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Books > Computing & IT > Applications of computing > Virtual reality

The Reality Game - A gripping investigation into deepfake videos, the next wave of fake news and what it means for democracy... The Reality Game - A gripping investigation into deepfake videos, the next wave of fake news and what it means for democracy (Paperback)
Samuel Woolley
R355 R284 Discovery Miles 2 840 Save R71 (20%) Ships in 5 - 10 working days

THIS ISN'T AN EPISODE OF BLACK MIRROR. THIS. IS. THE. FUTURE. The problem of online disinformation is only getting worse. Social media may well play a role in the the US 2020 presidential election and other major political events. But that doesn't even begin to describe what future propaganda will look like. As Samuel Woolley shows, we will soon be navigating new technologies such as human-like automated voice systems, machine learning, 'deep-fake' AI-edited videos and images, interactive memes, virtual reality and augmented reality. In stories both deeply researched and compellingly written, Woolley describes this future, and explains how the technology can be manipulated, who might control it and its impact on political strategy. Finally, Woolley proposes strategic responses to this threat with the ultimate goal of empowering activists and pushing technology builders to design for democracy. We may not be able to alter how the internet was used to challenge democracy in years past but we can follow the signals to prevent manipulation in the future - and to use these powerful new tools not to control people but to empower them.

Fortnite: the Essential Guide to Battle Royale and Other Survival Games (Paperback): Triumph Books Fortnite: the Essential Guide to Battle Royale and Other Survival Games (Paperback)
Triumph Books
R374 R291 Discovery Miles 2 910 Save R83 (22%) Ships in 10 - 15 working days
Social Interactions in Virtual Worlds - An Interdisciplinary Perspective (Hardcover): Kiran Lakkaraju, Gita Sukthankar, Rolf T.... Social Interactions in Virtual Worlds - An Interdisciplinary Perspective (Hardcover)
Kiran Lakkaraju, Gita Sukthankar, Rolf T. Wigand
R2,087 R1,966 Discovery Miles 19 660 Save R121 (6%) Ships in 10 - 15 working days

Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

Virtual & Augmented Reality For Dummies (Paperback): Paul Mealy Virtual & Augmented Reality For Dummies (Paperback)
Paul Mealy
R613 R429 Discovery Miles 4 290 Save R184 (30%) Ships in 10 - 15 working days

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Hearthstone: Innkeeper's Tavern Cookbook (Hardcover): Chelsea Monroe-Cassel Hearthstone: Innkeeper's Tavern Cookbook (Hardcover)
Chelsea Monroe-Cassel 1
R487 R385 Discovery Miles 3 850 Save R102 (21%) Ships in 10 - 15 working days

A compendium of sweet and savoury recipes inspired by Blizzard's hit online card game, Hearthstone: Heroes of Warcraft. Featuring a dynamic in-world design, this fun and engaging cookbook is an exciting follow-up to World of Warcraft: The Official Cookbook. Including food pairings for each dish and tips on adapting meals to specific diets, this portable little cookbook is the perfect culinary guide for weary travellers from Azeroth and beyond.

The Gaming Mind - A New Psychology of Videogames and the Power of Play (Paperback): Alexander Kriss The Gaming Mind - A New Psychology of Videogames and the Power of Play (Paperback)
Alexander Kriss 1
R355 R284 Discovery Miles 2 840 Save R71 (20%) Ships in 5 - 10 working days

Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, Universal Play lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.

Virtual Reality (Paperback): Samuel Greengard Virtual Reality (Paperback)
Samuel Greengard
R376 R259 Discovery Miles 2 590 Save R117 (31%) Ships in 10 - 15 working days

A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part of our lives. After years of hype, extended reality-augmented reality (AR), virtual reality (VR), and mixed reality (MR)-has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities-fantasy worlds, faraway countries, sporting events-in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.

Checkpoint - How video games power up minds, kick ass, and save lives (Paperback): Joe Donnelly Checkpoint - How video games power up minds, kick ass, and save lives (Paperback)
Joe Donnelly
R289 R238 Discovery Miles 2 380 Save R51 (18%) Ships in 10 - 15 working days

You're probably familiar with tired cliches around gaming culture in the media... that video games are violent and damaging. That they're for children, or society's outcasts; for the lazy and those without purpose. Joe Donnelly is here to tell you that video games, in fact, save lives. They saved his. Inspired by his own experience navigating depression following a tragic personal loss, Checkpoint reflects on the comforting and healing effect that entering into new digital worlds and narratives can have on mental health both personally and on a wider scale. From the big-budget triple A studios, to the one-person indie set ups, there are thousands of eye-opening games exploring human complexities overtly and subtly - all waiting to enthrall and comfort players old and new. Through exclusive, in-depth interviews with video game developers, health professionals, charities and gamers alike, Joe makes the case for the vital value of gaming culture and why we should be more open minded and willing to pick up a controller - if not for fun, for the well-being of ourselves and our loved ones.

Virtualization Essentials (Paperback, 2nd Edition): Matthew Portnoy Virtualization Essentials (Paperback, 2nd Edition)
Matthew Portnoy
R854 R577 Discovery Miles 5 770 Save R277 (32%) Ships in 10 - 15 working days

Learn virtualization skills by building your own virtual machine Virtualization Essentials, Second Edition provides new and aspiring IT professionals with immersive training in working with virtualization environments. Clear, straightforward discussion simplifies complex concepts, and the hands-on tutorial approach helps you quickly get up to speed on the fundamentals. You'll begin by learning what virtualization is and how it works within the computing environment, then you'll dive right into building your own virtual machine. You'll learn how to set up the CPU, memory, storage, networking, and more as you master the skills that put you in-demand on the job market. Each chapter focuses on a specific goal, and concludes with review questions that test your understanding as well as suggested exercises that help you reinforce what you've learned. As more and more companies are leveraging virtualization, it's imperative that IT professionals have the skills and knowledge to interface with virtualization-centric infrastructures. This book takes a learning-by-doing approach to give you hands-on training and a core understanding of virtualization. * Understand how virtualization works * Create a virtual machine by scratch and migration * Configure and manage basic components and supporting devices * Develop the necessary skill set to work in today's virtual world Virtualization was initially used to build test labs, but its use has expanded to become best practice for a tremendous variety of IT solutions including high availability, business continuity, dynamic IT, and more. Cloud computing and DevOps rely on virtualization technologies, and the exponential spread of these and similar applications make virtualization proficiency a major value-add for any IT professional. Virtualization Essentials, Second Edition provides accessible, user-friendly, informative virtualization training for the forward-looking pro.

Fundamentals of Wearable Computers and Augmented Reality (Paperback): Woodrow Barfield, Thomas Caudell Fundamentals of Wearable Computers and Augmented Reality (Paperback)
Woodrow Barfield, Thomas Caudell
R3,379 Discovery Miles 33 790 Ships in 10 - 15 working days

"Fundamentals of Wearable Computers and Augmented Reality" presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers.
This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

Virtual Reality Systems (Hardcover): Zoran Gacovski Virtual Reality Systems (Hardcover)
Zoran Gacovski
R3,647 R2,672 Discovery Miles 26 720 Save R975 (27%) Ships in 7 - 11 working days

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about robotics towards a model of user experience in immersive virtual environments, training system of lathe works on virtual operating platform, virtual reality surgical training in ear, nose and throat surgery, development of a medical training system with integration of users' skills assessment, augmented reality and possibilities, limitations and effectiveness of applying "virtual realities" in psychotherapy. It also provides the readers with the basic idea about virtual reality systems so as to get better understanding of motion control, virtual environment of robotics, medical and neural application of virtual reality and the correlation between virtual reality and neuroscience.

The History of the Future - Oculus, Facebook, and the Revolution That Swept Virtual Reality (Paperback): Blake J Harris The History of the Future - Oculus, Facebook, and the Revolution That Swept Virtual Reality (Paperback)
Blake J Harris
R345 R276 Discovery Miles 2 760 Save R69 (20%) Ships in 5 - 10 working days

The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey-then just a rebellious teenage dreamer living alone in a camper trailer-invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey's scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don't quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns-including an unlikely multi-billion-dollar acquisition by Facebook's Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.

Experience on Demand - What Virtual Reality Is, How It Works, and What It Can Do (Hardcover): Jeremy Bailenson Experience on Demand - What Virtual Reality Is, How It Works, and What It Can Do (Hardcover)
Jeremy Bailenson
R620 R573 Discovery Miles 5 730 Save R47 (8%) Ships in 10 - 15 working days

Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience possible. These experiences, ones that the brain is convinced are real, will soon be available at the click of a button. In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of virtual reality to help readers understand this new medium. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be used to hone our performance, help us recover from trauma, improve our learning and communication abilities, and even enhance our empathic and imaginative capacities so that we treat others, the environment and ourselves better.

F2: Football Academy - Take Your Game to the Next Level (Skills Book 2) (Paperback): F2 Freestylers F2: Football Academy - Take Your Game to the Next Level (Skills Book 2) (Paperback)
F2 Freestylers 1
R385 R319 Discovery Miles 3 190 Save R66 (17%) Ships in 10 - 15 working days

Take your game to the next level with the new book from the world's biggest football YouTubers, the F2. We're the F2 and in our brand new book we're going to show you how to take your football skills to the next level. In these pages we turn the spotlight on the greatest players, the biggest teams, and most jaw-dropping moments from across the football world, and teach you the skills and the tekkers it takes to be the best! Want step-overs like Sanchez? Or a piledriver like Ibrahimovic? Or quick-feet like Messi? We show you how. Our book is filled with tips and hacks, as well as the inside track on your favourite stars: Pogba, Suarez, Aguero and the rest. There's even a free app that brings the book to life and shows you how to turbo-charge your tekkers! There's not a moment to lose - open, read, learn, download and get out on the pitch and practise. Love, peace and tekkers.

Defying Reality (Hardcover): David M. Ewalt Defying Reality (Hardcover)
David M. Ewalt
R565 R438 Discovery Miles 4 380 Save R127 (22%) Ships in 10 - 15 working days

No longer just a mainstay of science fiction, VR has seen recent success with companies such as Oculus, Sony, and HTC. But little is known about its history, which reaches back decades. Ewalt chronicles its origins in Cold War military laboratories, and traces it through decades of hype and failed products, to a teenage gamer whose advancements made the recent breakthroughs in VR possible. Writing for a mainstream audience as well as technology enthusiasts, Ewalt offers a unique perspective on how VR got here, where it's going, and how and why it will change the way we live.

Play Between Worlds - Exploring Online Game Culture (Paperback): TL Taylor Play Between Worlds - Exploring Online Game Culture (Paperback)
TL Taylor
R449 R372 Discovery Miles 3 720 Save R77 (17%) Ships in 10 - 15 working days

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps-as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)-including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life-and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play-and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space-what happens when emergent player culture confronts the major corporation behind the game.

Apex Legends - The Ultimate Unofficial Game Guide (Paperback): Triumph Books Apex Legends - The Ultimate Unofficial Game Guide (Paperback)
Triumph Books
R814 R739 Discovery Miles 7 390 Save R75 (9%) Ships in 10 - 15 working days
Pause and Reset - A Parent's Guide to Preventing and Overcoming Problems with Gaming (Paperback): Nancy M. Petry Pause and Reset - A Parent's Guide to Preventing and Overcoming Problems with Gaming (Paperback)
Nancy M. Petry
R416 R388 Discovery Miles 3 880 Save R28 (7%) Ships in 7 - 11 working days

Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.

The Ultimate Unofficial Guide to Strategies for Minecrafters - Everything You Need to Know to Build, Explore, Attack, and... The Ultimate Unofficial Guide to Strategies for Minecrafters - Everything You Need to Know to Build, Explore, Attack, and Survive in the World of Minecraft (Paperback)
Instructables Com; Edited by Nicole Smith
R385 R260 Discovery Miles 2 600 Save R125 (32%) Ships in 10 - 15 working days

This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. Your go-to book for uncovering the secrets of Minecraft! Since it was first released in 2009, Minecraft has exploded in popularity, with more than 35 million copies sold worldwide. The Ultimate Unofficial Guide to Strategies for Minecrafters(R) collects expert advice and detailed instructions from some of the most skilled and creative Minecraft players around the world. Whether you've been playing for years or you just got the game and need to know where to begin, The Ultimate Unofficial Guide to Strategies for Minecrafters(R) is the perfect right--hand man in your gaming journey. It includes instructions on how to: - Blow up houses - Defend yourself against zombies - Blast holes into the ground - Launch cows - Ride a pig - Build a mushroom house Learn how to build basic utilities like a stove or a toilet. Breed cows and pigs, then trap them and transform them into steak and bacon. Enjoy your very own castle or hidden shelter--the possibilities are as boundless as your imagination and as simple as 1-2-3 instructions. Learn sneaky glitches that'll get you ahead in the game, even how to create a popular Minecraft server! Finally, one you've mastered the game you can even bring your Minecraft obsession to life, with fun projects like Minecraft themed cookies or party favor bags. Flex your fingers and peel back your eyelids--inside you'll find days' worth of fun and exploration. Published with Instructables.com, The Ultimate Unofficial Guide to Strategies for Minecrafters(R) is the perfect gift for both beginners and die-hard Minecraft addicts.

Master Builder Fortnite: Creative Mode - The Essential Unofficial Guide (Paperback): Triumph Books Master Builder Fortnite: Creative Mode - The Essential Unofficial Guide (Paperback)
Triumph Books
R817 R743 Discovery Miles 7 430 Save R74 (9%) Ships in 10 - 15 working days
Future Presence - How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Paperback):... Future Presence - How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life (Paperback)
Peter Rubin
R340 R272 Discovery Miles 2 720 Save R68 (20%) Ships in 5 - 10 working days

A Wired senior editor and virtual reality expert presents a captivating, candid glimpse into the future "realities" of this emerging technology: how we will use it to form previously impossible relationships, explore new frontiers of intimacy, and how it will forever change human connection. Heralded as the most significant technological innovation since the smartphone, virtual reality is poised to transform our very notions of life and humanity. Though this tech is still in its infancy, to those on the inside, it is the future. VR will change how we work, how we experience entertainment, how we feel pleasure and other emotions, how we see ourselves, and most importantly, how we relate to each other in the real world. And we will never be the same. Peter Rubin, senior culture editor for Wired and the industry's go-to authority on the subject, calls it an "intimacy engine." While once we needed another person to feel the sensations of closeness, trust, vulnerability, confidence, and titillation, VR will give us the ability to induce these sensations by ourselves for the first time in human history. This metamorphosis, Rubin argues, is going to have a powerful impact on relationships that will ripple throughout our society and our individual lives. A journey into this uncertain future and a glimpse at the cultural implications and promises of a new reality, Future Presence explores a host of complex questions about what makes us human, what connects us, and what is real. Offering a glimpse into the mind-blowing things happening in universities, labs, and tech companies around the world, Rubin leads readers on an entertaining tour of the weirdest, wildest corners of this fascinating new universe. Describing this book as "half travelogue and half crystal ball", Rubin will: Introduce readers to the creators and consumers of VR technology Show readers what an experience is like inside the current VR devices Explain how this technology will upend everything we know about human connection in the future At once the incredible, inevitable story of virtual reality's rise and a look towards the future of our fantasies, Future Presence is a deeply personal examination of what connects us, and an analysis of what relationships, empathy, and sex could look like-sooner than we think.

Limitless Sky (Paperback): Cork Jeff Limitless Sky (Paperback)
Cork Jeff
R380 R357 Discovery Miles 3 570 Save R23 (6%) Ships in 7 - 11 working days
Experience on Demand - What Virtual Reality Is, How It Works, and What It Can Do (Paperback): Jeremy Bailenson Experience on Demand - What Virtual Reality Is, How It Works, and What It Can Do (Paperback)
Jeremy Bailenson
R414 R339 Discovery Miles 3 390 Save R75 (18%) Ships in 10 - 15 working days

Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience possible. These experiences, ones that the brain is convinced are real, will soon be available at the click of a button. In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of virtual reality to help readers understand this new medium. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be used to hone our performance, help us recover from trauma, improve our learning and communication abilities, and even enhance our empathic and imaginative capacities so that we treat others, the environment and ourselves better.

Automation and Utopia - Human Flourishing in a World without Work (Hardcover): John Danaher Automation and Utopia - Human Flourishing in a World without Work (Hardcover)
John Danaher
R889 R755 Discovery Miles 7 550 Save R134 (15%) Ships in 10 - 15 working days

Automating technologies threaten to usher in a workless future. But this can be a good thing-if we play our cards right. Human obsolescence is imminent. The factories of the future will be dark, staffed by armies of tireless robots. The hospitals of the future will have fewer doctors, depending instead on cloud-based AI to diagnose patients and recommend treatments. The homes of the future will anticipate our wants and needs and provide all the entertainment, food, and distraction we could ever desire. To many, this is a depressing prognosis, an image of civilization replaced by its machines. But what if an automated future is something to be welcomed rather than feared? Work is a source of misery and oppression for most people, so shouldn't we do what we can to hasten its demise? Automation and Utopia makes the case for a world in which, free from need or want, we can spend our time inventing and playing games and exploring virtual realities that are more deeply engaging and absorbing than any we have experienced before, allowing us to achieve idealized forms of human flourishing. The idea that we should "give up" and retreat to the virtual may seem shocking, even distasteful. But John Danaher urges us to embrace the possibilities of this new existence. The rise of automating technologies presents a utopian moment for humankind, providing both the motive and the means to build a better future.

Computers and Society - Modern Perspectives (Paperback): Ronald M. Baecker Computers and Society - Modern Perspectives (Paperback)
Ronald M. Baecker
R1,016 Discovery Miles 10 160 Ships in 10 - 15 working days

The last century has seen enormous leaps in the development of digital technologies, and most aspects of modern life have changed significantly with their widespread availability and use. Technology at various scales - supercomputers, corporate networks, desktop and laptop computers, the internet, tablets, mobile phones, and processors that are hidden in everyday devices and are so small you can barely see them with the naked eye - all pervade our world in a major way. Computers and Society: Modern Perspectives is a wide-ranging and comprehensive textbook that critically assesses the global technical achievements in digital technologies and how are they are applied in media; education and learning; medicine and health; free speech, democracy, and government; and war and peace. Ronald M. Baecker reviews critical ethical issues raised by computers, such as digital inclusion, security, safety, privacy,automation, and work, and discusses social, political, and ethical controversies and choices now faced by society. Particular attention is paid to new and exciting developments in artificial intelligence and machine learning, and the issues that have arisen from our complex relationship with AI.

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