Cutting Edge or Bleeding Edge - Should Video Games Be Regulated? (Paperback)


"A game is a rule-based system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels emotionally attached to the outcome, and the consequences of the activity are negotiable." - Jesper Juul. In this book, I address the question, "Is there sufficient evidence that playing video games (a) causes harm or (b) constitutes a form of moral wrong to the gamer and/or the public at large?" A review of experimental video game research examines evidence for harm due to violent gameplay causing aggression, hostility, desensitization and other negative behaviours in the player. Next, an experience-based critique of individual games is used as a basis for assessing the potential of several games as a form of harm or moral wrong to the player. Finally, the review and critique are integrated into a holistic discussion of the most appropriate way to regulate games. This includes recommendations for an improved ethics-based video game ratings system that modifies the ESRB's current system of assigning age-appropriateness labels to games.

R1,432

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles14320
Mobicred@R134pm x 12* Mobicred Info
Free Delivery
Delivery AdviceOut of stock

Toggle WishListAdd to wish list
Review this Item

Product Description

"A game is a rule-based system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels emotionally attached to the outcome, and the consequences of the activity are negotiable." - Jesper Juul. In this book, I address the question, "Is there sufficient evidence that playing video games (a) causes harm or (b) constitutes a form of moral wrong to the gamer and/or the public at large?" A review of experimental video game research examines evidence for harm due to violent gameplay causing aggression, hostility, desensitization and other negative behaviours in the player. Next, an experience-based critique of individual games is used as a basis for assessing the potential of several games as a form of harm or moral wrong to the player. Finally, the review and critique are integrated into a holistic discussion of the most appropriate way to regulate games. This includes recommendations for an improved ethics-based video game ratings system that modifies the ESRB's current system of assigning age-appropriateness labels to games.

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

Lap Lambert Academic Publishing

Country of origin

United States

Release date

November 2013

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

November 2013

Authors

Dimensions

229 x 152 x 7mm (L x W x T)

Format

Paperback - Trade

Pages

108

ISBN-13

978-3-659-48446-9

Barcode

9783659484469

Categories

LSN

3-659-48446-6



Trending On Loot