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This O'Reilly cookbook provides more than 150 recipes to help scientists, engineers, programmers, and data analysts generate high-quality graphs quickly-without having to comb through all the details of R's graphing systems. Each recipe tackles a specific problem with a solution you can apply to your own project and includes a discussion of how and why the recipe works. Most of the recipes in this second edition use the updated version of the ggplot2 package, a powerful and flexible way to make graphs in R. You'll also find expanded content about the visual design of graphics. If you have at least a basic understanding of the R language, you're ready to get started with this easy-to-use reference. Use R's default graphics for quick exploration of data Create a variety of bar graphs, line graphs, and scatter plots Summarize data distributions with histograms, density curves, box plots, and more Provide annotations to help viewers interpret data Control the overall appearance of graphics Explore options for using colors in plots Create network graphs, heat maps, and 3D scatter plots Get your data into shape using packages from the tidyverse
Learning has never been easier than with ADOBE PHOTOSHOP CS6 ILLUSTRATED, International Edition. This reader-friendly book presents each skill on two facing pages, providing detailed instructions on the left-hand page and large, full-color screenshots on the right page. The visual format helps you intuitively grasp the concepts in the book and apply them to the classroom and workplace environment.
Conventional topographic databases, obtained by capture on aerial or spatial images provide a simplified 3D modeling of our urban environment, answering the needs of numerous applications (development, risk prevention, mobility management, etc.). However, when we have to represent and analyze more complex sites (monuments, civil engineering works, archeological sites, etc.), these models no longer suffice and other acquisition and processing means have to be implemented. This book focuses on the study of adapted lifting means for notable buildings . The methods tackled in this book cover lasergrammetry and the current techniques of dense correlation based on images using conventional photogrammetry.
The main subject of the monograph is the fractional calculus in the discrete version. The volume is divided into three main parts. Part one contains a theoretical introduction to the classical and fractional-order discrete calculus where the fundamental role is played by the backward difference and sum. In the second part, selected applications of the discrete fractional calculus in the discrete system control theory are presented. In the discrete system identification, analysis and synthesis, one can consider integer or fractional models based on the fractional-order difference equations. The third part of the book is devoted to digital image processing.
Fully revised to include coverage of the new features of PaintShop Pro X4, this book teaches you how to use PaintShop Pro's plethora of top-notch photo editing tools to retouch, enhance, and restore your photographs. You'll benefit from the practical techniques and insider tips shown in this book, regardless of your skill level. After a thorough introduction to PaintShop Pro, including useful advice on the tools and workspaces, you'll dive into retouching methods and tips that you can use throughout the book. Following this, you'll see detailed photo studies that showcase new and old photos alike. By examining actual photos from the author's collection, you'll learn how to retouch or restore digital, scanned, color, and black-and-white photos. Each study teaches you how to tackle specific problems, shows you the pros and cons of different techniques, and concludes with a fully restored or retouched photo. You'll learn how to do things like repair cuts and scratches; remove dust, blemishes, and distractions; take out red-eye; enhance color, brightness, and contrast; correct perspective and lens distortion; tame highlights; work with white balance; and more. You'll even discover how to retouch people, enhance good photos, and explore ways to tackle "impossible" photos.
Annegien Schilling's imaginative self-portraits inspire just under 1 million followers under the account @fetching_tigerss. In this, her first book, she guides her readers through simple step-by-steps to beautiful, surreal imagery and teaches her successful method of conceiving an idea (Imagine), capturing it correctly (Shoot), and editing them efficiently (Create), all without expensive camera gear or complicated software. This book will inspire you explore your imagination and create photos you never thought possible!
MEDIA COMPOSER 6: PROFESSIONAL EFFECTS AND COMPOSITING teaches film and video editors about the full range of effects available in Media Composer. Along with its counterpart, Media Composer 6: Professional Picture and Sound Editing, this book provides the foundation for Media Composer Professional Certification through an Avid Learning Partner. In this thorough guide, you'll go far beyond the basics and learn how to apply, design, and build your own effects; how to make full use of all of Media Composer's effects nesting techniques; how to composite various elements using different types of keys; and how to animate effects using keyframes and the motion tracker. You'll also get familiar with the Avid FX interface that comes bundled with Media Composer. Media Composer is a powerful tool, the standard editing system used by professionals in the film and television industries. Go beyond the basics and take a giant step toward your mastery of this important software with Media Composer 6: Professional Effects and Compositing. MEDIA COMPOSER 6: PROFESSIONAL EFFECTS AND COMPOSITING (course # MC205) is part of the Avid Learning Series. To find more books on Media Composer, Pro Tools, Sibelius, or any other Avid product, visit www.courseptr.com/avid.
Prepare to experience YouTube's best and most-talked video clips! YouTube is the world's number one video-sharing website and hosts over 150 million clips, many with the power to make us laugh, gasp -and even shed a tear. The Most Incredible YouTube Videos Ever! is an expertly curated collection of the website's greatest clips and a celebration of the continuing creativity of YouTube posters. Exploring more than 150 clips and with each entry carrying a QR code, the reader is instantly able to watch the site's most amazing clips. From the world famous and global viral hits to highly creative and the not so well known, this is the perfect gift for YouTube fanatics or those new to the site.
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose Adobe Photoshop CC Classroom in a Book (2019 release) from Adobe Press. The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web. In addition to learning the essential elements of the Photoshop interface, this revised edition for the 2019 release covers features like the new Frame tool, designing reflected and radial art with Paint Symmetry, correcting mistakes with updated Undo, Navigating the redesigned Home screen, removing objects with upgraded Content-Aware Fill, saving time with simplified editing and transformations, and much more! The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
Learning has never been easier than with ADOBE PHOTOSHOP CS5 ILLUSTRATED, International Edition. This reader-friendly book presents each skill on two facing pages, providing detailed instructions on the left-hand page and large, full-color screenshots on the right page. The visual format helps you intuitively grasp the concepts in the book and apply them to the classroom and workplace environment.
Sequel to the groundbreaking Machine Rendering, The Book of Iron showcases the latest and greatest work in mechanical rendering and design by some of the world's leading artists in the field. The book is conveniently divided into two sections: Automated Machines and Manned Machines. The first part covers robots, androids and other self powered technology. The second part includes spaceships, transport vehicles, weapons and equipment. With multi-angle concept sketches, models, details and interviews, unique access is granted to the creative process of these talented artists as they experiment to perfect their visions and breathe life into their creations utilizing a variety of materials and techniques.
Motion graphics are no longer just for movie and television screens. You now see motion graphics anywhere there's a moving image, including your desktop web browser, your smartphone, and on digital signage when you shop or travel. Creating motion graphics with Adobe After Effects can enhance your value as a creative professional. Learn Adobe After Effects CC by building cool creative projects that teach you how to: Apply and customize effects and layer styles, and use animation presets to apply pre-built animations and effect combinations Achieve advanced effects quickly using techniques such as green screen background removal, masking, speed changes, motion tracking, and animation in 3D space Animate individual layers of still graphics imported from Adobe Photoshop and Adobe Illustrator Animate text, including changing type size, letter spacing, rotation, and color over time, and flowing text along a path Create a set of visually consistent intro videos for a social media platform, while practicing efficient production techniques Export a motion graphics composition once and render multiple versions for different delivery media (such as television, web sites, and smartphones) This study guide uses over 7 hours of video integrated with text to help you gain real-world skills that will get you started in your career in motion graphics. It lays the foundation for taking the Adobe Certified Associate (ACA) certification exam and helps prepare you for an entry-level position in a competitive job market. after effects; ACA; Adobe Certification; Adobe Certified Associate; video communication; video production; post production; video editing; Adobe Creative Cloud; after effects training; after effects tutorial; after effects book; after effects 2018
Adobe Photoshop CS3 Extended: Retouching Motion Pictures is a hands-on, tutorial-based guide filled with real-world examples that run the gamut from video restoration to visual and special effects, green screen and split screen composite work, and integration of 3D content from applications such as Luxology modo, 3D Studio Max, and Cinema 4D. New features are thoroughly documented, and the book is organized in a practical chronology, from importing digital video and other footage to your computer, to working with clips in Photoshop, to effects work, to rotoscoping and animation, to building complex composite work on layers, and finally to producing, exporting, and archiving your work. Written from a Photoshop useras point of view, Adobe Photoshop CS3 Extended: Retouching Motion Pictures makes retouching video footage a clear, forthright, and foolproof endeavor. Learn what you need to know about NTSC and file format standards, fps rates, pixel sizes for digital video, and more to make the next logical move in your content creation work, while working in a favorite and familiar application.
This new edition to the classic book by ggplot2 creator Hadley Wickham highlights compatibility with knitr and RStudio. ggplot2 is a data visualization package for R that helps users create data graphics, including those that are multi-layered, with ease. With ggplot2, it's easy to: produce handsome, publication-quality plots with automatic legends created from the plot specification superimpose multiple layers (points, lines, maps, tiles, box plots) from different data sources with automatically adjusted common scales add customizable smoothers that use powerful modeling capabilities of R, such as loess, linear models, generalized additive models, and robust regression save any ggplot2 plot (or part thereof) for later modification or reuse create custom themes that capture in-house or journal style requirements and that can easily be applied to multiple plots approach a graph from a visual perspective, thinking about how each component of the data is represented on the final plot This book will be useful to everyone who has struggled with displaying data in an informative and attractive way. Some basic knowledge of R is necessary (e.g., importing data into R). ggplot2 is a mini-language specifically tailored for producing graphics, and you'll learn everything you need in the book. After reading this book you'll be able to produce graphics customized precisely for your problems, and you'll find it easy to get graphics out of your head and on to the screen or page.
This thoroughly updated new edition presents state-of-the-art sparse and multiscale image and signal processing. It covers linear multiscale geometric transforms, such as wavelet, ridgelet, or curvelet transforms, and non-linear multiscale transforms based on the median and mathematical morphology operators. Along with an up-to-the-minute description of required computation, it covers the latest results in inverse problem solving and regularization, sparse signal decomposition, blind source separation, in-painting, and compressed sensing. New chapters and sections cover multiscale geometric transforms for three-dimensional data (data cubes), data on the sphere (geo-located data), dictionary learning, and nonnegative matrix factorization. The authors wed theory and practice in examining applications in areas such as astronomy, including recent results from the European Space Agency's Herschel mission, biology, fusion physics, cold dark matter simulation, medical MRI, digital media, and forensics. MATLAB (R) and IDL code, available online at www.SparseSignalRecipes.info, accompany these methods and all applications.
As most new camera owners know, the latest models of today's digital SLR cameras can capture HD video as well as still images. But the camera manuals offer little specific guidance on how to shoot good video. DAVID BUSCH'S DSLR MOVIE SHOOTING COMPACT FIELD GUIDE is a concise reference loaded with detailed tips and techniques for shooting video with today's popular digital SLR cameras. The book explains the purpose and function of the dSLR's basic movie controls and makes clear the sometimes confusing world of file formats, resolution, aperture/priority exposure, autofocus modes, frame rates, storyboards, lighting, audio, and much more. Packed with easy-to-access, color-coded information, clear descriptions and recommendations, and a broad range of illustrations and examples, this book will take the mystery out of making movies with your dSLR, no matter which popular camera model or brand you own.
Learn 3D animation the easy way with this complete step-by-step guide Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash. * Create 3D objects with meshes, curves, and surfaces * Add color, texture, shades, reflections, and transparencies * Set your models in motion with animation and rigging * Create expert-level scenes with lighting and camera placement If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.
Learn how to solve challenging machine learning problems with TensorFlow, Google's revolutionary new software library for deep learning. If you have some background in basic linear algebra and calculus, this practical book introduces machine-learning fundamentals by showing you how to design systems capable of detecting objects in images, understanding text, analyzing video, and predicting the properties of potential medicines. TensorFlow for Deep Learning teaches concepts through practical examples and helps you build knowledge of deep learning foundations from the ground up. It's ideal for practicing developers with experience designing software systems, and useful for scientists and other professionals familiar with scripting but not necessarily with designing learning algorithms. Learn TensorFlow fundamentals, including how to perform basic computation Build simple learning systems to understand their mathematical foundations Dive into fully connected deep networks used in thousands of applications Turn prototypes into high-quality models with hyperparameter optimization Process images with convolutional neural networks Handle natural language datasets with recurrent neural networks Use reinforcement learning to solve games such as tic-tac-toe Train deep networks with hardware including GPUs and tensor processing units
The iPhone XS, XS Max, and XR aren't just faster and more powerful than ever--they're also better at all of the things you use an iPhone for. With the latest edition of this bestselling guide, you get a funny, gorgeously illustrated guide to the tips, shortcuts, and workarounds that will turn you into an iPhone master. This easy-to-use book will also get you up to speed on all iOS 12 features, including new Siri shortcuts, Group FaceTime, and improved parental controls. Missing Manual series creator and former New York Times columnist David Pogue helps you accomplish everything from web browsing to watching videos. You'll get up to speed on features such as Dual SIM Support that lets you use two lines on one phone and True Tone technology that adjusts the display to your environment. Pick up this beautiful full-color book and learn how to get the most out of your iPhone.
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Start designing today with this hands-on beginner's guide to AutoCAD Civil 3D 2016 AutoCAD Civil 3D 2016 Essentials gets you quickly up to speed with the features and functions of this industry-leading civil engineering software. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that help you quickly become productive as you master the fundamental aspects of AutoCAD Civil 3D design. Each chapter opens with a quick discussion of concepts and learning goals, and then briskly moves into tutorial mode with screen shots that illustrate each step of the process. The emphasis is on skills rather than tools, and the clear delineation between "why" and "how" makes this guide ideal for quick reference. The companion website provides starting and ending files for each exercise, so you can jump in at any point and compare your work with the pros. Centered around the real-world task of designing a residential subdivision, these exercises get you up to speed with the program's functionality, while also providing the only Autodesk-endorsed preparation for the AutoCAD Civil 3D certification exam. * Master the AutoCAD Civil 3D 2016 interface and basic tasks * Model terrain using imported field survey data * Analyze boundaries, pipe networks, surfaces, and terrain * Estimate quantities and create construction documentation If you're ready to acquire this must-have skillset, AutoCAD Civil 3D 2016 Essentials will get you up to speed quickly and easily.
Adobe Photoshop Lightroom 4 is today's premier tool for managing digital images. Photographers at every level, from beginner to pro, appreciate Lightroom for its power, its ease of use, and its ability to impose order on sometimes unruly photo collections. Whether you're new to Lightroom or an old hand ready to master its latest features, EXPLORE LIGHTROOM 4: A ROADMAP FOR PHOTOGRAPHERS will show you how to use the program to develop an efficient workflow and edit, organize, sort, and share your photos and photo collections. Adobe Community Professional Gene McCullagh offers sure, thorough guidance on all the features and benefits of Lightroom 4, including: Lightroom's newest capabilities, such as soft-proofing, photo book creation, and extended video support; organizing your Lightroom library with keywords, geotagging, mapping, and more; editing techniques using Lightroom's rich palette of tools--to refine and enhance your photos; and outputting your photos via print, slideshows, and websites. With today's large-capacity digital cameras, it's easy to fill a hard drive with photos that are unorganized and, all too often, ignored. Take control--let EXPLORE LIGHTROOM 4: A ROADMAP FOR PHOTOGRAPHERS help you get your hands around your photo collection, perfect your images, and share them with the world.
3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.
Gain insights into image-processing methodologies and algorithms, using machine learning and neural networks in Python. This book begins with the environment setup, understanding basic image-processing terminology, and exploring Python concepts that will be useful for implementing the algorithms discussed in the book. You will then cover all the core image processing algorithms in detail before moving onto the biggest computer vision library: OpenCV. You'll see the OpenCV algorithms and how to use them for image processing. The next section looks at advanced machine learning and deep learning methods for image processing and classification. You'll work with concepts such as pulse coupled neural networks, AdaBoost, XG boost, and convolutional neural networks for image-specific applications. Later you'll explore how models are made in real time and then deployed using various DevOps tools. All the concepts in Practical Machine Learning and Image Processing are explained using real-life scenarios. After reading this book you will be able to apply image processing techniques and make machine learning models for customized application. What You Will Learn Discover image-processing algorithms and their applications using Python Explore image processing using the OpenCV library Use TensorFlow, scikit-learn, NumPy, and other libraries Work with machine learning and deep learning algorithms for image processing Apply image-processing techniques to five real-time projects Who This Book Is For Data scientists and software developers interested in image processing and computer vision.
This book explores recursive architectures in designing progressive hyperspectral imaging algorithms. In particular, it makes progressive imaging algorithms recursive by introducing the concept of Kalman filtering in algorithm design so that hyperspectral imagery can be processed not only progressively sample by sample or band by band but also recursively via recursive equations. This book can be considered a companion book of author's books, Real-Time Progressive Hyperspectral Image Processing, published by Springer in 2016.
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