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Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Electronic book text)
Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Electronic book text): Adam Watkins

Creating Games with Unity and Maya - How to Develop Fun and Marketable 3D Games (Electronic book text)

Adam Watkins

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Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

General

Imprint: Routledge
Country of origin: United Kingdom
Release date: October 2012
First published: 2011
Authors: Adam Watkins
Format: Electronic book text
Pages: 528
ISBN-13: 978-1-136-12629-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
LSN: 1-136-12629-5
Barcode: 9781136126291

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