This book provides readers with a solid understanding of game
development, design, narrative, charaterization, plot, back story
and world creation elements that are crucial for game writers and
designers as they create a detailed world setting, adventure,
characters, narrative and plot suitable for possible publication.
Game design and development issues such as writing for games,
emergent complexity, risk reward systems, competitive and
cooperative game play will be investigated, analyzed and critiqued.
Examples will be used to highlight and explain the various concepts
involved and how the game development process works. Key Features
Provides the critical skills any good game designer should have,
such as narrative, characterization, progression, challenges, world
building, plot, and rewards Using a hands-on, learn-by-doing
approach, this book teaches prospective game designers how to excel
in creating their own worlds and adventures without having to learn
any programming or technical computer skills Includes clear and
concise chapter objectives, chapter overviews, examples, case
studies, key terms and multiple in-depth analyses Multiple case
studies are provided and thoroughly analyzed so that readers will
be familiar with the concepts and methodologies involved in each
task Over the course of the book, readers will develop a
professional level asset for inclusion in a portfolio of work
suitable for submitting to job applications
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