Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing (Electronic book text)


Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learningspecifically reading, writing, and critical thinkingin myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.

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Product Description

Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learningspecifically reading, writing, and critical thinkingin myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.

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Product Details

General

Imprint

Palgrave Macmillan

Country of origin

United States

Series

Digital Education and Learning

Release date

2013

Availability

We don't currently have any sources for this product. If you add this item to your wish list we will let you know when it becomes available.

Editors

, ,

Format

Electronic book text

Pages

261

ISBN-13

978-1-299-40709-1

Barcode

9781299407091

Categories

LSN

1-299-40709-9



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