Educators around the world acknowledge the fact that we live in the
knowledge society and ability to think systematically is one of the
necessary skills in order to function effectively in the 21st
century. In the past two decades, popular culture introduced
digital games as part of leisure activities for children and
adults. Today playing computer games is routine activity for
children of all ages. Many have agreed that interactive computer
games enhance concentration, promote thinking, increase motivation
and encourage socialisation. Educators found their way in
introducing game-based learning in science education to entice the
students in teaching difficult concepts. Simulation games provide
authentic learning experience and virtual world excites the
students to learn new phenomena and enliven their inquisitive mind.
This book presents recent studies in game-based learning and
reports continuing attempts to use games as new tool in the
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