Effects of Meeting Spaces on the Performance of a Concept Selection Task by Engineering Design Teams. (Paperback)


Given the increasing importance of collaboration and the resulting use of virtual tools, this research investigates the performance of engineering design teams using a concept selection task in three meeting spaces, face-to-face, 2D online and 3D virtual. Cisco's WebEx and Sun Microsystems' Wonderland were used as the 2D online meeting space and the 3D virtual environment, respectively. Twenty-four two-person design teams were formed and randomly assigned to the meeting spaces. Eight teams performed a cell-phone concept selection task in each meeting space. Four dependent variables were measured: task completion time, team satisfaction, self-evaluated quality and expert-evaluated quality. Following data collection, one-way ANOVA was used to analyze each variable to determine the differences, if any, among the meeting spaces. ANOVA results did not support rejection of the null hypothesis for any variable. These results suggest that 3D virtual environments support design concept selection tasks as well as 2D online meeting spaces and that both of these technologies are viable alternatives to co-located meetings when it is difficult or expensive to bring team members together for a co-located meeting.

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Product Description

Given the increasing importance of collaboration and the resulting use of virtual tools, this research investigates the performance of engineering design teams using a concept selection task in three meeting spaces, face-to-face, 2D online and 3D virtual. Cisco's WebEx and Sun Microsystems' Wonderland were used as the 2D online meeting space and the 3D virtual environment, respectively. Twenty-four two-person design teams were formed and randomly assigned to the meeting spaces. Eight teams performed a cell-phone concept selection task in each meeting space. Four dependent variables were measured: task completion time, team satisfaction, self-evaluated quality and expert-evaluated quality. Following data collection, one-way ANOVA was used to analyze each variable to determine the differences, if any, among the meeting spaces. ANOVA results did not support rejection of the null hypothesis for any variable. These results suggest that 3D virtual environments support design concept selection tasks as well as 2D online meeting spaces and that both of these technologies are viable alternatives to co-located meetings when it is difficult or expensive to bring team members together for a co-located meeting.

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Product Details

General

Imprint

Proquest, Umi Dissertation Publishing

Country of origin

United States

Release date

September 2011

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

September 2011

Authors

Dimensions

254 x 203 x 5mm (L x W x T)

Format

Paperback - Trade

Pages

78

ISBN-13

978-1-243-38784-4

Barcode

9781243387844

Categories

LSN

1-243-38784-X



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