Audio is a significant factor in the design of the human computer
interface in ubiquitous computing. The characteristics of the
medium allow for a hands-free interaction without the need to
switch the focus to a display (eyes-free). Moreover, determining
the graphical capabilities of the wearable device to adapt the
output to the device is not needed. But audio based interfaces are
also challenging, since humans are visually oriented. The
ubiquitous computing community recognized the advantages of the
audio channel, but the restrictions inherent to the medium are
mostly ignored. Authors of such systems who know about these
challenges often look for a solution by using additional
modalities, preferably visually oriented. This thesis analyses
these challenges with respect to the humans cognitive capabilities
and shows a possible solution using audio design patterns.
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