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Books > Computing & IT > Applications of computing > Image processing

The Best Of The Digital Photography Book (Paperback): Scott Kelby The Best Of The Digital Photography Book (Paperback)
Scott Kelby
R504 Discovery Miles 5 040 Ships in 10 - 20 working days

What could top the #1 best-selling photography book of all time? We're talking about the award-winning, worldwide smash hit, written by Scott Kelby, that's been translated into dozens of different languages, because it's the one book that really shows you how to take professional-quality shots using the same tricks today's top digital pros use. Well, what if you took that book, created four more just like it but with even more tips, plucked out only the best tips from all five of THOSE books, updated the images, referenced all-new gear, and added a completely new chapter on how to make the transition from shooting photos with your phone to making photographs with your new DSLR?

In The Best of The Digital Photography Book, you'll find all of Scott's favorite tips and techniques curated and updated from The Digital Photography Book, Parts 1-5, along with a brand new chapter on transitioning from your phone to a full-fledged DSLR. You'll find everything that made the first five titles a success: Scott answering questions, giving out advice, and sharing the secrets he's learned just like he would with a friend-without all the technical explanations and techie photo speak.

This book will help you shoot dramatically better-looking, sharper, more colorful, more professional-looking photos every time.

Compressive Imaging: Structure, Sampling, Learning (Hardcover): Ben Adcock, Anders C. Hansen Compressive Imaging: Structure, Sampling, Learning (Hardcover)
Ben Adcock, Anders C. Hansen
R1,593 Discovery Miles 15 930 Ships in 12 - 17 working days

Accurate, robust and fast image reconstruction is a critical task in many scientific, industrial and medical applications. Over the last decade, image reconstruction has been revolutionized by the rise of compressive imaging. It has fundamentally changed the way modern image reconstruction is performed. This in-depth treatment of the subject commences with a practical introduction to compressive imaging, supplemented with examples and downloadable code, intended for readers without extensive background in the subject. Next, it introduces core topics in compressive imaging - including compressed sensing, wavelets and optimization - in a concise yet rigorous way, before providing a detailed treatment of the mathematics of compressive imaging. The final part is devoted to recent trends in compressive imaging: deep learning and neural networks. With an eye to the next decade of imaging research, and using both empirical and mathematical insights, it examines the potential benefits and the pitfalls of these latest approaches.

Pixar Museum - Stories and art from the animation studio (Hardcover): Walt Disney Company Ltd., Simon Beecroft Pixar Museum - Stories and art from the animation studio (Hardcover)
Walt Disney Company Ltd., Simon Beecroft; Illustrated by Walt Disney Company Ltd.
R572 R480 Discovery Miles 4 800 Save R92 (16%) Ships in 10 - 20 working days

Discover the story of Pixar Animation Studios in this coffee-table book illustrated with development artwork from the Pixar archives. Take a walk through the Pixar Museum without leaving the sofa! Discover the story of how this animation studio changed the film industry in just a few years. This large-format book showcases rarely-seen artwork from the official Pixar Studios, including concept drawings from the early stages of popular films such as Toy Story, Monsters Inc, Finding Nemo, Up, Cars, Coco and The Incredibles. Chronicling the fascinating history of Pixar, this book is a must-have addition to the shelf of all fans of animation, film and Pixar Studios.

The Joy of Photoshop - When You Ask The Wrong Guy For Help (Hardcover): James Fridman The Joy of Photoshop - When You Ask The Wrong Guy For Help (Hardcover)
James Fridman
R232 Discovery Miles 2 320 Ships in 12 - 17 working days

The Joy of Photoshop is the long-awaited book from the social media sensation James Fridman. Have you ever taken a seemingly perfect picture only to have it ruined by one tiny detail? Photoshop master James Fridman is only too happy to help, even if he sometimes takes requests a little too literally. The Joy of Photoshop contains James's best-loved and funniest image alterations. From the woman who wished to look like a mermaid, to super-fans who want to be edited into their favourite movies, his followers never get quite what they asked for. Including plenty of never-before-seen pictures, this meme-tastic book will have you in stitches!

YouTube World Records 2021 - The Internet's Greatest Record-Breaking Feats (Hardcover, Updated): Adrian Besley YouTube World Records 2021 - The Internet's Greatest Record-Breaking Feats (Hardcover, Updated)
Adrian Besley
R340 Discovery Miles 3 400 Ships in 12 - 17 working days

YouTube is the world's most-visited video sharing site (and second most-visited site). It is home to over 100 million videos and contains a host of amazing clips, many documenting incredible feats of human endeavour and endurance. YouTube World Records 2021 is the first glorious interactive celebration of these heroic and often jaw-dropping efforts. This 2021 revised and updated edition is super-powered with on-the-page links to over 200 amazing videos and showcases the greatest feats ever recorded on the file-sharing website. From the record Porsche slalom to the longest high heels truck pull and from the fastest building demolition to the fastest robot fish, YouTube World Records 2021 has it covered. This unique collection contains a host of amazing feats, stunts and tricks - it's the ultimate celebration of the world's greatest records.

Photoshop CC For Dummies (Paperback, 3rd Edition): Peter Bauer Photoshop CC For Dummies (Paperback, 3rd Edition)
Peter Bauer
R491 Discovery Miles 4 910 Ships in 12 - 17 working days

Get picture perfect with Photoshop CC Photoshop is a stunning program that puts the power of a professional photography studio into your hands, but it can also be a jungle to navigate--with a dense proliferation of menus, panels, shortcuts, plug-ins, and add-ons to get thoroughly lost in. Written by a literal Photoshop Hall of Famer, the new edition of Photoshop CC For Dummies is your experienced guide to the technical terrain, slashing away the foliage for a clear picture of how to produce the perfectly framed and beautifully curated images you want. Beginning with an overview of the basic kit bag you need for your journey toward visual mastery, Peter Bauer--Photoshop instructor and an award-winning fine art photographer in his own right--shows you how to build your skills and enrich your creative palette with enhanced colors and tone, filters and layering, and even how undertake a foray into digital painting. Add in instructions on combining text with images and the how-tos of video and animation editing, and you have all the tools you need to carve out a one-person multimedia empire. Master everything from the basics to professional insider tips Combine, layer, tone, and paint your images Explore the colorfully creative world of Photoshop filters Fix common problems You'll find everything on the latest version of the software that you could dream of--and an improved shot at artistic success!

The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Paperback, 3rd New edition): Vanessa Theme Ament The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Paperback, 3rd New edition)
Vanessa Theme Ament
R949 Discovery Miles 9 490 Ships in 10 - 20 working days

This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. Award-winning Foley artist Vanessa Theme Ament demonstrates how Foley is designed, crafted, and edited for any project, down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of indispensable shortcuts, hot tips, and other valuable tricks of the trade. This updated third edition features the following: New chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education A multitude of sound "recipes" that include proven Foley methods you can immediately use on your own projects A diverse range of case studies from well-known films, shows, games, and animation Interviews with current sound artists from around the world By exploring the entire audio post-production process, this book provides you with an excellent understanding of where Foley fits in the business of filmmaking and is a perfect guide for both newcomers and experienced sound designers wanting to learn more about this art. Accompanying the book are online resources featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author and more.

The Photoshop Layers and Selections Workshop (Paperback): Glyn Dewis The Photoshop Layers and Selections Workshop (Paperback)
Glyn Dewis
R780 R625 Discovery Miles 6 250 Save R155 (20%) Ships in 10 - 20 working days

Learn to harness the full power of layers and selections in Photoshop--and let your creativity soar! Learning the basics of Photoshop is an admirable feat. Unfortunately, that's exactly where most people end their Photoshop journey: with a fundamental appreciation of the program and the ability to execute a few helpful techniques. But without a full understanding of and capability with layers and selections--arguably Photoshop's most powerful tools--you're leaving the vast majority of Photoshop's power and potential untapped. The Photoshop Layers and Selections Workshop is here to change all that. In this book, photographer and bestselling author Glyn Dewis focuses on these two key features of Photoshop, knowing that if you can learn and master them, you'll have everything you need to maximize Photoshop's potential, bring out the best in your work, and harness your full creativity. In this book, you will: - Start off with a detailed breakdown of the Photoshop Home screen and Workspace, including how to best set it up for your way of working. - Grow your understanding of layers and learn how to maximize their potential in your selections workflow. - Conquer selections and cutouts by mastering the use of tools including Select and Mask, the Pen Tool, Channel Pulls, Vector Masks, Color Range, and more. - Learn how to make and fake the best possible hair and fur selections. - Work your way through three selections workflows, combining tools and techniques to get the very best possible results. - Learn some of Glyn's favorite Photoshop techniques in a bonus chapter. TABLE OF CONTENTS Introduction Chapter 1: The Photoshop Workspace Chapter 2: Layers Chapter 3: Selections and 101 Chapter 4: Selection Tools Chapter 5: The Pen Tool and Vector Masks Chapter 6: Select and Mask Chapter 7: Sky Replacement Chapter 8: Cleaning Up Selections Chapter 9: Selection Workflows Chapter 10: Bonus Content

Environment Art in the Game Industry - A Guide to Rich and Realistic Environments Using Substance Designer (Paperback): Henry... Environment Art in the Game Industry - A Guide to Rich and Realistic Environments Using Substance Designer (Paperback)
Henry Kelly
R1,142 Discovery Miles 11 420 Ships in 12 - 17 working days

This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.

Designing Immersive 3D Experiences - A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality... Designing Immersive 3D Experiences - A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality (Paperback)
Renee Stevens
R1,046 R844 Discovery Miles 8 440 Save R202 (19%) Ships in 7 - 11 working days

A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renee Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement

Digital Preservation Technology for Cultural Heritage (Hardcover, 2012 ed.): Mingquan Zhou, Guohua Geng, Zhongke Wu Digital Preservation Technology for Cultural Heritage (Hardcover, 2012 ed.)
Mingquan Zhou, Guohua Geng, Zhongke Wu
R3,626 Discovery Miles 36 260 Ships in 7 - 11 working days

"Digital Preservation Technology for Cultural Heritage" discusses the technology and processes in digital preservation of cultural heritage. It covers topics in five major areas: Digitization of cultural heritage; Digital management in the cultural heritage preservation; Restoration techniques for rigid solid relics; Restoration techniques for paintings; Digital museum. It also includes application examples for digital preservation of cultural heritage.

The book is intended for researchers, advanced undergraduate and graduate students in Computer Graphics and Image Processing as well as Cultural heritage preservation.

Mingquan Zhou is a professor at the College of Information Science and Technology, Beijing Normal University, China. Guohua Geng is a professor at the College of Information Science and Technology, Northwest University, Xi'an, China. Zhongke Wu is a professor at the College of Information Science and Technology, Beijing Normal University, China.

AI for Games (Paperback): Ian Millington AI for Games (Paperback)
Ian Millington
R427 Discovery Miles 4 270 Ships in 10 - 20 working days

What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

YouTube Channels For Dummies (Paperback, 2nd Edition): Rob Ciampa, Theresa Go, Matt Ciampa, Rich Murphy YouTube Channels For Dummies (Paperback, 2nd Edition)
Rob Ciampa, Theresa Go, Matt Ciampa, Rich Murphy
R367 Discovery Miles 3 670 Ships in 12 - 17 working days

Create a YouTube channel that draws subscribers with top-notch content YouTube has the eyes and ears of two billion monthly users. YouTube Channels for Dummies, 2nd Edition offers proven steps to attracting a chunk of those billions to your personal or business channel. This updated guide offers insight from a quartet of YouTube channel content creators, managers, marketers, and analysts as they share the secrets of creating great content, building an audience, and interacting with your viewers. The book includes information on: - Setting up a channel - Creating videos that attract viewers - Putting together a video studio - Editing your final product - Reaching your target audience - Interacting with your fans - Building a profitable business - Tips on copyright law Written for both the budding YouTube creator and the business professional seeking to boost their company's profile on the popular social networking site, YouTube Channels for Dummies allows its readers to access the over two billion active YouTube users who log on each day. Learn how to create a channel, build a YouTube following, and get insight on content creation, planning, and marketing from established YouTube creators.

Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Paperback): Margarita Nikita Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Paperback)
Margarita Nikita
R1,220 Discovery Miles 12 200 Ships in 12 - 17 working days

Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max. The potentials of V-Ray are detailed using a bedroom scene as an example. The book introduces the 3ds Max interface and the basic commands, allowing readers to familiarize themselves with the work environment from the very beginning. This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings using V-Ray in 3ds Max. The reader does not need experience to follow this book, but any prior knowledge of working in 3ds Max will help the reader jump right in. Margarita Nikita is the co-founder of High Q Renders LLC, an award-winning creative company based in San Francisco, CA, with offices in Greece. Nikita has published several design books on 2D and 3D graphic design, some of which are used in university courses, actively contributing to the formation of the new generation of 3D modelers in her native country, Greece. She shares her knowledge, advice, and tips and tricks on her YouTube channel, Margarita Nikita. More of her work is available at her Instagram account, @margarita.nikita.

#PHOTO52 - 52 weekly projects to make you a better photographer (Paperback): Chris Gatcum #PHOTO52 - 52 weekly projects to make you a better photographer (Paperback)
Chris Gatcum
R475 R380 Discovery Miles 3 800 Save R95 (20%) Ships in 5 - 10 working days

Stay inspired with your photography throughout the year with 52 educational, informative and fun projects guaranteed to make you a better and more committed photographer Featuring 52 unique project ideas, ranging from new shooting techniques, inspirational subject ideas and practical building exercises, this book keeps the reader shooting across the twelve months of a year. The projects are accessible to anyone with a camera and a modicum of practical skill and will give the reader a reason to pick up their cameras on a regular basis. Each project is accompanied with clear illustrations and photos to guide the reader from start to finish and build towards a fantastic body of work.

The Photography Storytelling Workshop - A five-step guide to creating unforgettable photographs (Paperback): Finn Beales The Photography Storytelling Workshop - A five-step guide to creating unforgettable photographs (Paperback)
Finn Beales; Foreword by Alex Strohl
R351 Discovery Miles 3 510 Ships in 12 - 17 working days

If you want to make it beyond Instagram as a photographer you have to give a solid listen to the ideas, tips and overall mindset that Finn shares in this workshop. @alexstrohl Don't just take a picture, make photos that move people. Storytelling is a gift to photographers, letting you weave together characters, events, locations and subjects into a work of beauty greater than the sum of its parts. There are as many stories to tell as pictures to take, but there are also tried-and-tested methods you can adopt to help improve your photography and streamline your workflow. In this beginner-to-pro workshop, award-winning photographer and influencer Finn Beales teaches enthusiasts and aspiring professionals how to master every element of the photographer's process. By following his five-step course - Pitch, Prepare, Shoot, Edit and Deliver - you will develop the same successful, reliable working methods that earn influence and delight audiences, regardless of what genre you're working in. Create intrigue, pull in your audience and tell richer, more rounded stories using your DSLR camera. Want to craft a shoot from start to finish? All the essentials are covered, from building a story into your creative, shoot preparation, the necessary gear and props, working with mood-boards and call sheets, compositional balance, and directing models, right through to post production, editing and file delivery. Discover within: What equipment you'll need, when and why; The secret to key shots and essential techniques; Plot devices to help you craft your narrative; Step-by-step DSLR projects to perfect your skills; Effortlessly capture events, landscapes, portraits, interiors and experiences; How to edit better and be different; Extra exercises to improve your smartphone photography. Compose for impact. Stand out through story.

Force: Animal Drawing - Animal Locomotion and Design Concepts for Animators (Paperback, 2nd New edition): Mike Mattesi Force: Animal Drawing - Animal Locomotion and Design Concepts for Animators (Paperback, 2nd New edition)
Mike Mattesi
R955 R777 Discovery Miles 7 770 Save R178 (19%) Ships in 7 - 11 working days

This 10th Anniversary Edition of Force: Animal Drawing: Animal Locomotion and Design Concepts for Animators offers readers an enlarged and an enhanced selection of images that apply FORCE to animals. With larger images, readers can better appreciate and learn how to bring their own animal illustrations to life. New drawings and facts about the animals create a more comprehensive edition for your library. Readers will also adapt key industry techniques that will help personify animal animations as well as endowing their creations with human-like expressions and unique animal movement. content can be found at DrawingFORCE.com Key Features: * This full-color 10th Anniversary Edition makes FORCE even easier to understand through great diagrams and illustrations * Color-coded page edges help you find more easily the animal you want to draw * Learn about key specifications for each mammal such as their weight range, food they eat, and how fast they run * Video content can be found at DrawingFORCE.com Mike Mattesi has authored four FORCE books, published in numerous languages and utilized around the world to inspire and educate artists on the concept of FORCE. He has instructed FORCE Drawing for more than twenty-five years and inspired thousands of artists. Simultaneously, he has been contributing his skills as a professional artist on numerous award-winning projects in varied capacities and has collaborated with Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, Zynga, the School of Visual Arts, Beijing University, Art Center, Scuola Internazionale di Comics, San Jose State University, the Academy of Art University, Nickelodeon, LeapFrog, and many others. His students occupy all fields of the art industry and have themselves gained prestige for their abilities. Visit Michael at DrawingFORCE.com; connect with him on Facebook at DrawingFORCE.com with Mike Mattesi and at Instagram @michaelmattesi; or email him directly at mike@drawingFORCE.com. Learn more about FORCE at: DrawingFORCE.com

Digital Performance in Everyday Life (Paperback): Lyndsay Michalik Gratch, Ariel Gratch Digital Performance in Everyday Life (Paperback)
Lyndsay Michalik Gratch, Ariel Gratch
R947 Discovery Miles 9 470 Ships in 10 - 20 working days

Digital Performance in Everyday Life combines theories of performance, communication, and media to explore the many ways we perform in our everyday lives through digital media and in virtual spaces. Digital communication technologies and the social norms and discourses that developed alongside these technologies have altered the ways we perform as and for ourselves and each other in virtual spaces. Through a diverse range of topics and examples-including discussions of self-identity, surveillance, mourning, internet memes, storytelling, ritual, political action, and activism-this book addresses how the physical and virtual have become inseparable in everyday life, and how the digital is always rooted in embodied action. Focusing on performance and human agency, the authors offer fresh perspectives on communication and digital culture. The unique, interdisciplinary approach of this book will be useful to scholars, artists, and activists in communication, digital media, performance studies, theatre, sociology, political science, information technology, and cybersecurity-along with anyone interested in how communication shapes and is shaped by digital technologies.

Handbook of Machine Vision (Hardcover): Alexander Hornberg Handbook of Machine Vision (Hardcover)
Alexander Hornberg
R4,576 Discovery Miles 45 760 Ships in 12 - 17 working days

With the demands of quality management and process control in an industrial environment machine vision is becoming an important issue. This handbook of machine vision is written by experts from leading companies in this field. It goes through all aspects of image acquisition and image processing. From the viewpoint of the industrial application the authors also elucidate in topics like illumination or camera calibration. Attention is paid to all hardware aspects, starting from lenses and camera systems to camera-computer interfaces. Besides the detailed hardware descriptions the necessary software is discussed with equal profoundness. This includes sections on digital image basics as well as image analysis and image processing. Finally the user is introduced to general aspects of industrial applications of machine vision, such as case studies and strategies for the conception of complete machine vision systems. With this handbook the reader will be enabled not only to understand up to date systems for machine vision but will also be qualified for the planning and evaluation of such technology.

Computer Vision -- ACCV 2009 - 9th Asian Conference on Computer Vision, Xi'an, China, September 23-27, 2009, Revised... Computer Vision -- ACCV 2009 - 9th Asian Conference on Computer Vision, Xi'an, China, September 23-27, 2009, Revised Selected Papers, Part II (Paperback, Edition.)
Hongbin Zha, Rin-Ichiro Taniguchi, Stephen Maybank
R3,907 Discovery Miles 39 070 Ships in 7 - 11 working days

It givesus greatpleasureto presentthe proceedings of the 9th Asian Conference on Computer Vision (ACCV 2009), held in Xi'an, China, in September 2009. This was the ?rst ACCV conference to take place in mainland China. We received a total of 670 full submissions, which is a new record in the ACCV series. Overall, 35 papers were selected for oral presentation and 131 as posters, yielding acceptance rates of 5.2% for oral, 19.6% for poster, and 24.8% in total. In the paper reviewing, we continued the tradition of previous ACCVsbyconductingtheprocessinadouble-blindmanner.Eachofthe33Area Chairs received a pool of about 20 papers and nominated a number of potential reviewers for each paper. Then, Program Committee Chairs allocated at least three reviewers to each paper, taking into consideration any con?icts of interest and the balance of loads. Once the reviews were ?nished, the Area Chairs made summaryreportsforthepapersintheirpools,basedonthereviewers'comments and on their own assessments of the papers.

Advanced Communication and Networking - 2nd International Conference, ACN 2010, Miyazaki, Japan, June 23-25, 2010. Proceedings... Advanced Communication and Networking - 2nd International Conference, ACN 2010, Miyazaki, Japan, June 23-25, 2010. Proceedings (Paperback, 2010 ed.)
Thanos Vasilakos, Purnendu Das, Byeong Ho Kang, Muhammad Khurram Khan
R2,540 Discovery Miles 25 400 Ships in 7 - 11 working days

Advanced Science and Technology, Advanced Communication and Networking, Information Security and Assurance, Ubiquitous Computing and Multimedia Appli- tions are conferences that attract many academic and industry professionals. The goal of these co-located conferences is to bring together researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects of advanced science and technology, advanced communication and networking, information security and assurance, ubiquitous computing and m- timedia applications. This co-located event included the following conferences: AST 2010 (The second International Conference on Advanced Science and Technology), ACN 2010 (The second International Conference on Advanced Communication and Networking), ISA 2010 (The 4th International Conference on Information Security and Assurance) and UCMA 2010 (The 2010 International Conference on Ubiquitous Computing and Multimedia Applications). We would like to express our gratitude to all of the authors of submitted papers and to all attendees, for their contributions and participation. We believe in the need for continuing this undertaking in the future. We acknowledge the great effort of all the Chairs and the members of advisory boards and Program Committees of the above-listed events, who selected 15% of over 1,000 submissions, following a rigorous peer-review process. Special thanks go to SERSC (Science & Engineering Research Support soCiety) for supporting these - located conferences.

Interactive Documentary - Theory and Debate (Paperback): Kate Nash Interactive Documentary - Theory and Debate (Paperback)
Kate Nash
R941 Discovery Miles 9 410 Ships in 10 - 20 working days

Tracing continuities in digital and documentary practices, this book is a study of interactive documentary from the perspective of documentary culture. Exploring the dizzying array of new documentary forms that have emerged in the past ten years, the book is grounded in the analysis of multiple recent examples of digital documentary work, drawing out the key issues that the work raises. These issues provide a starting point for theoretical reflection, with each chapter developing concepts and frameworks to facilitate thinking with and through interactive documentary. The book explores questions of polyvocality, participation, and political voice, as well as the sociality and performativity of digital documentary practice. By thinking deeply and critically about interactive documentary practice, the book charts the many and various ways in which interactive documentaries claim the real - contingently, partially, or, in some cases, collectively. Each chapter draws on a range of examples - from digital games to data visualisations, database documentaries to virtual reality - demonstrating how we might engage with these 'unstable' digital texts. The book will be particularly valuable for students and researchers keen to make connections between documentary and digital media scholarship.

The Complete Guide to Photorealism for Visual Effects, Visualization and Games (Paperback): Eran Dinur The Complete Guide to Photorealism for Visual Effects, Visualization and Games (Paperback)
Eran Dinur
R961 Discovery Miles 9 610 Ships in 10 - 20 working days

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

Progress in Artificial Intelligence - 14th Portuguese Conference on Artificial Intelligence, EPIA 2009, Aveiro, Portugal,... Progress in Artificial Intelligence - 14th Portuguese Conference on Artificial Intelligence, EPIA 2009, Aveiro, Portugal, October 12-15, 2009, Proceedings (Paperback, 2009 ed.)
Luis Seabra Lopes, Nuno Lau, Pedro Mariano, Luis M. Rocha
R3,900 Discovery Miles 39 000 Ships in 7 - 11 working days

This book contains a selection of higher quality and reviewed papers of the 14th Portuguese Conference on Artificial Intelligence, EPIA 2009, held in Aveiro, Portugal, in October 2009.

The 55 revised full papers presented were carefully reviewed and selected from a total of 163 submissions.

The papers are organized in topical sections on artificial intelligence in transportation and urban mobility (AITUM), artificial life and evolutionary algorithms (ALEA), computational methods in bioinformatics and systems biology (CMBSB), computational logic with applications (COLA), emotional and affective computing (EAC), general artificial intelligence (GAI), intelligent robotics (IROBOT), knowledge discovery and business intelligence (KDBI), muli-agent systems (MASTA) social simulation and modelling (SSM), text mining and application (TEMA) as well as web and network intelligence (WNI).

The Animator's Survival Kit: Runs, Jumps and Skips - (Richard Williams' Animation Shorts) (Paperback, Main): Richard... The Animator's Survival Kit: Runs, Jumps and Skips - (Richard Williams' Animation Shorts) (Paperback, Main)
Richard E. Williams
R260 R216 Discovery Miles 2 160 Save R44 (17%) Ships in 10 - 20 working days

RUNS, JUMPS AND SKIPS From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Runs, Jumps and Skips. As with Walks, the way we run shows our character and personality. A lazy, heavy person is going to run very differently to an athletic ten-year-old girl. Richard Williams demonstrates how - when you're doing a walk and you take both legs off the ground, at the same time and for just one frame - a walk becomes a run. So, all the things we do with walks, we can do with runs. This Mini presents a collection of Williams' runs, jumps and skips inspired by some of the cleverest artists from the Golden Age of Animation

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