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One of the Daily Telegraph's most successful puzzles, the daily Codewords puzzle has won thousands of fans since its introduction in 2003, because it is unique in testing both vocabulary and numerical skills, as well as being hugely addictive! Each grid contains numbers that correspond to a letter of the alphabet, and with the help of a handful of solutions, the puzzler must crack the code.
Helps modellers expand their skills and explore fresh techniques, from the essential basics to the intricacies of Digital Command Control, leading to the goal of the hobby - to build and operate a model railway.
Would GCHQ recruit you? Pit your wits against the people who cracked Enigma in the official puzzle book from Britain's secretive intelligence organisation . . . -------------------------------- Odd word out The themes in the following words are identical, but totally different! Which is the odd word out in each case? a) ANGLE, BRING, CLAMP, DIRTY, EXACT, FIELD, GRASS, HEART, IMAGE, JAUNT b) ABBEY, BURST, COURT, DRINK, ENJOY, FOUND, GIANT, HARMS, IDIOT, JUMPY Identify Me My first is in a combine harvester, but not in a ploughshare. My second is in a pigsty, but not in a cowshed. My third does not exist. My whole is in a farmyard, but not in a jungle. Identify me. -------------------------------- GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try. In this book you will find: - Tips on how to get into the mindset of a codebreaker - Puzzles ranging in difficulty from easy to brain-bending - A competition section where we search for Britain's smartest puzzler Good luck! 'Fiendish . . . as frustrating, divisive and annoying as it is deeply fulfilling: the true spirit of Christmas' The Guardian 'Ideal for the crossword enthusiast' Daily Telegraph Looking for more ways to test yourself? The GCHQ Puzzle Book 2, a new collection of head-scratching, mind-boggling and brain-bending puzzles is out now!
Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 4 unique miniatures, 35 cards The Adventuring Party has arrived, bringing four classic adventurers to the Wildlands. Play as a thief, a wizard, a cleric, and a barbarian, asserting your dominance over your opponents and immortalizing your status as fantasy favourites. A word of warning - these characters don't like to be left out, and will invade your game whether someone is playing them or not, stealing your crystal shards and punching anyone in their way. This faction pack includes four unique miniatures and their activation deck, along with encounter rules for using this faction as non-player characters. Requires a copy of Wildlands to play.
Learn the secrets to a collection of puzzling projects, designed to mystify and intrigue. There are 12 seemingly impossible woodturned puzzles to make - all with incredibly simple solutions, once you know how. Using old techniques in a new and fascinating way, David Springett shows how to create these tactile and entertaining works of art. With clear step-by-step instructions, photographs and illustrations to follow, plus a wealth of information and guidance on tools, materials and techniques, you'll be mastering the tricks in no time.
Poker is in constant evolution; the players get smarter and the games get tougher. As this happens the need for having a fundamentally sound game is greater than ever. In order to keep up with modern developments, players must constantly be willing to adapt and learn new strategies. However, with so much new software available and so many new theories about play, it's difficult to make sense of it all. Modern Poker Theory is the solution to this problem. It is a comprehensive, rigorous guide to the most important aspects of No Limit Hold 'Em. Modern Poker Theory uses modern poker tools to develop a systematic approach to game theory optimal play (GTO). It organizes the ideas and concepts in an intuitive manner that is totally focused to practical applications. The goal is to help players improve their understanding of the game while providing them with the skill set they need in order to stay ahead of the curve and beat the games.
A bumper collection of quick but tricky crosswords from the Daily Mail, with plenty to keep you occupied on the longest of train journeys or the rainiest of evenings. With over 400 puzzles, this is the perfect compilation for any keen crossword-lover, and will test the skills of novices and inveterate crossword-lovers alike.
Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 6 unique miniatures, 30+ cards Across the Wildlands the word is spreading - the dead are rising, swords in hand. Drawn to the life-giving power of the crystal shards, a gang of undead nightmares have taken to the battlefield. This ghoulish team can replace one of the existing factions, with the unique mechanic of shared activation offering an aggressive new playstyle, or they can be played using the new 'Encounter' rules as monstrosities that can be controlled by any player, flooding the board as the battle rages. Requires a copy of Wildlands to play.
Part of an exciting series of sturdy, square-box 1000-piece jigsaw puzzles from Flame Tree, featuring powerful and popular works of art. This new jigsaw will satisfy your need for a challenge, with a modern gothic fantasy from Elena Goryachkina, Sophia and the Unicorn. This 1000 piece jigsaw is intended for adults and children over 13 years. Not suitable for children under 3 years due to small parts.
Breverton's Nautical Curiosities is arranged into thematic chapters:1) 1) The ocean environment - animals, geography, geology, weather, coasts, islands2) 2) Ship types and parts - from the first boat to the latest cutting-edge technology1) 3) People - heroes, heroines, pirates, sailors, captains 2) 4) Disasters, battles, wars3) 5) Literature - stories, myths, legends, proclamations, acts, orders 4) 6) Nautical sayings and slang Breverton's Nautical Curiosities is about ships, people and the sea. However, unlike many other nautical compendiums, the focus of this book is on the unusual, the overlooked or the downright extraordinary. Thus, someone most of us do not know, Admiral William Brown, is given equal coverage to Admiral Nelson. Without Admiral Brown releasing Garibaldi, modern Italy might not exist. And without the barely known genius John Ericsson designing the Monitor, the Confederacy might have won the American Civil War. Readers will be stimulated to read more about the remarkable men - explorers, admirals and trawlermen - who have shaped our world. The sea has had a remarkable effect upon our language. We hear the terms `steer clear of', `hit the deck', `don't rock the boat', `to harbour a grudge' and the like, and give little thought to them. In the pages of this book, the reader will find the origin of 'bumpkin', a 'brace of shakes', 'born with a silver spoon', 'booby prize', 'to take on board', 'above board', 'bombed' (in the sense of being drunk), the 'blues', 'blind-side', 'blind drunk', 'the pot calling the kettle black', 'reach the bitter end', 'wasters', 'ahoy', 'all at sea', 'to keep aloof', 'piss-artist', 'taken aback', 'barbecue'' and 'bamboozle'. Other colourful terms, which have passed out of common usage, such as 'bring one's arse to anchor' (sit down), 'belly timber' (food) and 'bog orange' (potato) are also included, as well as important pirate haunts, technical terms, famous battles, maritime inventors and ship speed records.
Match the upper sides and undersides of the wings of 25 species of butterfly from around the world in this beautifully illustrated matching game. With all kinds of stunning species - from the painted lady to the purple emperor - this fun and educational game is an ideal gift that will appeal to nature lovers everywhere. Includes a mini dossier on each species. Can also be used as a memory game when you get to know the butterflies. Collect more pairs than your opponent to win!
Reach for your trusty pen or pencil and tackle this bumper collection of word challenges at your leisure. Arranged in themes, they will provide a mental workout and relaxation therapy at the same time. Relax and give your brain a workout. Ideal for whiling away those long commutes, travelling on holiday or relaxing at home.
*William Hill Sports Book of the Year award winning author*
Monsieur X is a dazzling tale of glamour, riches, violence and ultimately tragedy.
Patrice des Moutis was a handsome, charming and well-educated Frenchman with an aristocratic family, a respectable insurance business, and a warm welcome in the smartest Parisian salons. He was also a compulsive gambler and illegal bookie.
Between the late 1950s and the early 1970s, Des Moutis made a daring attempt to beat the French state-run betting system. His success so alarmed the authorities that they repeatedly changed the rules of betting in an effort to stop him. And so a battle of wills began, all played out on the front pages of the daily newspapers as the general public willed Des Moutis on to ever greater triumphs. He remained one step ahead of the law until finally the government criminalised his activities, driving him into the arms of the underworld. Eventually the net began to close, high-profile characters found themselves the target of the state's investigation, and people began turning up dead.
A beautifully illustrated bingo game featuring 64 breeds of cat from around the world. Spot all kinds of cats - from Tonkinese to Siamese, and from Bengals to Birmans - mark them off on your card and ... BINGO! Cat Bingo brings a fun and educational twist to the traditional game as players learn the names, colourings and characteristics of their favourite breeds. Contains 64 superbly illustrated cat tokens, one playing board, 12 bingo cards and brightly coloured counters for you to mark up your card. Also includes a leaflet containing information on each of the cats included.
The bookies always win. But one man has been proving them wrong for four decades. In the summer of 1975 Barney Curley, a fearless and renowned gambler, masterminded one of the most spectacular gambles of all time with a racehorse called Yellow Sam. It cost the bookmakers millions of pounds. They said that it could never happen again. But in May 2010, thirty-five years after his first coup, Curley staged the ultimate multimillion pound-winning sequel. The Sure Thing tells the complete story of how he managed to organise the biggest gamble in racing history - and how he then followed up with yet another audacious scheme in January 2014.
For the mastermind who has what it takes to solve the tricky conundrums from Britain's first and greatest puzzle master. --------------------------------------- Solve the puzzle of The Mystery of Ravensdene Park . . . trace the route of the butler, the gamekeeper and the two anonymous guests and the key to the mystery will reveal itself. --------------------------------------- Decipher the riddle of The Frogs' Ring for The Merry Monks of Riddlewell . . . --------------------------------------- At The Squire's Christmas Puzzle Party ascertain just how many kisses had been given Under the Mistletoe Bough . . . --------------------------------------- First published in 1907, Dudeney's The Canterbury Puzzles is a classic of the genre, based on characters from Chaucer's Tales. The book contains 114 puzzles suitable for young enthusiasts, recreational mathematicians and veteran puzzlers alike. As challenging today as it was over a century ago, this ingenious book will provide hours-worth of puzzles to keep your brain alert. "Regular exercise is supposed to be as necessary for the brain as for the body. Many of us are very apt to suffer from mental cobwebs, and there is nothing equal to the solving of puzzles for sweeping them away." - Henry Dudeney (1847-1930)
The latest volume in the hugely popular Killer Su Doku series from the puzzle suppliers to the Times, featuring the highest-quality puzzles with an extra element of arithmetic.
This tenth addition to the successful Times Killer Su Doku series will test your skills to the limit, adding the challenge of arithmetic and taking Su Doku to a new and even deadlier level of difficulty.
The puzzles use the same 9x9 grid as Su Doku but with an added mathematical challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1-9, it is also necessary to ensure that the outlined cubes add up to the same number as well.
With 150 new Moderate, Tough and Deadly Killer Su Doku puzzles, there is no chance to ease yourself in with Easy puzzles. For those who like to live dangerously and pushbeyond their mental comfort zone, steel yourself for The Times' next, terribly tough instalment.
Give your memory a workout, stimulate your brain and hone your general knowledge with 80 definition-only puzzles from The Times2.
Covering a wide range of topics, from geography to literature, history and culture, this collection will test both your general knowledge and your wordpower.
Compiled by the Times2 Crossword Editor John Grimshaw, these quick accessible puzzles are utterly absorbing and addictive, yet concise enough to be done on the move.
Quality is paramount to The Times crosswords, with clues that are satisfyingly tough, but accurate. This new collection is no different, providing hours of crossword enjoyment and stimulation."
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