New Studies on Video Games and Health (Paperback)


The first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation. The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups' context general competitive profiles. The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are involved in the body culture of movement and Physical Education.

R1,757
List Price R2,286
Save R529 23%

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles17570
Mobicred@R165pm x 12* Mobicred Info
Free Delivery
Delivery AdviceShips in 12 - 17 working days


Toggle WishListAdd to wish list
Review this Item

Product Description

The first chapter analyzes investigations on the use of virtual reality in the context of learning and rehabilitation. The second chapter compares video game players and non-video game players across a range of measures of competitiveness to understand the differences and similarities between these groups' context general competitive profiles. The objective of the closing chapter is to identify and analyze how the techno scientific processes of corporeal virtualization, linked to video games, have interfered in the constitution of the bodies and what implications are involved in the body culture of movement and Physical Education.

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

nova science publishers

Country of origin

United States

Release date

May 2019

Availability

Expected to ship within 12 - 17 working days

Editors

Format

Paperback

Pages

126

ISBN-13

978-1-5361-5567-9

Barcode

9781536155679

Categories

LSN

1-5361-5567-5



Trending On Loot