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A Wall Street Journal bestseller An insider's account of Apple's creative process during the golden years of Steve Jobs. 'If you've ever wondered what it's like to work in a hotbed of innovation, you'll enjoy this inside view of life at Apple. Ken Kocienda pioneered the iPhone keyboard, and this book gives a play-by-play of their creative process -from generating ideas to doing a demo for Steve Jobs.' Adam Grant Hundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era, the Golden Age of Apple. Ken Kocienda offers an inside look at Apple's creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies. Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation, inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy, and uses these as a lens through which to understand productive work culture. An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.
Vase design is blooming. As the vase has become one of the most universal home accessories, contemporary designers are pushing the boundaries, making vases that are not only functional, beautiful objects, but also works of art and conceptual statements. The history of design includes many significant examples of state-of-the-art vases, but the scope and quality of those that we can admire today are unprecedented. From Ted Muehling's sleek, gilded `Goose Egg' to Glithero's botanical cyanotypes on ceramic and Joogii Design's colour-shifting prisms covered in dichroic film, there are no limits to what contemporary designers can make out of what is fundamentally a container for holding flowers. This book includes important mid-century and late 20th-century vases by acclaimed artists, but primarily focuses on the 21st-century scene, with a wide international selection of emerging designers from the younger generation. Inspired by the organic world, architectural elements, artworks or geometric rules, all these designers translate their original visions into a variety of forms, blurring the lines between design, sculpture and architecture. The vases featured in this book are contemporary works of art, worthy of inclusion in museum collections - as many already are.
The Story of Design, by world-renowned design writers Charlotte and Peter Fiell, is a must-have read for all design students and practitioners and for anyone interested in how our man-made world has been moulded and improved. This is a beautifully illustrated and accessibly written history of the development and evolution of design. A fascinating multi-stranded account that is truly comprehensive in its scope, it introduces the styles, movements, theories, materials, processes, technologies, leading practitioners and companies that have shaped design into what it is today. Providing an excellent overview of developments in design with regard to wider social, cultural and political matters, this is a must-have book for anyone with an interest in design.
As technology becomes deeply integrated into every aspect of our lives, we've begun to expect more emotionally intelligent interactions. But smartphones don't know if we're having a bad day, and cars couldn't care less about compassion. Technology is developing more IQ, but it still lacks EQ. In this book, Pamela Pavliscak-design researcher and advisor to Fortune 500 companies-explores new research about emotion, new technology that engages emotion, and new emotional design practices. Drawing on her own research and the latest thinking in psychology, neuroscience, and behavioral economics, Pamela shows you how design can help promote emotional well-being. You'll learn: How design has transformed emotion and how tech is transforming it again New principles for merging emotional intelligence and design thinking How to use a relationship model for framing product interactions and personality Methods for blending well-being interventions with design patterns How emotional resonance can guide designers toward ethical futures Implications of emotionally intelligent technology as it scales from micro- to mega-emotional spheres
Thailand is an increasingly popular source of both design and materials in the world. Familiar natural materials reflect the abundant tropical environment, but are transformed into contemporary products. This book weaves the story of Thai design-through-materials, showcasing the spirit, energy and creative freedom of the Thai design community. Thailand is an increasingly popular source of both design and materials in the world today. Familiar natural materials reflect the abundant tropical environment, but are transformed into contemporary products. Synthetics offer
Hundreds of millions of people use Apple products every day; a few thousand work on Apple's campus in California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few behind the scenes, a highly-respected software engineer who worked in the final years the Steve Jobs era. Ken Kocienda offers an inside look at Apple's creative process. For fifteen years, he was on the ground floor of the company as a specialist, responsible for experimenting with novel user interface concepts and writing software for products including the iPhone, the iPad, and the Safari web browser. His stories explain the symbiotic relationship between software and product development, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies. Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation - inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy - and uses these as a lens through which to understand productive work culture. An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.
A fully updated and expanded edition of Don Norman's classic and influential work, which pioneered the application of cognitive science to design. Even the smartest among us can feel inept as we try to figure out the shower control in a hotel or attempt to navigate an unfamiliar television set or stove. When The Design of Everyday Things was published in 1988, cognitive scientist Don Norman provocatively proposed that the fault lies not in ourselves, but in design that ignores the needs and psychology of people. Fully revised to keep the timeless principles of psychology up to date with ever-changing new technologies, The Design of Everyday Things is a powerful appeal for good design, and a reminder of how-and why-some products satisfy while others only disappoint.
First published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.
Japan has a long history of combining the newest technology with
clever, striking and intricate design, the result of the
traditional aesthetic of monozukuri, or "the art of making things."
The unique style and efficiency of Japan's best products have
earned the respect of industrial designers and consumers
Exam Board: AQA Level: AS/A-level Subject: Design & Technology First Teaching: September 2017 First Exam: June 2018 Encourage your students to be creative, innovative and critical designers with a textbook that builds in-depth knowledge and understanding of the materials, components and processes associated with the creation of products. Our expert author team will help guide you through the requirements of the specification, covering the core technical and designing and making principles needed for the 2017 AQA AS and A-level Design and Technology Product Design specification. - Explores real-world contexts for product design - Develops practical skills and theoretical knowledge and builds student confidence - Supports students with the application of maths skills to design and technology - Helps guide students through the requirements of the Non-Exam Assessments and the written exams at both AS and A Level.
If you like the natural, rustic look in your home and want to make furniture and home accessories to suit, then look no further: this comprehensive, step-by-step guide tells you all you need to know to make a range of stunning pieces for inside and out using wood sourced from pallets. 20 step-by-step projects for both indoor and outdoor projects suitable for DIY novices, using simple tools and techniques environmentally friendly, inexpensive and trendy! projects include corner sofa, boot rack, coffee table, headboard, mirror, dog bed and more! Pallet Craft contains concise step-by-step instructions and clear photographs to guide you from start to finish. There's advice on sourcing pallet wood, instructions on how to dismantle pallets safely and easily, plus a tools and other materials section to make sure you have everything you need.
Materials are the stuff of design. From the very beginning of human
history, materials have been taken from the natural world and
shaped, modified, and adapted for everything from primitive tools
to modern electronics. This renowned book by noted materials
engineering author Mike Ashby and industrial designer Kara Johnson
explores the role of materials and materials processing in product
design, with a particular emphasis on creating both desired
aesthetics and functionality. The new edition will feature even
more of the highly useful "materials profiles" that give critical
design, processing, performance and applications criteria for each
material in question. The reader will find information ranging from
the generic and commercial names of each material, its physical and
mechanical properties, its chemical properties, its common uses,
how it is typically made and processed, and even its average price.
And with improved photographs and drawings, the reader will be
taken even more closely to the way real design is done by real
designers, selecting the optimum materials for a successful
The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.
Over the past 150 years, the role of plastics within the field of
design has been fundamental to the development of the manmade
environment. Synthetic polymers have quite literally molded the
modern world, transforming utopian dreams into three-dimensional
realities. Indeed, the impact of plastics has been felt in every
area of human life, from healthcare and food distribution to
communications, transportation and financial transactions. Plastic
Dreams: Synthetic Visions in Design tells the fascinating story of
these truly wondrous materials, charting their evolution from the
mid-nineteenth century to the present, across a huge range of
landmark product types, from Wells Coates' iconic AD 65 radio to
Konstantin Grcic's MYTO stacking chair, and from Bakelite in the
1920s to today's latest techno-polymers. A fully illustrated
reference resource, this volume raises our aesthetic perception of
plastics and celebrates their nobility as materials. An
introductory essay traces the fascinating history of plastics and
assesses their decisive role in industrial design, while an
extensive glossary of materials and processes will help the
plastics neophyte distinguish their Jaxonite and Xylonite from
their polyethylene and ABS. As a final design flourish, Plastic
Dreams comes with a specially designed orange plastic slipcase by
Edson Matsuo of Melissa.
Learn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device. Fusion 360 software lets you design, analyze, and print your ideas. Free to students and small businesses alike, it offers solid, surface, organic, direct, and parametric modeling capabilities. Fusion 360 for Makers is written for beginners to 3D modeling software by an experienced teacher. It will get you up and running quickly with the goal of creating models for 3D printing and CNC fabrication. Inside Fusion 360 for Makers, you'll find: Eight easy-to-understand tutorials that provide a solid foundation in Fusion 360 fundamentals DIY projects that are explained with step-by-step instructions and color photos Projects that have been real-world tested, covering the most common problems and solutions Stand-alone projects, allowing you to skip to ones of interest without having to work through all the preceding projects first Design from scratch or edit downloaded designs. Fusion 360 is an appropriate tool for beginners and experienced makers.
A fresh look at the Arts and Crafts Movement, charting its origins in reformist ideals, its engagement with commercial culture, and its ultimate place in everyday households In its spread from Britain to the United States, the Arts and Crafts Movement evolved from its roots in individual craftsmanship to a mainstream trend increasingly adapted for mass production by American retailers. Inspired by John Ruskin in Britain in the 1840s in response to what he saw as the corrosive forces of industrialization, the movement was profoundly transformed as its tenets of simple design, honest use of materials, and social value of handmade goods were widely adopted and commodified by companies like Sears, Roebuck and Co. The movement grew popular in early 20th-century America, where it was stripped of its reformist ideals by large-scale manufacturing and merchandising through department stores and mail-order catalogues. This beautiful book is illustrated with stunning furniture and designs by William Morris, Gustav Stickley, and Elbert Hubbard's Roycroft community, among many others, along with such ephemera as the catalogues, sales brochures, and magazine spreads that generated popular interest. This perspective offers a new understanding of the Arts and Crafts idea, its geographical reach, and its translation into everyday design.
A product can be manufactured in many ways, but most designers know a handful of techniques only. With specially commissioned diagrams, case studies and photographs of the manufacturing process, Making It uses contemporary design as a vehicle to describe over 120 production processes. Each process is also evaluated in terms of sustainability and its effects on the environment. Making It appeals to product, interior, furniture and graphic designers who need access to a range of production methods, as well as to all students of design. The expanded edition includes six new processes and a new section on joining.
In Furniture with Soul, author David Savage explores the philosophies, careers, and pivotal moments of struggle and inspiration for today's most talented and influential woodworkers. He traveled throughout the U.S. and Britain to interview these renowned artists, including John Makepeace, John Cederquist, Jack Larimore, Judy Kensley McKie, Michael Hurwitz, Tom Hucker, Rupert Williamson, Gary Knox Bennett, and Peter Danko. With a telling eye and refreshing intimacy, he reveals their thinking, creative processes, and rise to prominence. He takes the reader into their workshops and their hearts. Savage seeks to illuminate the soul of the artists' work, and the influences and experiences that shaped them.
This inspiring book chronicles the most influential ideas that have shaped industrial and product design. Written by two experts on modern design, it provides both a concise history of the subject, and offers a fascinating resource to dip into for the general reader. From the origins or modern design in the craft movements of the 19th and early 20th century and the changes brought about by mass production, the book traces the most important ideas in design through the modern movement and post-war consumer society to more recent ideas such as Open-Source Design and Biomimicry. Arranged in a broadly chronological order, the ideas are presented through fascinating text and arresting visuals, 100 Ideas that Changed Design explores when each idea first evolved and the subsequent impact it has had up to the present day.
"Designers League" - Twenty contemporary design luminaries from around the world and at the top of their areas of expertise are brought together in one stunning volume.From Word Art and book design, through packaging, poster art, logo art and corporate design to 'orientation system' design, "Designers League" offers a visual introduction to some of the most exciting innovators in their field today providing a valuable insight into the way they work, the way they think and the way they achieve their success."Designers League" is a must-have for designers, cultural historians and indeed all those interested in the way excellence is achieved in the field of the creative arts.
A stylish and informative guide to the best of Midcentury Modern chair design. These are the top 100 most interesting, most controversial, or simply most beautiful chairs from the period spanning 1930-1970, according to expert curator and chair addict Lucy Ryder Richardson. Get to know the designers of the Modern era, and find out about the controversies, drama, gossip and intrigue that accompanied these fascinating figures. Featuring a range of top international names, including Robin Day, Charles and Ray Eames, Ernest Race, Arne Jacobsen, Pierre Paulin, Finn Juhl, Harry Bertoia, Ero Saarinen and Norman Cherner. There is also an exploration into materials and manufacturing processes, plus lots of information about the manufacturers that brought chair designs to the masses, such as Knoll, Herman Miller, Fritz Hansen and Asko. Packed full of design details, historical facts, quotes and anecdotes - you can even find out the position in which the designers intended you to sit in their chairs! With a `chair timeline', showcasing the very best of European, Scandinavian, Japanese and American design, this is the perfect book for collectors, enthusiasts and design junkies alike. Word count: 50,000
In Artists' Homes, writer and photographer Tom Harford Thompson presents some thirty individual, eccentric houses and workspaces, from a music producer's studio in Hackney to an eco-warrior's treehouse on the Sussex Downs. His evocative photographs show how our live/work spaces, whether a tumbledown cottage, a country farmhouse or a reclaimed factory, are beautiful because of the lives we live in them. With work no longer separate from home life, we see how these artists function in the homes that inspire them, pursuing the life creative. Among the artists and craftspeople featured are Billy Childish, co-founder of the Stuckist art movement; Penny Rimbaud and Gee Vaucher, creative partners who set up their home and studio as an `anarchist-pacifist open house' (Dial House, in Essex); music producer Liam Watson of the famed London studio Toe Rag; vintage motorcycle dealer Ian Hatton, of cult shop Verrall's; vintner Peter Hall of Breaky Bottom Vineyard, one of the first wineries in the UK; and many more.
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