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Once you know how to move the chess pieces and you can recognise a checkmate, but what do you do now? This book will take you the next step: to the exciting world of chess tactics. Tactics involve thinking ahead, finding ways to win your opponent's pieces without losing your own. In this book you will find many of the tactical tricks used by the best players, including how to make use of pins, forks and skewers to win your games. One of the most satisfying things in chess is to checkmate your opponent's king - especially if this can be done in style. Author Tony Gillam reveals how to spot an opportunity with hundreds of examples of forced checkmate each explained step by step with clear diagrams.
A condensed and pocket-sized version of the best-selling Bradford's Crossword Solver's Dictionary. This crossword dictionary is the only one compiled by a real author based on over 50 years of analysing crossword clues. This handy crossword dictionary offers instant help with both cryptic and quick crosswords. With over 125,000 solutions listed in an A-Z format, it is the perfect resource when you are stuck. Whether you are on the go or at home, its portable size and clear layout makes it extremely easy to use.
Ever wonder where the world's tallest roller coaster is? Or who invented the elevator? What exactly is cement? How do bridges stay up? And how do those buildings get so high? This book packs thousands of years' worth of designs, buildings, and people into twelve fun-filled puzzles about architecture planning, imagining, and creating our world ... from bottom to top "
This compilation of quick crosswords will delight and frustrate word fanatics. Challenge yourself and increase your vocabulary with these speedy brainteasers from the UK's best-selling quality newspaper.
The eye-popping, gob-smacking, rib-tickling phenomenon that is QI serves up a brand new selection of 1,423 facts to bowl you over.
Iceland imports ice cubes
A group of ladybirds is called a loveliness
It is illegal in Saudi Arabia to name a child Sandi
Eight billion particles of fog can fit into a teaspoon
People who read books live longer than people who don't
Prince Philip was born on a kitchen table in Corfu
No human beings have ever had sex in space
Netflix's biggest competitor is sleep
Mice sigh up to 40 times an hour
Many bridge books feature magical and inspiring hands but hands that are never seen in day-to-day play at the bridge table. Bridge: Winning Ways to Play Your Cards concentrates on the type of hands that will make a real difference to your scores and which will help you improve your game. Discover how to assess your opponents' strengths and weaknesses - in relation to your own - and win!
This gorgeous deck features real photos of 52 of the most common and interesting mammal species of the Midwestern states, including the Pronghorn, Gray Wolf, Black Bear and more! Wildlife lovers and outdoor enthusiasts will appreciate having these playing cards for their favorite games and for quick I.D.
Challenge yourself with this set of cryptic puzzles from the most famous crossword in the world compiled by the Times Crossword Editors. Following in the tradition of The Times' authoritative, highest-quality, challenging cryptic crosswords, this latest collection offers an enjoyable and stimulating way to while away your free time and exercise the grey matter with intriguing clues and complex wordplay. Enjoy pitting your wits against the crafty elegance of the world's best crossword setters Addictive, taxing and compelling, this book is packed with 200 high-quality puzzles chosen by former Times Crossword Editors. Puzzles taken from previously published titles.
From the puzzles section of The Times our Editors have chosen the best selection of general-knowledge and definition crossword puzzles to keep even the most eager enthusiasts entertained for hours. This collection of 300 accessible puzzles is utterly addictive, yet concise enough to be solved relatively quickly. Encompassing a wide range of subjects including geography, literature, history and culture, these general-knowledge and definition-based puzzles will test your word power and broaden your horizons at the same time. With clues that are satisfyingly skillful and containing no cryptic elements, these crosswords are guaranteed to stretch your mind and entertain you equally. Puzzles taken from previously published titles.
It's still rummy at heart, with multiple suits of 5 cards each, with the twist being that the suits are designated J for Jekyll, H for Hyde, or J/H for suits that count as both Jekyll and Hyde. The unique mechanism in this version of MR is that there is a two sided card (the 'identity card') on the table next to the draw deck, which has Jekyll on one side, and Hyde on the other. At the start of the game, Dr. Jekyll is showing, but this can change if a "potion" card is played (one of the three gavel cards, cards you can only play one of on your turn). You then flip the identity card over, and draw 2 cards from the draw deck. This is important, because you can only play melds whose suit matches the identity that is currently showing.
Who was the Grey Lady of Pevensey Castle? How many pubs are there in Sussex? How long would the Cuckmere be if it were stretched out? Where could you have dined on Pigeons au soleil. What (or who) on earth is the Knucker? How many men did it take to run the Shoreham Oyster Fleet? Who won the Battle of Lewes? How many Lords Lieutenant does it take to run the county? Where are the Mutton Barracks? What's the highest score ever made in one match by Sussex County Cricket Club? For answers to these burning questions, or for a lovely lazy afternoon dipping into an entertainingly quirky mix of local facts, figures, history, statistics and folk tales, turn to the "Sussex Miscellany", a refreshing Schott of Sussex for readers who love local trivia.
Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.
From the creators of the bestselling Sod series, a fun, accessible brain training activity book designed to keep senior minds fit. Ever walked into a room and then forgotten why you went in there? Are you forever misplacing your purse or car keys? Do you increasingly forget the names of people and places? It doesn't have to be this way and Stay Sharp! is filled with practical advice and exercises created to keep our brains active in later life. Based on the latest neuroscience, Stay Sharp! is packed with a range of entertaining puzzles - including logic tests, mystery games and word games -- all specially designed to boost concentration, enhance memory and sharpen cognitive powers. For any of us who are unsure about how we should look after our ageing brains, and looking for puzzles and exercises to improve mental sharpness and brain fitness, this is the perfect book!
Thirty-six masterpieces are up for auction. Are they bargains to be snapped up or over-hyped drains on your finances? You'll never know unless you bid! In this board game for up to six players, you travel the world as an art collector scouring the auction houses, visiting art fairs, and making private deals in search of elusive artworks to complete your collection. The winner is the player with the most valuable collection and the most cash in hand at the end of the game.
Su Doku is the classic number puzzle.
The Times Su Doku Book 14 contains a mix of 150 mind-bending variations, ranging from mercifully Mild to the uber-challenging Super fiendish:
10 Mild puzzles60 Difficult puzzles50 Fiendish puzzles30 Super fiendish
This latest edition offers completely new and unpublished puzzles, provided by the puzzle suppliers to The Times, and are of the highest quality.
So sharpen your wits and prepare to get solving the only question is: can you make it to the end?"
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