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Books > Computing & IT > Computer software packages > Multimedia

Electronic Iran - The Cultural Politics of an Online Evolution (Paperback): Niki Akhavan Electronic Iran - The Cultural Politics of an Online Evolution (Paperback)
Niki Akhavan
R784 Discovery Miles 7 840 Ships in 7 - 11 working days

Electronic Iran introduces the concept of the Iranian Internet, a framework that captures interlinked, transnational networks of virtual and offline spaces. Taking her cues from early Internet ethnographies that stress the importance of treating the Internet as both a site and product of cultural production, accounts in media studies that highlight the continuities between old and new media, and a range of works that have made critical interventions in the field of Iranian studies, Niki Akhavan traces key developments and confronts conventional wisdom about digital media in general, and contemporary Iranian culture and politics in particular. Akhavan focuses largely on the years between 1998 and 2012 to reveal a diverse and combative virtual landscape where both geographically and ideologically dispersed individuals and groups deployed Internet technologies to variously construct, defend, and challenge narratives of Iranian national identity, society, and politics. While it tempers celebratory claims that have dominated assessments of the Iranian Internet, Electronic Iran is ultimately optimistic in its outlook. As it exposes and assesses overlooked aspects of the Iranian Internet, the book sketches a more complete map of its dynamic landscape, and suggests that the transformative powers of digital media can only be developed and understood if attention is paid to both the specificities of new technologies as well as the local and transnational contexts in which they appear.

That Will Never Work - The Birth Of Netflix And The Amazing Life Of An Idea (Paperback): Marc Randolph That Will Never Work - The Birth Of Netflix And The Amazing Life Of An Idea (Paperback)
Marc Randolph
R513 R322 Discovery Miles 3 220 Save R191 (37%) Ships in 10 - 15 working days

Netflix's co-founder and first CEO shares the behind-the-scenes origin story of the major international brand that has changed everything about how we consume TV and film.

Netflix has grown into a worldwide brand with more than 100 million subscribers across the globe. It has completely changed the way we make and consume TV and film but the early days of Netflix were anything but breezy. The number of obstacles and catastrophes that could have derailed the company are mind boggling. The real insider account of what it took to be one of the world's most successful start-ups has never been told. Until now.

In That Will Never Work, co-founder Marc Randolph recounts the incredible highs and lows behind creating Netflix. From the early days figuring out what the business would be and raising the seed money, to taking on Blockbuster, going public and establishing Netflix's unique business principles that underpin the success it enjoys today, That Will Never Work is one of the most thrilling and inspiring business stories that has yet to be told by a founder.

For fans of Shoe Dog, Zero to One and Creativity, Inc., the inside story of an iconic brand told by one of the most respected business minds.

The Design Collection Revealed - Adobe InDesign CS5, Photoshop CS5 and Illustrator CS5 (Paperback): Chris Botello, Elizabeth... The Design Collection Revealed - Adobe InDesign CS5, Photoshop CS5 and Illustrator CS5 (Paperback)
Chris Botello, Elizabeth Eisner Reding
R1,211 R1,034 Discovery Miles 10 340 Save R177 (15%) Ships in 15 - 25 working days

THE DESIGN COLLECTION REVEALED provides comprehensive step-by-step instruction and in-depth explanation for three of today's most widely used design and layout programs: Adobe (R) InDesign (R) CS5, Adobe (R) Photoshop (R) CS5, and Adobe (R) Illustrator (R) CS5. Readers gain practical experience with the software as they work through end-of-chapter learning projects and step-by-step tutorials. An integration chapter demonstrates how to move from one application to the other. Full-color illustrations and a user-friendly design combine to create a robust learning experience that reveals how to master the latest features of Adobe's popular design suite.

Computer Graphics with Open GL: Pearson New International Edition (Paperback, 4th edition): Donald D. Hearn, Pauline Baker,... Computer Graphics with Open GL: Pearson New International Edition (Paperback, 4th edition)
Donald D. Hearn, Pauline Baker, Warren Carithers
R1,844 R1,366 Discovery Miles 13 660 Save R478 (26%) Ships in 10 - 15 working days

For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

How to Speak Machine - Laws of Design for a Digital Age (Paperback): John Maeda How to Speak Machine - Laws of Design for a Digital Age (Paperback)
John Maeda 1
R340 R267 Discovery Miles 2 670 Save R73 (21%) Ships in 5 - 10 working days

John Maeda is one of the world's preeminent thinkers on technology and design, and in How to Speak Machine, he offers a set of simple laws that govern not only the computers of today, but the unimaginable machines of the future. Machines are already more powerful than we can comprehend, and getting more powerful at an exponential pace. Once set in motion, algorithms never tire. And when a program's size, speed and endlessness combine with its ability to learn and transform itself, the outcome can be unpredictable and dangerous. Take the seemingly instant transformation of Microsoft's chatbot into a hate-spewing racist, or how crime-predicting algorithms reinforce racial bias. How To Speak Machine provides a coherent framework for today's product designers, business leaders and policymakers to grasp this brave new world. Drawing on his wide-ranging experience from engineering to computer science to design, Maeda shows how businesses and individuals can identify opportunities afforded by technology to make world-changing and inclusive products while avoiding the pitfalls inherent to the medium.

Managing Interactive Media - Project Management for Web and Digital Media (Paperback, 4th Revised edition): Elaine England,... Managing Interactive Media - Project Management for Web and Digital Media (Paperback, 4th Revised edition)
Elaine England, Andy Finney
R1,470 Discovery Miles 14 700 Ships in 10 - 15 working days

This updated and expanded fourth edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.

ShaderX3 Advanced Rendering with DirectX and OpenGL (Paperback, New Ed): Wolfgang Engel ShaderX3 Advanced Rendering with DirectX and OpenGL (Paperback, New Ed)
Wolfgang Engel
R2,234 R1,637 Discovery Miles 16 370 Save R597 (27%) Ships in 10 - 15 working days

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection.

Excel Insights - A Microsoft MVP guide to the best parts of Excel (Paperback): 24 Excel Mvps Excel Insights - A Microsoft MVP guide to the best parts of Excel (Paperback)
24 Excel Mvps
R717 R556 Discovery Miles 5 560 Save R161 (22%) Ships in 7 - 11 working days
Adobe After Effects CC Classroom in a Book (2018 release) (Paperback): Lisa Fridsma, Brie Gyncild Adobe After Effects CC Classroom in a Book (2018 release) (Paperback)
Lisa Fridsma, Brie Gyncild
R1,406 R786 Discovery Miles 7 860 Save R620 (44%) Ships in 10 - 15 working days

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CC (2018 release) choose Adobe After Effects CC Classroom in a Book (2018 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in After Effects. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, and correcting color. Create Motion Graphics templates in After Effects so colleagues can make specific edits in Premiere Pro without accidentally changing other critical settings. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

Adobe Creative Suite 5 Projects Binder Basics (Loose-leaf): Debra Keller Adobe Creative Suite 5 Projects Binder Basics (Loose-leaf)
Debra Keller
R5,798 R4,729 Discovery Miles 47 290 Save R1,069 (18%) Ships in 15 - 25 working days

ADOBE(R) CREATIVE SUITE 5 PROJECTS BINDER BASICS offers students a way to apply their skills with the Photoshop, Dreamweaver, Flash, Illustrator, InDesign and Fireworks CS5 software applications in a project-based environment. The projects, including Integration projects, provide hands-on practice for students to develop their skills within real-world scenarios. The variety of project scenarios will help students retain what they're learned and will prepare students for how they will use the Adobe applications in a professional setting. This projects binder can be used in conjunction with any Adobe application book to provide additional hands-on reinforcement of the skills learned in the course.

Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback): Liam Bastick Introduction To Financial Modelling - How to Excel at Being a Lazy (That Means Efficient!) Modeller (Paperback)
Liam Bastick
R720 R560 Discovery Miles 5 600 Save R160 (22%) Ships in 7 - 11 working days
BTEC Nationals Information Technology Student Book + Activebook - For the 2016 specifications (Paperback): Jenny Phillips, Alan... BTEC Nationals Information Technology Student Book + Activebook - For the 2016 specifications (Paperback)
Jenny Phillips, Alan Jarvis, Mark Fishpool, Richard McGill, Tim Cook, …
R904 Discovery Miles 9 040 Ships in 10 - 15 working days

Each Student Book and ActiveBook have has clearly laid out pages with a range of supportive features to aid learning and teaching: Getting to know your unit sections ensure learners understand the grading criteria and unit requirements. Getting ready for Assessment sections focus on preparation for external assessment with guidance for learners on what to expect. Hints and tips will help them prepare for assessment and sample answers are provided for a range of question types including, short and long answer questions, all with a supporting commentary. Learners can also prepare for internal assessment using this feature. A case study of a learner completing the internal assessment for that unit covering 'How I got started', 'How I brought it all together' and 'What I got from the experience'. Pause Point feature provide opportunities for learners to self-evaluate their learning at regular intervals. Each Pause Point point feature gives learners a Hint or Extend option to either revisit and reinforce the topic or to encourage independent research or study skills. Case Study and Theory into Practice features enable development of problem-solving skills and place the theory into real life situations learners could encounter. Assessment Activity/Practice provide scaffolded assessment practice activities that help prepare learners for assessment. Within each assessment practice activity, a Plan, Do and Review section supports learners' formative assessment by making sure they fully understand what they are being asked to do, what their goals are and how to evaluate the task and consider how they could improve. Dedicated Think Future pages provide case studies from the industry, with a focus on aspects of skills development that can be put into practice in a real work environment and further study.

Machine Learning for Audio, Image and Video Analysis - Theory and Applications (Hardcover, 2nd ed. 2015): Francesco Camastra,... Machine Learning for Audio, Image and Video Analysis - Theory and Applications (Hardcover, 2nd ed. 2015)
Francesco Camastra, Alessandro Vinciarelli
R2,821 R2,589 Discovery Miles 25 890 Save R232 (8%) Ships in 10 - 15 working days

This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world. A set of appendices provides the reader with self-contained introductions to the mathematical background necessary to read the book. Divided into three main parts, From Perception to Computation introduces methodologies aimed at representing the data in forms suitable for computer processing, especially when it comes to audio and images. Whilst the second part, Machine Learning includes an extensive overview of statistical techniques aimed at addressing three main problems, namely classification (automatically assigning a data sample to one of the classes belonging to a predefined set), clustering (automatically grouping data samples according to the similarity of their properties) and sequence analysis (automatically mapping a sequence of observations into a sequence of human-understandable symbols). The third part Applications shows how the abstract problems defined in the second part underlie technologies capable to perform complex tasks such as the recognition of hand gestures or the transcription of handwritten data. Machine Learning for Audio, Image and Video Analysis is suitable for students to acquire a solid background in machine learning as well as for practitioners to deepen their knowledge of the state-of-the-art. All application chapters are based on publicly available data and free software packages, thus allowing readers to replicate the experiments.

The Principles and Processes of Interactive Design (Paperback): Jamie Steane The Principles and Processes of Interactive Design (Paperback)
Jamie Steane
R1,187 R1,113 Discovery Miles 11 130 Save R74 (6%) Ships in 10 - 15 working days

The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is required reading for budding digital designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field, and each chapter concludes with workshop tutorials to help you put what you've learnt into practice in your own interactive designs. Featured contributors include: AKQA, BBC, Dare, Edenspiekermann, Electronic Arts, e-Types, Komodo Digital, Moving Brands, Nordkapp, Onedotzero, Onformative, Preloaded and Razorfish.

Microsoft Flight Simulator X For Pilots - Real World Training (Paperback): Jeff Van West, Kevin Lane--Cummings Microsoft Flight Simulator X For Pilots - Real World Training (Paperback)
Jeff Van West, Kevin Lane--Cummings
R607 R444 Discovery Miles 4 440 Save R163 (27%) Ships in 10 - 15 working days

Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.

Multimedia Database Retrieval - Technology and Applications (Hardcover, 2014 ed.): Paisarn Muneesawang, Ning Zhang, Ling Guan Multimedia Database Retrieval - Technology and Applications (Hardcover, 2014 ed.)
Paisarn Muneesawang, Ning Zhang, Ling Guan
R3,938 R3,077 Discovery Miles 30 770 Save R861 (22%) Ships in 10 - 15 working days

This book explores multimedia applications that emerged from computer vision and machine learning technologies. These state-of-the-art applications include MPEG-7, interactive multimedia retrieval, multimodal fusion, annotation, and database re-ranking. The application-oriented approach maximizes reader understanding of this complex field. Established researchers explain the latest developments in multimedia database technology and offer a glimpse of future technologies. The authors emphasize the crucial role of innovation, inspiring users to develop new applications in multimedia technologies such as mobile media, large scale image and video databases, news video and film, forensic image databases and gesture databases. With a strong focus on industrial applications along with an overview of research topics, Multimedia Database Retrieval: Technology and Applications is an indispensable guide for computer scientists, engineers and practitioners involved in the development and use of multimedia systems. It also serves as a secondary text or reference for advanced-level students interested in multimedia technologies.

The Cool Stuff in Premiere Pro - Learn advanced editing techniques to dramatically speed up your workflow (Paperback, 2nd ed.):... The Cool Stuff in Premiere Pro - Learn advanced editing techniques to dramatically speed up your workflow (Paperback, 2nd ed.)
Jarle Leirpoll
R1,780 R1,516 Discovery Miles 15 160 Save R264 (15%) Ships in 10 - 15 working days

Gain in-depth knowledge of Premiere Pro, and learn how the software "thinks." You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter workflows that automate several steps in the editing process. You'll also see how custom settings, presets, keyboard shortcuts and templates saves hours of work. By tailoring the software to your needs you save clicks on just about every task. With many traditional jobs now being done by one person, its important to understand audio smoothing, color grading, motion graphics, and advanced editing techniques. You'll learn these skills and disciplines and see how they'll enhance your project's workflow. All the authors are professional editors and want to know exactly how to cut your film as fast as possible with top quality output. There is invaluable information in The Cool Stuff in Premiere Pro that's not available anywhere else - not even in Adobe's own manuals. What You'll Learn Edit faster, no matter what the project Understand the technical stuff, like timeline settings, render codecs, color subsampling, export settings, effect controls and monitor settings Know when to send your clips to other Adobe software, and how to treat them there. Master the Premiere Pro timeline, even stacks of timelines, and edit, trim and adjust with ease Who This Book Is For Video journalists (and everyone else) will learn how to edit faster and get home in time for dinner. Bloggers will learn how to make their online video and audio "pop". Film cutters will learn how to organize, rough cut and fine tune huge amounts of material effectively and how to output for digital cinema. Experienced video editors will learn how to deal with multi-track audio and to work faster in every step of the edit. Marketing people who edit video for social media and web pages will learn simpler ways to make a faster cut. Teachers in media studies will understand the logic in Premiere Pro, and be better prepared for teaching video editing.

Adobe Flash Professional CC Classroom in a Book (Paperback): Adobe Creative Team Adobe Flash Professional CC Classroom in a Book (Paperback)
Adobe Creative Team
R1,209 R770 Discovery Miles 7 700 Save R439 (36%) Ships in 10 - 15 working days

The fastest, easiest, most comprehensive way to learn Adobe Flash Professional CC
Classroom in a Book(R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support
of Adobe product experts.
"Adobe Flash Professional CC Classroom in a Book" contains 10 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.
Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For
access, go to www.peachpit.com/redeem and redeem the unique code provided inside this book.
"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-bystep instructions, and the project files for the students."
Barbara Binder,
Adobe Certified Instructor
Rocky Mountain Training

Usability Matters - Mobile-first UX for developers and other accidental designers (Paperback): Matt Lacey Usability Matters - Mobile-first UX for developers and other accidental designers (Paperback)
Matt Lacey
R948 R421 Discovery Miles 4 210 Save R527 (56%) Ships in 10 - 15 working days

Mobile apps are a big part of people's lives, with apps for just about anything. An app's UX can help it stand out and be the key to its success. But often, developers find UX intimidating and don't know where to begin. Usability Matters gives app developers practical advice and guidance on how to improve the UX of their mobile apps on any platform. After they read this book from cover to cover, they'll find themselves reaching for it again and again as a reference each time they develop a new app. * Practical advice and guidance * Provides theory and background on the technology * Hands-on teaching This book is for anyone who is developing an app and wants to create a great user experience, regardless of mobile platform. ABOUT THE TECHNOLOGY The user experience (UX) of an app can be key to its success but is often something that developers don't know how to approach or is considered a part of design that is intimidating and overlooked. AUTHOR BIO Matt Lacey has been creating apps for mobile devices since 2001. He is currently working as an independent mobile development consultant, helping companies of all sizes with strategy, planning and implementation of mobile development solutions. Matt is a community leader and Microsoft MVP who organizes user group meetings to help people learn to create better apps.

Mark Kistler's Imagination Station - Learn How to Draw in 3d with Public Television's Favorite Drawing Teacher!... Mark Kistler's Imagination Station - Learn How to Draw in 3d with Public Television's Favorite Drawing Teacher! (Paperback)
Mark Kistler
R533 R439 Discovery Miles 4 390 Save R94 (18%) Ships in 7 - 11 working days

Host of public television's Mark Kistler's Imagination Station, shows young artists the cool and fun way to draw in 3-D!

Hey, you! Open this book and learn how to draw in three dimensions! Mark Kistler's Imagination Station has thirty-six exciting drawing adventures. Mark teaches you the different skills you need in order to create such masterpieces as:

* Dinosaurs in the Sky
* The Cool Cloud Colony
* The Magnificent Moon Base
* The Delightful Diving Dolphins
* Professional Pollution Patrollers
* Super Solar System
* And thirty other excellent adventures that will have you drawing like this:

There's also a special guide for parents and teachers at the end of the book.

Designing with Sound (Paperback): Amber Case, Aaron Day Designing with Sound (Paperback)
Amber Case, Aaron Day
R562 R399 Discovery Miles 3 990 Save R163 (29%) Ships in 10 - 15 working days

Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You'll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio

Automated Invention for Smart Industries - 18th International TRIZ Future Conference, TFC 2018, Strasbourg, France, October... Automated Invention for Smart Industries - 18th International TRIZ Future Conference, TFC 2018, Strasbourg, France, October 29-31, 2018, Proceedings (Hardcover, 1st ed. 2018)
Denis Cavallucci, Roland de Guio, Sebastian Koziolek
R2,696 R2,186 Discovery Miles 21 860 Save R510 (19%) Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 18th International TRIZ Future Conference on Automated Invention for Smart Industries, held in Strasbourg, France, in October 2018 and sponsored by IFIP WG 5.4. The 27 full papers presented were carefully reviewed and selected from numerous submissions. They are organized in seven thematic sections: teaching of TRIZ; TRIZ and knowledge represenations; biomimicry; strategic company management; association between TRIZ and other methods; TRIZ and the functional approach; and the use of patent or text populations as a data source.

Digital Multimedia (Paperback, 3rd Edition): Nigel Chapman, Jennifer Chapman Digital Multimedia (Paperback, 3rd Edition)
Nigel Chapman, Jennifer Chapman
R1,455 R1,335 Discovery Miles 13 350 Save R120 (8%) Ships in 10 - 15 working days

A new edition of the bestselling book that covers the basic principles of digital multimedia

Digital multimedia combines text, graphics, video, animation, sound, and other components and presents endless options and potential for computer users. This new edition of a perennial bestseller serves as an ideal foundation to the basic principles of each media type and describes their digitization and the possibilities that exist when different media elements are combined. Offering completely revised and rewritten material, the book features an emphasis on Web/Flash and provides in-depth coverage of MPEG4 and DVD in accordance with current trends. Offers a clear, easy-to-understand introduction to digital multimedia and examines the elements that comprise it, including text, graphics, video, animation, sound, and moreWalks you through the fundamentals and basic principles of digital multimediaLooks at vector graphics, bitmapped images, hypermedia, interactivity, accessbility, and scriptingExplores the possibilities that exist when various media are combined

With this new edition by your side, you?ll quickly discover how to make the most of every aspect of digital multimedia

Windows 10 May 2019 Update: The Missing Manual - The Book That Should Have Been in the Box (Paperback): David Pogue Windows 10 May 2019 Update: The Missing Manual - The Book That Should Have Been in the Box (Paperback)
David Pogue
R1,039 R633 Discovery Miles 6 330 Save R406 (39%) Ships in 10 - 15 working days

The Windows 10 May 2019 Update adds a host of new and improved features to Microsoft's flagship operating system-and this jargon-free guide helps you get the most out of every component. This in-depth Missing Manual covers the entire system and introduces you to the latest features in the Windows Professional, Enterprise, Education, and Home editions. You'll learn how to take advantage of improvements to the Game Bar, Edge browser, Windows Online, smartphone features, and a lot more. Written by David Pogue-tech critic for Yahoo Finance and former columnist for The New York Times-this updated edition illuminates its subject with technical insight, plenty of wit, and hardnosed objectivity.

Liminal Thinking - Create the Change You Want by Changing the Way You Think (Paperback): Gray. Liminal Thinking - Create the Change You Want by Changing the Way You Think (Paperback)
Gray.
R685 R536 Discovery Miles 5 360 Save R149 (22%) Ships in 7 - 11 working days
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