQ recruit you? Pit your wits against the people who cracked Enigma in the official puzzle book from Britain's secretive intelligence organisation . . . -------------------------------- Odd word out The themes in the following words are identical, but totally different! Which is the odd word out in each case? a) ANGLE, BRING, CLAMP, DIRTY, EXACT, FIELD, GRASS, HEART, IMAGE, JAUNT b) ABBEY, BURST, COURT, DRINK, ENJOY, FOUND, GIANT, HARMS, IDIOT, JUMPY Identify Me My first is in a combine harvester, but not in a ploughshare. My second is in a pigsty, but not in a cowshed. My third does not exist. My whole is in a farmyard, but not in a jungle. Identify me. -------------------------------- GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try. In this book you will find: - Tips on how to get into the mindset of a codebreaker - Puzzles ranging in difficulty from easy to brain-bending - A competition section where we search for Britain's smartest puzzler Good luck! 'Fiendish . . . as frustrating, divisive and annoying as it is deeply fulfilling: the true spirit of Christmas' The Guardian 'Ideal for the crossword enthusiast' Daily Telegraph Looking for more ways to test yourself? The GCHQ Puzzle Book 2, a new collection of head-scratching, mind-boggling and brain-bending puzzles is out now!
A novel approach to puzzle-solving! The problems in this book describe situations which are unusual or bizarre, and which defy any attempt to find a ready explanation. However, the puzzles are constructed in a manner that will make the circumstances fit one, and only one, reasonable and logical answer. This lends itself to an entertaining and exciting challenge.
Learn the secrets to a collection of puzzling projects, designed to mystify and intrigue. There are 12 seemingly impossible woodturned puzzles to make - all with incredibly simple solutions, once you know how. Using old techniques in a new and fascinating way, David Springett shows how to create these tactile and entertaining works of art. With clear step-by-step instructions, photographs and illustrations to follow, plus a wealth of information and guidance on tools, materials and techniques, you'll be mastering the tricks in no time.
A bumper collection of quick but tricky crosswords from the Daily Mail, with plenty to keep you occupied on the longest of train journeys or the rainiest of evenings. With over 400 puzzles, this is the perfect compilation for any keen crossword-lover, and will test the skills of novices and inveterate crossword-lovers alike.
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