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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Role-playing & war games

Judge Dredd: The Robot Wars - Judge Dredd & The Worlds of 2000 AD (Paperback): Andrew Peregrine Judge Dredd: The Robot Wars - Judge Dredd & The Worlds of 2000 AD (Paperback)
Andrew Peregrine
R499 Discovery Miles 4 990 Ships in 7 - 11 working days
Playing with the Guys - Masculinity and Relationships in Video Games (Paperback): Marc A. Ouellette Playing with the Guys - Masculinity and Relationships in Video Games (Paperback)
Marc A. Ouellette; Edited by Matthew Wilhelm Kapell
R1,276 Discovery Miles 12 760 Ships in 12 - 17 working days

A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.

Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game): David Thompson, Trevor... Undaunted: North Africa - Sequel to the Board Game Geek Award-Winning WWII Deckbuilding Game (Game)
David Thompson, Trevor Benjamin; Illustrated by Roland MacDonald
R688 Discovery Miles 6 880 Ships in 12 - 17 working days

The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this standalone sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre. Ages: 14+ Players: 2 Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles, 4 dice, tokens, campaign booklet

The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover): Bonnie Ruberg The Queer Games Avant-Garde - How LGBTQ Game Makers Are Reimagining the Medium of Video Games (Hardcover)
Bonnie Ruberg
R1,770 Discovery Miles 17 700 Ships in 12 - 17 working days

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

The Ultimate RPG Game Master's Worldbuilding Guide - Prompts and Activities to Create and Customize Your Own Game World... The Ultimate RPG Game Master's Worldbuilding Guide - Prompts and Activities to Create and Customize Your Own Game World (Paperback)
James D'Amato; Foreword by Patrick Rothfuss
R329 R283 Discovery Miles 2 830 Save R46 (14%) Ships in 7 - 11 working days

Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D'Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D'Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master's Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group's next adventures!

Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Hardcover): Curtis D. Carbonell Dread Trident - Tabletop Role-Playing Games and the Modern Fantastic (Hardcover)
Curtis D. Carbonell
R2,208 Discovery Miles 22 080 Ships in 12 - 17 working days

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.

Pathfinder Roleplaying Game: GM's Screen (Hardcover): Jason Bulmahn Pathfinder Roleplaying Game: GM's Screen (Hardcover)
Jason Bulmahn; Edited by Paizo Staff
R388 R338 Discovery Miles 3 380 Save R50 (13%) Ships in 7 - 11 working days

Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player's side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the Pathfinder Roleplaying Game GM Screen gives you the tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular use. Price Includes VAT

Pathfinder Adventure Path: The Flooded Cathedral (Ruins of Azlant 3 of 6) (Paperback): Mikko Kallio Pathfinder Adventure Path: The Flooded Cathedral (Ruins of Azlant 3 of 6) (Paperback)
Mikko Kallio
R494 Discovery Miles 4 940 Ships in 7 - 11 working days

As the adventurers work to track down the missing colonists, the trail leads to a nearby island. There, the adventurers discover the submerged ruins of a cathedral dedicated to a now-dead god that has become a lair of an ichthyic monster and its cunning minions. The adventurers must fight their way through flooded chambers and vicious monsters to find the kidnapped colonists and learn the greater threat to the region and to humanity as a whole. "The Flooded Cathedral" is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a delve into the lost past of humanity's first empire. Several new monsters, a look into the gods of ancient Azlant, and more information about the complicated construction of clockworks round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Fighting First - US Forces in North Africa 1942-1943 (Hardcover): James Brown Fighting First - US Forces in North Africa 1942-1943 (Hardcover)
James Brown
R331 R280 Discovery Miles 2 800 Save R51 (15%) Ships in 10 - 20 working days
Bolt Action: Armies of the Soviet Union (Paperback): Warlord Games Bolt Action: Armies of the Soviet Union (Paperback)
Warlord Games; Illustrated by Peter Dennis; Andy Chambers
R513 R421 Discovery Miles 4 210 Save R92 (18%) Ships in 10 - 20 working days

This book provides Bolt Action players with all of the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, the detailed army lists provided in this supplement allow players to construct Soviet armies for any theatre and any year of the war.

Bolt Action: Armies of the United States (Paperback): Warlord Games Bolt Action: Armies of the United States (Paperback)
Warlord Games; Illustrated by Peter Dennis; Massimo Torriani
R514 R422 Discovery Miles 4 220 Save R92 (18%) Ships in 10 - 20 working days

With this latest supplement for Bolt Action, players now have all the information they need to field the varied military forces of the United States of America. Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, the Americans battled against the Germans and Italians, while in the Pacific the soldiers of the Army and Marines faced the forces of Imperial Japan. This book allows players to choose from dozens of different troop types including Sherman tanks, Marine raiders, and paratroopers, and build a US force to fight in any theatre of the war.

Pathfinder Roleplaying Game: Bestiary 6 (Hardcover): James Jacobs Pathfinder Roleplaying Game: Bestiary 6 (Hardcover)
James Jacobs
R1,038 R860 Discovery Miles 8 600 Save R178 (17%) Ships in 7 - 11 working days

Bow down in Fear! Monsters have long stalked us in the darkness. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid-if they deserve it! Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Bestiary 6 includes: More than 200 different monsters. New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos. Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords. New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds. New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters. Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. Expanded universal monster rules to simplify combat. Challenges for every adventure and every level of play. AND MUCH, MUCH MORE!

Absolute Emperor - Napoleonic Wargame Battles (Paperback): Boyd Bruce Absolute Emperor - Napoleonic Wargame Battles (Paperback)
Boyd Bruce; Illustrated by Mark Stacey
R335 R278 Discovery Miles 2 780 Save R57 (17%) Ships in 10 - 20 working days

From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blucher.

Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback): Patrick Todoroff Zona Alfa - Salvage and Survival in the Exclusion Zone (Paperback)
Patrick Todoroff; Illustrated by Sam Lamont
R336 R278 Discovery Miles 2 780 Save R58 (17%) Ships in 10 - 20 working days

Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone.

Frostgrave: Perilous Dark (Paperback): Joseph A. McCullough Frostgrave: Perilous Dark (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R391 R325 Discovery Miles 3 250 Save R66 (17%) Ships in 10 - 20 working days

There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. This new supplement for Frostgrave presents rules for playing solo and cooperative games in which the focus shifts from the feuds of wizards to exploring the city, unlocking its mysteries... and surviving what is discovered. With guidelines for scaling game difficulty, dungeon crawls, monster generation, and more, as well as ten scenarios demonstrating these options, this volume offers players everything they need to venture alone - or with allies - into Frostgrave. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

Pathfinder Roleplaying Game: Bestiary 4 Pocket Edition (Paperback): Paizo Staff Pathfinder Roleplaying Game: Bestiary 4 Pocket Edition (Paperback)
Paizo Staff
R458 R398 Discovery Miles 3 980 Save R60 (13%) Ships in 7 - 11 working days

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring-Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles! Pathfinder RPG Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder RPG Bestiary 4 includes: More than 300 different monsters Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju New player-friendly races like changelings, kitsune, and nagaji Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones-including Cthulhu! New creatures you can construct, like clockworks and juggernauts New familiars, animal companions, and other allies New templates to help you get more life out of classic monsters Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat Expanded universal monster rules to simplify combat Challenges for every adventure and every level of play AND MUCH, MUCH MORE!

Gamma Wolves - A Game of Post-apocalyptic Mecha Warfare (Hardcover): Ash Barker Gamma Wolves - A Game of Post-apocalyptic Mecha Warfare (Hardcover)
Ash Barker; Illustrated by Jan Buragay
R536 R444 Discovery Miles 4 440 Save R92 (17%) Ships in 10 - 20 working days

In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.

Pathfinder Roleplaying Game: Bestiary 3 Pocket Edition (Paperback): Paizo Staff Pathfinder Roleplaying Game: Bestiary 3 Pocket Edition (Paperback)
Paizo Staff
R461 R401 Discovery Miles 4 010 Save R60 (13%) Ships in 7 - 11 working days

Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you'll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory. The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium. The 320-page Pathfinder RPG Bestiary 3 includes: * More than 300 different monsters * Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures * Challenges for any adventure and every level of play * Hosts of new templates and variants, including simple templates for on-the-fly creature customization * Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat * New rules for creating and running high-level menaces * Expanded universal monster rules to simplify special attacks, defenses, and qualities * New familiars, animal companions, and other allies * ... and much, much more!

The King is Dead (Game): Benoit Billion The King is Dead (Game)
Benoit Billion; Peer Sylvester
R667 Discovery Miles 6 670 Ships in 12 - 17 working days

The King is dead. The kingdom is divided. Three factions - the Scottish, the Welsh, and the English - vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne. The King is Dead: Second Edition refreshes the accessible yet strikingly deep game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play. Players: 2-4 Ages: 14+ Playing Time: 30-45 minutes Contents: Playing board, 53 cards, 54 cubes, 31 counters, cloth bag

Cryptid (Game): Hal Duncan, Ruth Veevers Cryptid (Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya 1
R989 R677 Discovery Miles 6 770 Save R312 (32%) Ships in 12 - 17 working days

Number of players: 3-5 Ages: 10+ Time: 30-50 minutes Components: 5 player booklets, 6 board pieces, 60 cards, tokens & counters You've studied the footage, connected the dots, and gathered what meagre evidence you could. You're close - soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten! Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponent's clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned - give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves! The game includes a modular board, five clue books, and a deck of setup cards with hundreds of possible setups across two difficulty levels. It is also supported by an entirely optional digital companion, allowing for faster game setup and a near-infinite range of puzzles.

Rebels and Patriots - Wargaming Rules for North America: Colonies to Civil War (Paperback): Michael Leck, Daniel Mersey Rebels and Patriots - Wargaming Rules for North America: Colonies to Civil War (Paperback)
Michael Leck, Daniel Mersey 1
R335 R278 Discovery Miles 2 780 Save R57 (17%) Ships in 10 - 20 working days

From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.

Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.

Cosplay Crash Course - A Complete Guide to Designing Cosplay Wigs, Makeup and Accessories (Paperback): Mina "Mistiqarts"... Cosplay Crash Course - A Complete Guide to Designing Cosplay Wigs, Makeup and Accessories (Paperback)
Mina "Mistiqarts" Petrovic
R574 R469 Discovery Miles 4 690 Save R105 (18%) Ships in 10 - 20 working days

Cosplay lets you step out of your own skin and into someone else's shoes (or boots, or paws...). This beginner's guide helps you walk that walk with confidence in an awesome costume of your own creation.

True to the cosplay spirit of collaboration, Cosplay Crash Course shares favorite tricks and techniques from some of the community's most imaginative artists. Step by step, you'll learn how to turn ordinary fabrics, inexpensive toys, easy-to-manipulate thermoplastics, wigs and other humble materials into original costumes you'll wear with pride. Whether you're making fabulous feathers, metallic armor, wicked horns, lifelike claws or form-fitting boots, this book puts it all within your reach. You'll even learn awesome hair and makeup effects to complete the look.

Use this inside advice to fast-forward through years of trial and error; learn to select the best fabrics and adhesives and to make practical choices for comfort and wearability. Armed with the know-how in these pages and a spirit of adventure, who will you become?

Everything you need to dress your part!

  • 25+ step-by-step projects for creating authentic-looking props, costumes and accessories
  • Easy techniques and clever shortcuts from nine international cosplay artists
  • How to manipulate wigs, extensions and your own hair to create unique and expressive looks
  • Awesome makeup effects, from tattoos and zombie bites to tricks for making faces appear more feminine or masculine
  • Bonus tips for striking a pose and snapping dynamic, in-character photos
Bolt Action: Campaign: D-Day: British & Canadian Sectors (Paperback): Warlord Games Bolt Action: Campaign: D-Day: British & Canadian Sectors (Paperback)
Warlord Games; Illustrated by Peter Dennis
R534 R442 Discovery Miles 4 420 Save R92 (17%) Ships in 10 - 20 working days

After the historic D-Day landings comes the fight to liberate France and the rest of Occupied Europe. This campaign book focuses on the push inland from the Commonwealth beaches of Gold, Sword, and Juno culminating with the battle for Caen and the Falaise Pocket. Containing new scenarios, Theatre Selectors, and units, including rules for the Canadian Army in Europe and their adversaries, this book has everything players need to continue the liberation of Europe.

Borderlands: The Fallen (Paperback, Original): John Shirley Borderlands: The Fallen (Paperback, Original)
John Shirley
R463 R414 Discovery Miles 4 140 Save R49 (11%) Ships in 7 - 11 working days

WHAT KIND OF MAN MAKES A LIVING IN HELL?
His name's Roland. Soldier class, a former mercenary, he's on a full-time mission to scrape a living out of the most dangerous planet in the galaxy.
Is he qualified? He's well armed, he's ruthless, and he's tougher than skag hide. And, oh yeah--he's strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel.
Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren't good . . . and Roland is all that stands between them and the planet's kill-crazed Psychos and murderous bandits--not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . .
An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.

Frostgrave: The Maze of Malcor (Paperback): Joseph A. McCullough Frostgrave: The Maze of Malcor (Paperback)
Joseph A. McCullough; Illustrated by Dmitry Burmak, Kate Burmak
R391 R325 Discovery Miles 3 250 Save R66 (17%) Ships in 10 - 20 working days

Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it 'The Maze'.

With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived...

This new, expanded supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own, unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

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