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This book constitutes the refereed proceedings of the 4th International Conference on Computational Modeling of Objects Presented in Images, CompIMAGE 2014, held in Pittsburgh, PA, USA, in September 2014. The 29 revised full papers presented together with 10 short papers and 6 keynote talks were carefully reviewed and selected from 54 submissions. The papers cover the following topics: medical treatment, imaging and analysis; image registration, denoising and feature identification; image segmentation; shape analysis, meshing and graphs; medical image processing and simulations; image recognition, reconstruction and predictive modeling; image-based modeling and simulations; and computer vision and data-driven investigations.
Usability Testing for Survey Research provides researchers with a guide to the tools necessary to evaluate, test, and modify surveys in an iterative method during the survey pretesting process. It includes examples that apply usability to any type of survey during any stage of development, along with tactics on how to tailor usability testing to meet budget and scheduling constraints. The book's authors distill their experience to provide tips on how usability testing can be applied to paper surveys, mixed-mode surveys, interviewer-administered tools, and additional products. Readers will gain an understanding of usability and usability testing and why it is needed for survey research, along with guidance on how to design and conduct usability tests, analyze and report findings, ideas for how to tailor usability testing to meet budget and schedule constraints, and new knowledge on how to apply usability testing to other survey-related products, such as project websites and interviewer administered tools.
Video text detection provides an efficient approach to the indexing, classification, retrieval and understanding of visual content.
This unique text/reference presents a systematic introduction to the latest developments in video text detection. Opening with a discussion of the underlying theory and a brief history of video text detection, the text proceeds to cover pre-processing and post-processing techniques, character segmentation and recognition, identification of non-English scripts, techniques for multi-modal analysis, and performance evaluation. The detection of text from both natural video scenes and artificially inserted captions is examined. Various applications of the technology are also reviewed, from license plate recognition and road navigation assistance, to sports analysis and video advertising systems.
Topics and features: explains the fundamental theory in a succinct manner, supplemented with thorough, up-to-date references for further reading; highlights practical techniques to help the reader understand and develop their own detection systems and video text-based applications; discusses the state of the field from historical progress to the latest cutting-edge developments; serves as an easy-to-navigate reference, presenting the material in self-contained chapters; reviews the entire process from pre-processing to post-processing, including non-English script detection and advanced multi-modal techniques.
This accessible yet comprehensive overview of video text detection is essential reading for advanced students and researchers in pattern recognition, document analysis, image processing, video retrieval and related fields.
Through a series of step-by-step tutorials and numerous hands-on exercises, this book aims to equip the reader with both a good understanding of the importance of space in the abstract world of engineers and the ability to create a model of a product in virtual space - a skill essential for any designer or engineer who needs to present ideas concerning a particular product within a professional environment. The exercises progress logically from the simple to the more complex; while Solid Works or NX is the software used, the underlying philosophy is applicable to all modeling software. In each case, the explanation covers the entire procedure from the basic idea and production capabilities through to the real model; the conversion from 3D model to 2D manufacturing drawing is also clearly explained. Topics covered include modeling of prism, axisymmetric, symmetric and sophisticated shapes; digitization of physical models using modeling software; creation of a CAD model starting from a physical model; free form surface modeling; modeling of product assemblies following bottom-up and top-down principles; and the presentation of a product in accordance with the rules of technical documentation. This book, which includes more than 500 figures, will be ideal for students wishing to gain a sound grasp of space modeling techniques. Academics and professionals will find it to be an excellent teaching and research aid, and an easy-to-use guide.
Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
This book - in conjunction with the volumes LNCS 8588 and LNBI 8590 - constitutes the refereed proceedings of the 10th International Conference on Intelligent Computing, ICIC 2014, held in Taiyuan, China, in August 2014. The 85 papers of this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections such as soft computing; artificial bee colony algorithms; unsupervised learning; kernel methods and supporting vector machines; machine learning; fuzzy theory and algorithms; image processing; intelligent computing in computer vision; intelligent computing in communication networks; intelligent image/document retrievals; intelligent data analysis and prediction; intelligent agent and Web applications; intelligent fault diagnosis; knowledge representation/reasoning; knowledge discovery and data mining; natural language processing and computational linguistics; next gen sequencing and metagenomics; intelligent computing in scheduling and engineering optimization; advanced modeling, control and optimization techniques for complex engineering systems; complex networks and their applications; time series forecasting and analysis using artificial neural networks; computer human interaction using multiple visual cues and intelligent computing; biometric system and security for intelligent computing.
This book constitutes the refereed proceedings of the 8th International Conference on the Theory and Application of Diagrams, Diagrams 2014, held in Melbourne, VIC, Australia in July/August 2014. The 15 revised full papers and 9 short papers presented together with 6 posters were carefully reviewed and selected from 40 submissions. The papers have been organized in the following topical sections: diagram layout, diagram notations, diagramming tools, diagrams in education, empirical studies and logic and diagrams.
Each year, Scott Kelby, Editor-in-Chief of Photoshop User magazine and the #1 best-selling Photoshop author, trains literally thousands of photographers on how to retouch portraits using Photoshop through his live seminars, online classes, DVDs, and standing-room only workshops at the Photoshop World Conference & Expo. Now you can learn the same techniques he uses in his own retouching workflow, in the only book of its kind-one written expressly for photographers who do their own retouching. As a pro photographer himself, Scott understands that photographers make their living shooting, not retouching. But, delivering fully retouched images is now expected by clients. That's why Scott put together this amazing resource for teaching photographers the quickest, easiest, and most effective ways to create professional-looking, retouched final images without spending hours grinding away at painstaking, detailed techniques. LEARN HOW THE PROS DO IT It's all here-the step-by-step methods for fixing, enhancing, and finishing your portraits in Photoshop. Using the techniques in this book, you'll create images that will absolutely wow your clients. You'll learn: * How to soften skin and still retain detail and texture * The best tricks for beautifully enhancing eyes, eyebrows, and eyelashes * How to selectively sharpen portraits without complicated masking * How to create gorgeous-looking lips * How to remove blemishes fast and keep the most detail * The pros' tricks for body sculpting * How to make your subject's hair look fabulous * How to give your retouches that natural look that sets them apart * Plus, you get Scott's complete 5-minute, 15-minute, and 30-minute start-to-finish workflows If you're ready to learn the "tricks of the trade"-the same ones that today's leading pro photographers use to retouch, tuck, tighten, and tone their images for that pro-retouched look-you're holding the book that will do exactly that. It will radically change the way you retouch your portraits from here on out, and give you the best-looking, most natural retouches you've ever done.
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
This book constitutes the refereed proceedings of the 6th International Conference, ICISP 2014, held in June/July 2014 in Cherbourg, France. The 76 revised full papers were carefully reviewed and selected from 164 submissions. The contributions are organized in topical sections on multispectral colour science, color imaging and applications, digital cultural heritage, document image analysis, graph-based representations, image filtering and representation, computer vision and pattern recognition, computer graphics, biomedical, and signal processing.
The book describes a system for visual surveillance using intelligent cameras. The camera uses robust techniques for detecting and tracking moving objects. The real time capture of the objects is then stored in the database. The tracking data stored in the database is analysed to study the camera view, detect and track objects, and study object behavior. These set of models provide a robust framework for coordinating the tracking of objects between overlapping and non-overlapping cameras, and recording the activity of objects detected by the system.
A comprehensive, practical and up-to-date exposition on digital signal processing. Both mathematical and useful, this book uses a rigorous approach to help readers learn the theory and practice of DSP. It discusses practical spectral analysis, including the use of windows for spectral analysis, sinusoidal signal analysis, and the effect of noise. It also covers FIR and IIR filters, including detailed design procedures and MATLAB tools.
Take your Photoshop skills to the next level
Users who already know Photoshop basics will love this colorful, step-by-step guide to new tricks and techniques. Filled with beyond-the-essentials techniques that show how to take your Photoshop skills to the next level, it is lavishly illustrated with beautiful photos that inspire you to experiment. Numbered, step-by-step instructions make the techniques easy to learn, and this edition delves into all the capabilities of Photoshop CS6. Learn to get your images noticed.Users who are already familiar with Photoshop basics can expand their skills with these creative, original techniques Features numbered, step-by-step instructions illustrated with full-color screen shots and beautiful photos Helps you take your skills to the next level and add "wow" to your images Veteran author is a well-traveled photographer and skilled Photoshop technician who has served as a demo artist for computer graphics software
"Photoshop CS 6 Top 100 Simplified Tips & Tricks" helps you expand your skills and enhance your photos.
This book constitutes revised selected papers from the International Workshop on Clinical Image-Based Procedures, CLIP 2013, held in conjunction with MICCAI 2012 in Nagoya, Japan, in September 2013. The 19 papers presented in this volume were carefully reviewed and selected from 26 submissions. The workshop was a productive and exciting forum for the discussion and dissemination of clinically tested, state-of-the-art methods for image-based planning, monitoring and evaluation of medical procedures.
This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Workshop on Medical Computer Vision, MCV 2013, held in Nagoya, Japan, in September 2013 in conjunction with the 16th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2013. The 7 revised full papers and 12 poster papers presented were selected from 25 submissions. They have been organized in topical sections on registration and visualization, segmentation, detection and localization, and features and retrieval. In addition, the volume contains two invited papers describing segmentation task and data set of the VISCERAL benchmark challenge.
Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you'll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you'll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you'll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.
This volume of Advances in Intelligent Systems and Computing highlights papers presented at the 12th International Conference on Genetic and Evolutionary Computing (ICGEC 2018). Held from 14 to 17 December 2018 in Changzhou, Jiangsu, China, the conference was co-sponsored by Springer, Changzhou College of Information Technology, Fujian Provincial Key Lab of Big Data Mining and Applications, Fujian University of Technology, National Demonstration Center for Experimental Electronic Information and Electrical Technology Education, Fujian University of Technology, Tajen University, National University of Kaohsiung, and Shandong University of Science and Technology, China. The conference is intended as an international forum for the researchers and professionals in all areas of genetic and evolutionary computing.
This useful textbook/reference presents an accessible primer on the fundamentals of image texture analysis, as well as an introduction to the K-views model for extracting and classifying image textures. Divided into three parts, the book opens with a review of existing models and algorithms for image texture analysis, before delving into the details of the K-views model. The work then concludes with a discussion of popular deep learning methods for image texture analysis. Topics and features: provides self-test exercises in every chapter; describes the basics of image texture, texture features, and image texture classification and segmentation; examines a selection of widely-used methods for measuring and extracting texture features, and various algorithms for texture classification; explains the concepts of dimensionality reduction and sparse representation; discusses view-based approaches to classifying images; introduces the template for the K-views algorithm, as well as a range of variants of this algorithm; reviews several neural network models for deep machine learning, and presents a specific focus on convolutional neural networks. This introductory text on image texture analysis is ideally suitable for senior undergraduate and first-year graduate students of computer science, who will benefit from the numerous clarifying examples provided throughout the work.
This book constitutes the refereed proceedings of the First International Conference on Biomedical Informatics and Technology, ACBIT 2013, held in Aizu-Wakamatsu, Japan, in September 2013. The ??? revised full papers presented together with 14 keynotes and invited talks were carefully reviewed and selected from 48 submissions. The papers address important problems in medicine, biology and health using image analysis, computer vision, pattern analysis and classification, information visualization, signal processing, control theory, information theory, statistical analysis, information fusion, numerical analysis, fractals and chaos, optimization, simulation and modeling, parallel computing, computational intelligence methods, machine learning, data mining, decision support systems, database integration and management, cognitive modeling, and applied linguistics.
This is the first volume in a trilogy on modern Signal Processing. The three books provide a concise exposition of signal processing topics, and a guide to support individual practical exploration based on MATLAB programs. This book includes MATLAB codes to illustrate each of the main steps of the theory, offering a self-contained guide suitable for independent study. The code is embedded in the text, helping readers to put into practice the ideas and methods discussed. The book is divided into three parts, the first of which introduces readers to periodic and non-periodic signals. The second part is devoted to filtering, which is an important and commonly used application. The third part addresses more advanced topics, including the analysis of real-world non-stationary signals and data, e.g. structural fatigue, earthquakes, electro-encephalograms, birdsong, etc. The book's last chapter focuses on modulation, an example of the intentional use of non-stationary signals.
This pioneering text/reference presents a detailed focus on the use of machine vision techniques in industrial inspection applications. An internationally renowned selection of experts provide insights on a range of inspection tasks, drawn from their cutting-edge work in academia and industry, covering practical issues of vision system integration for real-world applications. Topics and features: presents a comprehensive review of state-of-the-art hardware and software tools for machine vision, and the evolution of algorithms for industrial inspection; includes in-depth descriptions of advanced inspection methodologies and machine vision technologies for specific needs; discusses the latest developments and future trends in imaging and vision techniques for industrial inspection tasks; provides a focus on imaging and vision system integration, implementation, and optimization; describes the pitfalls and barriers to developing successful inspection systems for smooth and efficient manufacturing process.
Displaying and sharing personal photos is an exciting experience, and this guide allows users of Photoshop Elements 5 to perfectly edit their digital images. Focusing on techniques that render photographs in their greatest clarity, "Photoshop Elements 5 in Easy Steps" showcases the many stunning features of the Elements 5 program. Starting from the capturing of the images to the editing, displaying, emailing, and printing of them, the information is appropriate for all skill levels and will help all budding photographers to produce professional-quality mementos.
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