The Art of Maya - An Introduction to 3D Computer Graphics (Paperback, 3rd Revised edition)


"The Art of Maya, 3rd Edition" is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D.If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need. This book helps you understand: 3D Computer Graphics; Time and Space; Animation; Setting Keys; Non-linear Animation; Rigid Body Dynamics; Modeling; NURBS Polygons; Subdivision Surfaces; Deformations; Deforming Objects; Lattices and Clusters; Character Animation; Materials and Textures; Shading Networks; Texture Maps; Bumps and Displacements; Digital Cinematography; Shadows Lighting; Cameras; Rendering Effects; Particle Effects; Paint Effects; Maya Fluid Effects; Maya Cloth Maya; Long Hair; Interactive 3D Game Creation; and Building Levels;The "Art of Maya" includes "Maya Personal Learning Edition" to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations. You can get an inside look at the use of Maya by: The Canadian Broadcast Corporation; Turner Studios; Digital Domain for the making of "I-Robot"; Weta Digital in the making of "The Lord of the Rings: The Return of the King"; The AOES Medialab BioDigital and The Mill Oddworld Inhabitants in the making of "Oddworld Stranger's Wrath".

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Product Description

"The Art of Maya, 3rd Edition" is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D.If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need. This book helps you understand: 3D Computer Graphics; Time and Space; Animation; Setting Keys; Non-linear Animation; Rigid Body Dynamics; Modeling; NURBS Polygons; Subdivision Surfaces; Deformations; Deforming Objects; Lattices and Clusters; Character Animation; Materials and Textures; Shading Networks; Texture Maps; Bumps and Displacements; Digital Cinematography; Shadows Lighting; Cameras; Rendering Effects; Particle Effects; Paint Effects; Maya Fluid Effects; Maya Cloth Maya; Long Hair; Interactive 3D Game Creation; and Building Levels;The "Art of Maya" includes "Maya Personal Learning Edition" to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations. You can get an inside look at the use of Maya by: The Canadian Broadcast Corporation; Turner Studios; Digital Domain for the making of "I-Robot"; Weta Digital in the making of "The Lord of the Rings: The Return of the King"; The AOES Medialab BioDigital and The Mill Oddworld Inhabitants in the making of "Oddworld Stranger's Wrath".

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Product Details

General

Imprint

Sybex

Country of origin

United States

Release date

March 2005

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

Authors

Dimensions

255 x 206 x 15mm (L x W x T)

Format

Paperback

Pages

234

Edition

3rd Revised edition

ISBN-13

978-1-894893-82-4

Barcode

9781894893824

Categories

LSN

1-894893-82-4



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